15 Ways To Make Dynasty Mode Fresh in NCAA Football 14
Produced by: I_Peench
All of the talk this cycle has been about how “stale” NCAA is to play. The fallout has been somewhat mind-boggling, although there are several presentation and gameplay oriented reasons that has cost the game growth and remained stagnant, here are my suggestions on how to make the game interesting through dynasty mode. Before I jump into some deeper issues, here are some of the general fundamental problems plaguing the mode:
Choices: There aren’t enough difficult choices or trade-offs when it comes to building your program or picking recruits.
Predictability: Recruit 2 players same position same overall they will generally progress the same.
Arbitrary results: Why did La Tech just take down Georgia? How is it that Fresno State ran the table? Why is a stacked Florida State team under-performing? There is no answer, because there are no variables to account for these abnormalities.
Lack of perspective: Without a centralized hub and story-lines, it’s very difficult to keep track of what is going on throughout the college football world. Studio updates are a step in the right direction, but we need more.
No love for the underdog: Meaning–Ezekial Ansah, Eric Fisher, Jonathan Cyprien: All projected 1st round picks who had little to no notoriety coming out of high school. What’s to account for this? Could they have been “gems” that went undetected by the big dogs? Perhaps, but why can’t a 68 overall recruit develop into a 99 overall first round pick?
**Just to preface this, I’d like to keep any posts in this thread directly related to my suggestions. I don’t want this to turn into a wish-list.**
Here are 5 of the 15 topics that I_Peench discusses:
Storylines, Player/Coach traits and personalities, Spring ball, Junior class recruiting, and Declaration/transfer logic
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