Makes some GREAT points. I'm going to keep my 2cents simple and straight forward - because let's be honest ; even IF EA gets around to "fixing" some of the "issues" that's been just fine in previous years ... they will probably half ass it and have a new useless feature they can point to and say they dedicated their time working on THIS for us. Recruiting - I agree need more depth! It shouldn't be a crap shoot when determining where a Pocket Passing QB should go. I've been out recruited by COMPLETE SPREAD OPTION teams, users who have recruiting lpayers just out of spite so I couldn't have them... to see them sit on the bench not play a single snap. In real life, maybe a pocket passer WUOLD go to Oregon ... or a team like LSU that runs a spread but the likelihood of them wanting to go to that school when a team like USC (pro style) is recruiting them. - Depth chart. I know there's a pitch for Early Playing Time but little to NO 5stars or high ranked 4stars like this pitch. I've had more 2* and 3* players want early playing time.... give me a break. Maybe if they're a gem prospect but no 3star kids coming in expecting to play immediately. - Reflective of year stats. If I'm recruiting a 5star wideout and I've got a true freshman whose lighting it UP for me, they should take notice. In real life kids find USC appealing because Robert Woods and Marqise Lee came in and made an impact their true freshman year. Teams who play senior lineups and don't have many young players or freshmen in their lineup... recruits who want to play early should not want to go there. - DECOMMITMENTS! Just because a kid is committed doesn't mean schools stop talking to them. The idea of decommitments is awesome, I wuold HATE it if it were to happent o me but it happens ALL the time. You shouldn't be allowed to call them every week, but maybe they flash up one random week and give you a shot to impress them... or have them on campus despite being committed elsewhere. I think they could easily do this by using the "soft commitment" feature as a "committed" status where they can still be talked to but they've made a pledge to go a certain somewhere. These days kids don't often go to the school they originally committed to and just coz theyre committed smoewhere doesn't mean other coaches shouldn't be able to persuade. I see this feature heating user recruiting battles even more. Gameplay - For the love of all that is holy, please get rid of CPU psychic DBs. If I see any more of those "no look" interceptions by DBs I'm going to lose it. DBs have just as much of a right to go up for a ball as receivers but DBs win 95% of jump balls in this game and have a WAY better chance of catching the ball. If they break on the route, fine... if they just so happen to look back when QBs throwing and track ball better then my receiver, fine... But the User Quick Switch to the closest player...quick press of Trinagle or Y to be intercepted is rediculous. Interceptions shouldn't be out of the game, but please make them look more real and don't make it SO easy for Users to switch to the closest player and pick it off. Most annoying feature on this game hands down. - This also goes hand in hand and that is a corner or DB in man coverage, breaking his coverage to cover ANOTHER receiver the ball is thrown to. No. Stick on that guy and that guy only. this is why Man Covrage is so dominant in this game and has no risk all reward. I could see a DB covering multiple players if he were in a zone that two receivers happen to both be in. That I would understand but man coverage is a mirror assignment they almost never make a play on the ball unless it's last minute when they see their mans eyes light up and adjust to make a catch. - Online Connection. Something needs to be dnoe about the mass ammounts of disconnects. They need to start form square 1 or do something different because it's rediculous. I understand connection failure but when botgh players are disconnected yet nobodys signed out of PSN or booted from their internet there's no reason it should drop so much. Also some users just cannot connect to another user, period. This eneds to be addressed because Online Dynast5y is this games only reamining breathing feature.