http://www.easports.com/ncaa-football/news/article/ncaa-football-14-coach-skills The coach skills blog is up. Let's hear what ya got Drifterbub, HackGolfer.
Drifterbub, HackGolfer -- Can you explain these screenshots? ..... I'm 90% sure these are taken from the same coach (especially since in the recruiting SS, you can see that he does in fact have 1/3 points in the crystal ball perk in game management). He's level 11, but he's spent 17 points in game management and 18 in recruiting. Also, at the bottom and top of both screens it says he has 19 upgrades available. I would've guessed that if he's level 11 he'd be able to spend either 11 total points, or possibly 22 points (level 11 * 2 trees) but he seems to have spent 35 points (and possibly has 19 more points to spend). How many points do you get to spend per level? What does the "19 upgrades available" mean? Do you think that EA just used a debugging tool to get max points for the sake of these SSes or is it really possible for a level 11 coach to have spent that many points? EDIT: After a tiny bit of math, if the "19 upgrades available" does in fact mean that he has 19 more skills that he can buy now then: 35 points spent + 19 points left = 54 = 18 skills * 3 levels so I think I answered my own question and that the devs must've maxed out the coach's points just so they can show these pictures. Does that sound correct?
And assuming that he is maxed, then my final question is, how many skills can a level 11 coach buy for his HC trees? 11 or 22?
I hope the least amount on slow is at least 7 and thats winning multiple championships (Nat and Conf.) to max both trees
For those who can answer - when these skills say "Defensive Players", is that by the player's listed position or by their location on the depth chart/field? (Basically, what bonuses will a CB playing as a 5th receiver get?) EDIT: Also, regarding XP gains for in-game goals - have they compensated for regular speed vs. hurry-up, and for blowouts? I know a lot of leagues on this site have rules against running the score up, but as a min-maxer, I'm not sure I could leave XP on the table in the 4th quarter of a blowout...
Ha, well now you are making me second guess my memory! But yes, I believe the dev's used their game genie to unlock all points just to make these screen shots. From what I can remember, you only had as many upgrades as you had levels (ie HC JK Austin above should only be able to unlock 11 total skills between the game management and recruiting ladders combined).
jello1717 Just validated my memory.. See this screen shot from the coaching skills blog HC Ricky Jones is a Level 9, has 8 skills unlocked and 1 upgrade available
We did a test dynasty while we were there, and I think only one of the guys was not above level 18-20 after the first season. So regardless of what some people think we may really do, our critique of this was heard and addressed (via the progression slider). As long as that slider works, I think everyone will be happy in the log run.
My understanding is that the skills apply to the depth chart position and not the listed database position. So if you have a CB playing WR, he would get the bump from OC skills. This is a good question though and I will try to follow up with a dev to get a better answer. I don't believe so. If you remember the coaching contract goals from last year, I don't think this is any different. You either score TDs to get XP or you don't.
That wasn't a feature that was highlighted as changed and not something we were able to test. I remember the last discussion we had about this was too late to bring to the table for 14. I think it's something that could be done though. They have to change the structure for '15 due to the playoffs...
Welp, that is disconcerting. I hope slow really slows it down, and almost suggest they look into a very slow option. I'm assuming the CPU coaches will progress based on the slider as well?