2014 Salary Cap Information - w/Videos (DISCUSSION HERE)

Discussion in '12th Man Football' started by LtJustice, Nov 24, 2012.

  1. LtJustice

    LtJustice QSF Commissioner

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    Since we had to disable the salary cap (due to the glitch) in the online CCM, and we will now be keeping track of our own cap, we have created a new thread that contains a spreadsheet and videos with salary cap information.

    The thread with all of the information can be found in the team management forum, or you can follow this link: 2014 Salary Cap Information (with Videos)

    The purpose of this thread is to further explain what is posted and to answer any questions or concerns you may have about the salary cap.

    - The spreadsheet reflects the salary cap, penalties for this season (2014) and next season (2015), team salaries (updated for the week listed in the upper left corner), and team cap space. The cap space is determined by adding team salaries to penalties for the current year and subtracting that number from the salary cap. If anyone has negative cap space, that number will be highlighted in red and that team must create cap space to get back under the salary cap.

    - The first video shows the Team Salaries page from the online CCM, prior to the cap being shut off. Keep in mind that the CCM shows things in a partial state of advancement during the offseason. At the point when the video was taken, the salary numbers had advanced to the 2014 season, but the years reflected are still on 2013. So where it says 2013 Cap and 2013 Cap Pen it is actually the 2014 Cap and 2014 Cap Pen, and then where it says 2014 Cap Pen it would actually be the 2015 Cap Pen. I know it is confusing, but it's the same thing we dealt with in the first offseason, before the glitch took effect.

    - The next 2 videos are the initial videos I took after the cap was shut off, of each team's roster and salaries. I then decided to take an individual video for each team and posted them by division. The purpose of these videos is to give everyone a reference point for long term contracts and the penalties they would carry.

    - Also, I wanted to clear up any confusion about the penalties and when they were/are applied. The salary cap was not shut off until after the resignings stage of the offseason. Up until that point, any penalties incurred from releases/trades made in the offseason would have applied completely to the 2014 season, along with any future penalties incurred after the start of the 2013 season. Since shutting off the cap, ALL penalties incurred will be applied to the following season, in this case the 2015 season.

    - There is now a $15M future penalty trade limit now in effect for each season. Meaning the maximum amount of penalties a team can incur from trades during a season is $15M. This replaces the old trade penalty restriction we had been using.


    Feel free to post any questions you have in this thread. Thanks!

    LtJustice
     
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  2. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    thx Jim! I'll be updating the rules later today.
     
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  3. LtJustice

    LtJustice QSF Commissioner

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    Guy's, we have a perfect example of why we cannot rely completely on what the game quotes us for a penalty when releasing a player from your team. You can see the situation that Michael encountered when releasing TE Ben Watson.

    Browns Releases (Click Here)

    Michael was given a much smaller number as a cap penalty, when he went to release Watson, then his contract would seem to indicate. The number he was quoted did not seem to add up at all with what is displayed for Watson on his Team Salary Video.

    This may be caused by a resigning, or the game weighting Watson's bonus, I am not entirely sure. If the game was still able to keep track of penalties for us, we wouldn't have to worry about it. But with us keeping track of penalties ourselves, we have to calculate all penalties based on the hard contract numbers.

    On a similar note, the game used to apply part of the penalty to the current year, and the rest to the next year. We will obviously not be doing that, and ALL penalties will be applied completely to the following year.

    Thanks everyone!
     
  4. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    I've edited the league rules to reflect our manual management of salary cap with it turned off in the online CCM...

    FRANCHISE SETTINGS rules revised to adjust for turning off the salary cap in the online CCM (due to the salary cap glitch). The rules under FS.7 TRADE PROPOSAL FORMAT have been added to reflect the changes to the franchise management.

    FREE AGENCY rules revised to adjust for turning off the salary cap in the online CCM (due to the salary cap glitch). The rules under FA.3 OFF-SEASON FREE AGENCYhave been edited to reflect the changes in franchise management.

    TRADES rules revised to adjust for turning off the salary cap in the online CCM (due to the salary cap glitch). The rules under T.2 TRADE PROPOSAL FORMAT and T.4TRADE RESTRICTIONS have been edited to reflect the changes to the franchise management.
     
    Last edited: Nov 24, 2012
  5. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    It appears that some people have been manipulating the cap system the way it currently exists. The following rule has been added regarding releases, re-signings, and free agents effective IMMEDIATELY!



    Teams may release players at any point throughout the season. ALL releases MUST be posted in the Team Management forum as a result of the "salary cap glitch" with the online CCM. Teams are allowed to accumulate $15M in cap penalties per season which is inclusive of player releases AND trades. The cap penalties are applied to the subsequent season's salary cap. Cumulative cap penalty info for each team can be found in the Cap Space spreadsheet. If the cap penalty incurred through a release puts a team over the $15M cumulative cap penalty limit; the release will be disallowed.

    In order to prevent teams from manipulating the cap system, a "no tag-backs" rule has been established. Teams may NOT release a player during the pre-season or regular season and then re-sign the player they just released to a one year free agent deal. It is a loophole which allows teams to sign the player at a fraction of what the his original contract was. Re-structuring contracts may only be performed during a contract year or when the player has requested to re-negotiate his current contract.

    Once a player is released from his contract during the pre-season or the regular season, he cannot be signed to a free agent contract by the team that released him until the following off-season free agency phase commences if the player maintains free agent status. If signing a free agent is an issue of need, the team can sign a different player at the position to replace the player that was released. If the team wanted to keep the player that they had released, the team shouldn't have released the player in the first place.

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    Last edited: Nov 25, 2012
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  6. redlishus

    redlishus PMFL Staff - El Guesser

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    Really? SMH
     
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  7. klaximilian

    klaximilian Walk On

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    That's exactly what I said to Doug. Comon guys...
     
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  8. PAPER R1VAL

    PAPER R1VAL Walk On

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    How is that possible?
     
  9. dablakpope

    dablakpope Walk On

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    It appears that I am guilty of this with WR. B. Lloyd. His release cost me a mil for cap hit and resigning him for 2.02 mil for one season saved me 1 mil dollars. His contract was in its last season and he was scheduled to make 4 mil this season. If league says so I will release him. He was released as soon as the season ended and no one picked him up in free agency.
     
  10. LtJustice

    LtJustice QSF Commissioner

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    Thanks Pope, but the rule will not be retroactive. It is in effect going forward.
     
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  11. LtJustice

    LtJustice QSF Commissioner

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    Guys, as an extension of what I said previously about not being able to trust the games quoted penalty numbers; please make sure you are using the proper format when releasing players. The following example is in the first post for each of your Team Release screens:

    So basically, make sure you are getting the contract information for any player(s) you are releasing. Cut savings don't matter, we need to see Contract length & remaining years, total money and bonus, and then the penalty you will incur.

    Thanks!
     
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  12. CaptMoe

    CaptMoe Walk On

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    I would hope that this rule does not apply to a player whose contract has expired, correct?
    Case in point: WR K. Ogletree's contract expired and in order for me to re-sign him, it would've cost $4m/yr. So he wasn't re-signed.
    Later on in the offseason I went to see if anyone had picked him up and saw him still as a FA and when I checked his contract it was considerably less than what he wanted. So I picked him back up...
     
  13. CaptMoe

    CaptMoe Walk On

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    I would hope that this rule does not apply to a player whose contract has expired, correct?
    Case in point: WR K. Ogletree's contract expired and in order for me to re-sign him, it would've cost $4m/yr. So he wasn't re-signed.
    Later on in the offseason I went to see if anyone had picked him up and saw him still as a FA and when I checked his contract it was considerably less than what he wanted. So I picked him back up...
     
  14. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    of course not
     
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  15. LtJustice

    LtJustice QSF Commissioner

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    The spreadsheet has been updated for the start of week 2. The Chargers are $1.2M over the cap and will need to create cap space immediately, before playing their week 2 game.
    TwoTONS04

    Salary Cap Spreadsheet (Click Here)
     
    Last edited: Nov 28, 2012

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