4th & Long: Rules & Information

Discussion in '4th and Long' started by XWarriorMonk, Jan 18, 2013.

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  1. XWarriorMonk

    XWarriorMonk Walk On

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    4th & Long
    Rules & Information

    -4th & Long is made to be an honest and realistic online madden connected career franchise. Where team owners/coaches can build their franchise, progress thier players, compete with other owners, and participate in creating interesting and usable content through the forums-

    INFO:
    League Name: TSO 4th & Long III
    Password: Tso123
    Salary Cap: ON
    Skill Level: 9 Minutes
    Accelerated Clock: Off
    Game Speed: Slow
    Player Progression Frequency: Every Week
    Coach Firing: Off
    Gameplay Tuning: Yes
    Injury: On
    Pre Exisiting Injury: Off
    Trade Deadline: Yes
    Trade Type: Enable All
    Fill Roster: Off
    Re-sign Players: Off
    Progress Players: Off
    Sign Off Season Free Agents- Off
    League Type: Coach Only
    Max Users: 32
    Public/Private: Private
    Legend: No

    Commissioner: Troy J. (XWarriorMonk)
    AFC Commissioner: Jay21
    NFC Commissioner: (Position Open)

    Trade Committee
    -Troy J. (XWarriorMonk)
    -Jay2149 (Jay2149)
    -(position open)
    -(position open)
    -(position open)

    Advance Schedule:
    2 Advances per week. Unless games have been played then we can advance earlier.

    Management Rules:
    An Emphasis will be put on smart and sim management. Trades will be reviewed by a league trade committee. Trades will be limited and monitored so that teams are not losing key players to the point that is an owner decides to retire, a new coach would still want to take control of that team. Trades with the CPU will NOT be allowed.

    Off Season: Free Agency will last 2-4 days as needed. The draft will be live. We will have a both Skype and Xbox live parties running during the the draft for those interested. If you cannot make the draft the CPU will have to make your picks for you, but we will try to cooperate together to get as many people online at the same timeso that the draft time is convenient for everyone.

    Participation Rules:
    COMMUNICATION IS KEY!!! All league happenings will be posted in the forumsso everyone will be able to see what is going on. Members should communicate to commissioners any complication, problems, compaints etc.
    If you fail to keep up with communication and forum content, you will be replaced in the league. We are all adults and each of us should do our part to make this league unique and fun. Owners need to keep up with their teams weekly scheduling, team scouting, playing their games, maintianing their depth chart, etc.

    Scheduling User Games:
    The scheduling subforum should be used to schedule games against other owners. Owners NEED to be active on this forum so that the commissioners can monitor who is actively playing their games. Please be ACTIVE!

    Game Summaries:
    Owners who win their games will post a summary of their games will post a summary of their games in the game summary forum. A short summary and score will suffice, but remember that the moore interesting the summary the more interesting the league will be.

    Gameplay Rules:
    Standard TSO sim gameplay rules apply. These rules apply here. "Unsim" play of any kind will not be tolerated in anyway. Depending on the infraction you will recieve a warning, but after that warning you can be replaced. If there are any questions at all about wether your gameplay is appropriate you can always play a commissioner in a non league game for any tips or pointers. This league is not about getting a player incredible statistics or going undefeated to the Super Bowl. You get no prize for winning so with that said your primary focus should be to make each game as realistic as possible. If we feel that you are in this just to win your games and not participate in what TSO is all about then you will be removed.
    DO NOT BREAK THIS RULE

    4th Down Rules:
    Entire game - 4th and 2 or shorter inside the opponent's 40
    2nd half - If trailing by 14 or more points, going for it on 4th and is allowed
    4th Quarter - If behind, going for it on 4th is allowed.
    Above all use your head and make it realistic, occasional surprise fake punts etc are allowed.
    Clock Management- Members are expected to get their plays in a consistent timely manner. No running of the clock unless you are in the lead and there is less than 3 minutes in the 4th quarter.

    Running Up the Score - This will not be tolerated vs the CPU and especially vs another user. Win with class. If you are up by 25 or more points in the 2nd half, passing isn't allowed. Use good judgment and be courteous to your fellow members as there will be differences in skill level.

    -Mix up playcalling and make the game realistic. Do not run every down. Do not pass every down. Do not play with ranked game plans that make it nearly impossible for your opponent to follow league rules.-

    4th Down Rules :
    Entire game - 4th and 2 or shorter inside the opponent's 40
    2nd half - If trailing by 14 or more points, going for it on 4th and is allowed
    4th Quarter - If behind, going for it on 4th is allowed.
    Above all use your head and make it realistic, occasional surprise fake punts etc are allowed.

    Clock Management:

    Members are expected to get their plays in a consistent timely manner. No running of the clock unless you are in the lead and there is less than 3 minutes in the 4th quarter.

    Running Up the Score This will not be tolerated vs the CPU and especially vs another user. Win with class. If you are up by 25 or more points in the 2nd half, passing isn't allowed. Use good judgment and be courteous to your fellow members as there will be differences in skill level.

    League Overview
    Make Necessary Roughness a realistic league. Win with class and lose with class. Do not quit your games. Make friends, the more solidarity we have in this league the smoother it will run for future seasons. It is up to you to make this league fun! Remember, it's just a game.
     
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