A Compromise Had a bit of a road trip, and I've been doing some thinking ... Guys are having real trouble with the sliders (and they are probably the toughest set on TF), and I'm slowly coming to terms with the fact that I will only get you guys up for playing if most of you succeed well beyond the expectations of your programs. So ... ... I'd like to dial things back a bit, with one exception. I'll come up with a different set of sliders, and I'd like to keep the current set from championship week on. Make a championship game, and you get a killer opponent. Make a bowl, and the team you play will be up for it. Play a user, and you earn whatever you get. What do you guys think of that? Here's a set being used in "The Experience." I played with these guys a long time, and they're pretty much like us. What if we start with the set below, tweak week by week, but keep things civil. Then, either in C-Week, or just in the bowls, we crank it up and bring the drama. Column 1 Column 2 Column 3 Offense HUM CPU[/U][/B] QB Accuracy 30 30 Pass Block 50 60 WR Catching 50 50 RB Ability 50 50 Run Blocking 25 80 Defense HUM CPU[/U][/B] Pass Coverage 45 60 Pass Rush 60 55 Interceptions 15 30 Rush Defense 25 70 Tackling 40 50 Special Teams HUM CPU[/U][/B] FG Power 5 20 FG Accuracy 35 55 P Power 5 45 P Accuracy 35 75 Kickoff Power 25 45 Here's out set: Sliders Offense HUM CPU[/U][/B] QB Accuracy 30 40 Pass Block 50 50 WR Catching 45 50 RB Ability 50 70 Run Blocking 30 100 Defense HUM CPU[/U][/B] Pass Coverage 45 65 Pass Rush 100 100 Interceptions 50 70 Rush Defense 0 75 Tackling 45 50 Special Teams HUM CPU[/U][/B] FG Power 20 20 FG Accuracy 20 55 P Power 50 50 P Accuracy 100 100 Kickoff Power 20 20 And here's a possible "regular season" set We might like: Sliders Offense HUM CPU[/U][/B] QB Accuracy 30 40 Pass Block 55 (+5) 50 WR Catching 45 50 RB Ability 50 70 Run Blocking 30 100 Defense HUM CPU[/U][/B] Pass Coverage 45 55 (-10) Pass Rush 100 90 (-10) Interceptions 50 50 (-20) Rush Defense 0 75 Tackling 45 50 Special Teams HUM CPU[/U][/B] FG Power 20 20 FG Accuracy 20 55 P Power 50 50 P Accuracy 100 100 Kickoff Power 20 20 This final set leaves the CPU offense alone, meaning we have to d-up well to win, yet it opens up some things in the passing game, but it by no means makes our games easy. We leave in the element of explosiveness on the part of the CPU, but we allow users to make more plays, drain more clock, and better control the outcomes of games they should win, but leave in enough danger to make guys fear the CPU defense a bit, and maybe not swing for the fences on every play. Guys will still lose playing this set, but those losses will come because of dumb plays rather than at the hands of a CPU who never makes a mistake. That sound fair to you guys?