Aggressive game planning/Pass & Run commit

Discussion in 'Thread Archive' started by BigSmooth33, Aug 2, 2010.

  1. BigSmooth33

    BigSmooth33 Walk On

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    Aggressive game planning/Pass & Run commit

    What's the official SEC Speed stance on these options?
     
  2. drowsike

    drowsike Go DAWGS

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    Truth be told. Can someone even tell if the aggressive o-line is on?
     
  3. fsupenguin

    fsupenguin Walk On

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    I just find the D-line set to aggressive is bs, I don't see an issue with most of the rest.
     
  4. BigSmooth33

    BigSmooth33 Walk On

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    Itsnotagame/jdr,
    Can you please draw the line in the sand?

    I don't have an issue with either, but I know some people may.

    For example, if it would be allowed, I would play pass commit on passing downs. Some leagues on TF strictly prohibit its usage. Just would like the gameplan/gameplay options to be clarified before we get into more USER/USER games.

    Thanks!
     
  5. Itsnotagame

    Itsnotagame Walk On

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    I took the from rules section on sec speed.


    Aggressive Bans on D


    No Jump the Snap


    No Run Commit


    Notes: You can set aggressive to strip the ball but I think it should be limited to when you are down. As of now you may use it at will but do know the facemask penalty slider is turned way up so it's very high risk and very little chance for reward.

    Pass Commit


    We'll stick with using it in passing situations for now. Since it doesn't affect the line play, we'll leave it be. Theprogram made some great points.


    I think we'll be OK as long as everyone leaves Run Commit alone and does away with jump the snap. If you get in trouble and need to go aggressive, you must turn jump the snap to normal and not have it set at aggressive.


    There are other suggestions in the New Rules thread that have to deal with user catches on O and such. We haven't changed it but I'm still willing to talk about it.


    We DO allow the TE or WR to be in motion while the ball is snapped.
     
  6. Itsnotagame

    Itsnotagame Walk On

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    Hope that helps
     
  7. BigSmooth33

    BigSmooth33 Walk On

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  8. fsupenguin

    fsupenguin Walk On

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    If we want to allow user catching, which I do think we should, we need to turn interceptions up a bit as well. I have dropped at least 2 in each of my 3 games so far this season.
     

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