Your 100% correct, because it breaks all the rules you know about football... See my N.Suh video to what should happen in that scenario... Its comical...
You won't see it in Madden either, unless you create a LT that small. Everyone, well almost everyone, knew that implementing a new engine would not be done flawlessly in the first year. Myself and many others believe they've made great strides this year. They've created a great foundation to build on. Emmdot acknowledged what EA and everyone else knows. They need to address the line play and blocking interactions. I hated last year's Madden, but I am very happy with the direction they went in this year, regardless of any flaws or bugs.
I totally agree with you. The game is greatly improved. I'm not trying to say its completely broken because of the Video shown here, I'm just questioning, what other ratings don't mean anything? Where should I spend my time in CC Mode? Because it sure as hell isn't gonna be on the OLine lol.
I think the point about playing on All Madden is well made. Quite simply, don't do it. Why didn't he post a video about his results on All Pro?
"The ratings don't matter." Exactly. On All-Madden ratings don't matter. Could have told the guy this without an overly dramatic video. It's more or less an arcade game with ratings drastically changed to make the game more difficult. It's been like this for years and why a lot of Madden and NCAA leagues play on All-Pro/All-American - ratings are more realistic on that level. "Football is unpredictable." I agree. But if you can figure out how to program unpredictability you'll personally advance AI 20 years into the future.
Man this guy has some free time. I bet he's got composition notebooks full of stuff like "I am John Madden's draw play. The LG doesn't block. I fail John." Basically his argument is "the Madden AI doesn't have 22 independently thinking entities on the playing field" to which the answer is "no shit" because it would take a super computer to pull something like that off. The "scripts" he's talking about are "plays." If you take an offensive play and then a defensive play and match them up, what you'll see if you run it over and over and over again is a dance. Now, take that same run from above and have a different play with the computer blitzing form the other side and you get a completely different result and look. THAT is what this game is about. Offense picks their play. Defense picks theirs. One side or the other has an advantage based on that. Hike. Can one side or the other react to the play as it unfolds to unbalance that advantage? And this isn't news. Back in the Madden 01/02 days Kobra and i used to create BMFL Strategy Guides. All they were was taking a given defensive play - say 4-3 Cover 2 - and breaking down what each of the players would do in different situations. For zones it was easy. For M2M it was tougher depending on a host of factors. The key though was it was definitive and definable. You just need to know what to look for and what variables changed how the defense worked: ala motion, who was blocking and who was pass rushing, if you flipped it, etc.