ANNOUNCEMENT: Clock Management Rule Adjustment *EFFECTIVE IMMEDIATELY*

Discussion in 'Quality Simulation Football' started by CHUNKNESS, Sep 22, 2015.

  1. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    Gentlemen, as you are well aware, we are playing 9 minute quarters with no accelerated clock which can seem to take an eternity when playing user games. Effective immediately, all owners are allowed to run the play clock to ten (10) seconds when the game clock is active between plays. This is entirely different from the "CHEW CLOCK" feature. Please continue to limit the CHEW CLOCK to the final three (3) minutes of each half as it limits the defense ability to make adjustments before the ball is snapped. Owners are still required to allow enough time for the defense to make adjustments before the ball is snapped; hence the runoff limit.

    If there is any question on whether or not it is acceptable to use the CHEW CLOCK feature within the final three (3) minutes of the half, just ask your opponent if they are OK with it. You are a good group of owners and we trust your judgment.

    So, to recap... You may now allow the play clock to run to ten (10) seconds before breaking the huddle when the game clock is active between plays.

    Our intent is that this change will continue to maintain the stat integrity and allow teams the opportunity to still be in a game when down at the half or even the third quarter. The ability to run the play clock on active downs will alleviate some of the longer games; particularly those games where a team may rely on the pass. Feel free to reply with questions or connect with us in the GroupMe chat.

    Thanks for your attention regarding this!

    Doug & Jim

    A.J. (Xandozer)
    Avery (AveryB)
    Carl (Casino)
    Chris (CSteud)
    Chris M. (MoonBBad)
    Curtis (thafuture3886)
    Doug (CHUNKNESS)
    Jim (LtJustice)
    Jon (Warhawk AKA dreadman)
    Lawon (MrWitness36)
    Michael O. (Michael Overman)
    Moe (CaptMoe)
    Nasir (Nasir)
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  2. LtJustice

    LtJustice QSF Commissioner

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    Thanks Doug! Let's just be aware of giving the defense adequate time to set/adjust. If you are letting the play clock run down, we still don't want to see quick snapping by the offense.
     
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  3. CaptMoe

    CaptMoe Walk On

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    10 seconds before breaking the huddle or snapping at the 10 second mark?
    Me personally, I don't think I'll be running it to 10 and breaking the huddle. But honestly I haven't really noticed how much time it takes to get to the line, read the D and make any adjustments and snap the ball...
     
  4. CHUNKNESS

    CHUNKNESS Commissioner Quality Simulation Football

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    ;)
     
  5. CaptMoe

    CaptMoe Walk On

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    lol...
     
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