Art of Recruiting?

Discussion in 'NCAA Football' started by justin, May 16, 2010.

  1. justin

    justin Walk On

    Joined:
    Apr 6, 2010
    Messages:
    15
    Art of Recruiting?

    how come i cant pull up the thread or article on "art of recruting" ive tried through features and through the thread in this section.... anyone know why or maybe can someone post a new link
     
  2. Shaun Mason

    Shaun Mason Somebody you used to know.

    Joined:
    Feb 9, 2009
    Messages:
    24,887
    Featured Threads:
    5
    Justin,

    I will try to hook you up when I get off work today. I am not sure if the link was broken when we moved servers or what...

    Shaun
     
  3. Hellisan

    Hellisan Schemin 'em up

    Joined:
    Feb 10, 2009
    Messages:
    10,590
    Yeah it's kinda weird because the article is no longer there and there are two replies, both in russian or something... haha
     
  4. justin

    justin Walk On

    Joined:
    Apr 6, 2010
    Messages:
    15
    hahaha yea hellisan i noticed that... i figured maybe its just too old but its only been two or three months.... thanks shaun
     
  5. Hellisan

    Hellisan Schemin 'em up

    Joined:
    Feb 10, 2009
    Messages:
    10,590
    Hey Justin I will just post it.... It even has an extra one (#7) that I wrote and forgot to give to Ryno lol

    Strategy Article - Recruiting

    Hellisan of Tradition Football here; today I’d like to present a bit of NCAA 10 recruiting strategy for those involved in a competitive online dynasty. I'm in a league with 12 members known as Tradition 1 - the inaugural league in Tradition Football. When it comes to recruiting I think we have a league of experts. We are a league comprised of 25-45 year old professionals so we’re not exactly expert gamers, but we are expert recruiters. It becomes very challenging to get good players in a scenario like this. In this article I’ll outline some of the things to keep in mind that will help you put up a good class.

    1) Make a list of needs. I recommend keeping notepad just for recruiting notes. I’ll list some more reasons later but for here I recommend keeping a list of every position that you need to address to have a good team. In addition to positions of obvious need, look at your star players. Could they possibly leave early after the season? How about 2 years down the line? Sometimes I’ll just write down that I need 1-2 at a position, other times I’ll write something like I need a star player here. For competitive league play you need a team that’s not only stacked at the top but has depth at each position too.

    2) Scout well. There are a few of us in our league that pore over the recruits not only at the beginning but several times during the season. Not everybody can or wants to do that, but I do suggest a thorough analysis of the various positions on some level if you’re looking to put together a good class. EA has implemented a system where the 2-star players can occasionally be great and 5-star players can sometimes be crap.

    In this year’s game you can look at the letter grade ratings for each player in the entire draft class and have a pretty good idea of how good they are going to be. Unrealistic but hey that’s what we have to work with. I like to start with the home state and pipeline states and look for players that have my team right at the top of the list. Of these players I add the ones that will contribute to my team. This is usually a VERY short list even with Georgia. The bulk of the players in the recruiting pool wouldn’t really help me, I need the best. So usually I’ll have between 3 and 5 players on my board that list UGA as their number one team.

    To look at a position quickly I recommend sorting a few times. Start with interest. Find the players that are interested in you and look through them, and add any that are really good. Then sort by overall ranking. Then sort by speed/strength, etc. This is how you find a really great 2-star or 3-star player. They won’t be ranked right at the top but they’ll have awesome physical attributes a lot of times that will give them away. Look at the ratings of these players and trust what you see. The system doesn’t lie… unfortunately. Always keep in mind you want the most talented class not the #1 class – these are often two very different things.

    3) Keep a small board. I won’t break down the recruiting advisor in this article, I assume most of you know that this system is in effect even if it’s locked in your dynasty, and that you know how to use it. If you have a 35-player list it becomes very difficult to take advantage of the X2 or the insta-signs because you can’t get to everybody on the list. Another reason for this is that the recruits have “egos†to some extent. If you’re recruiting a great 5-star prospect that you think is a must-have, you do not want to have any additional players at that position on your board. They are aware of who is on there and would rather sign with a team that is only going after them. It’s not impossible, but if it’s close, it can be the deciding factor. Also with the way the classes are generally structured there’s usually a maximum of 1-3 true impact players at a position then a whole slew of guys that are at the next level. You want the impact guys. They separate the great teams from the good teams and you can always add one of the many 2nd tier options if you lose out on the impact guy.

    So how big should the board be? This is a matter of preference combined with topic 4 below. There are many who would tell you to keep a board of 5-7 impact players to spend all of your time on. This makes it very hard for people to beat you on a player but at the same time then you sometimes have slim pickins later on. If the people in your league have any brains whatsoever they will catch on to your style and if they see you jump on a player of theirs after you sign one of your guys they will adjust. I’ve tried this strategy before but I usually end up with a huge board anyway. I usually go into week 1 with a large board then immediately starting cutting down after the first week based on who people are going after, who I could legitimately sign, and I settle in with a board at around 15 players, sometimes with a few extra 5-10 minute quick-call recruits that I think can help me.

    When all is said and done I usually end up with a breakdown like this:

    a) Players that require a drawn-out fight against other human teams. Maximum of 5 but usually 2-3. The very best players in the class and my biggest needs. Willing to spend at least 1.5 hours per week.
    b) Very good players that could be gotten with around 30-50 minute calls. Usually 5-7 players.
    c) 5-10 minute quick call players. Again, good players, sometimes low-ranked players that the competition isn’t high for.
    If you don’t keep your board pared down like this it’s very hard to be competitive on the “must have†players.

    4) Know the “market†in your league and who you are recruiting against. Each league is different. In some leagues, the majority of players might have the mindset that no player is worth taking up 20-30% of their time on in a week and they like to spread out their time. Other leagues, usually the hard core or established leagues will know the value of a player and WILL spend crazy amounts of times to land the better players. This is what’s known as a free market. In my opinion those second level players just will not help you win unless you’re dominant on the sticks. I am not. I need a great team to win. Therefore I am willing to do whatever it takes to get the difference makers. So know your league, and know the other players in it, and you’ll have a good idea of how much time per week it will take to get a player. Sometimes you’ll be pleasantly surprised and get a great player “on the cheap.†But this can be rare.

    So going back to #3 above… If you are in an extreme league where everybody was for instance spending 3-4 hours per week on the very best players… There’s no reason to have more than 5-7 players on your board. Unless you want to settle for scraps (not recommended).

    5) Maximize the efficiency of your calls. Ok so let’s take a look at the actual process of calling recruits throughout the season. It’s all about two things: The total “points†(which tally as you call) and then mix in the visit result which is random. Yeah you can guarantee yourself an A- to an A+ sometimes but that A+ might get him to sign with you or just get an interest boost, or anything in between. So assuming that the random aspect is going to work out evenly in the long run you’re looking to maximize points for your real edge against the opposing players.

    If you “find†a pitch you get very little points but usually find the pitches pretty quick. But the annoying thing is, this isn’t always the case. Sometimes you’ll waste a lot of time and get very little points soft pitching… sometimes even angering the recruit in the process. In most online dynasties that I know of everybody has B+ to A+ at all the team rating categories so there isn’t much purpose for the “find†pitch. I have done dynasties with 1-star and 2-star teams and it’s a totally different animal – that’s not what this article is about. Most everybody in my league hard pitches right off the bat. If it’s a low point total (less than 14) they just go to the next pitch. Go back to your notepad and write down the bad pitches on these players. Don’t try them again.

    In the process of pitching a high, very high, or most pitch (sometimes even above average) you’ll get a +18 to start with. For this example let’s say its conference prestige. If you stop hitting conference prestige and hit something else and then go back that conference prestige pitch is now worth +16 per “click†of time. The next time it’s a +14. Think about this in the context of maximizing overall points not just the points in a given call. Through hard selling the various good and bad pitches one person might average 12 points per click of time and another person 14 per click. Who do you think is going to get him? What if through 5 weeks they both spent 50 clicks of time on him… That’s a difference of 100 points. My general strategy is I don’t hard pitch a new topic unless I have the time to get the maximum out of the +18’s. So generally: In week 1 for instance I’ll hard pitch something and if I get a +18 I don’t go for another pitch until at least 8-10 clicks or when he stops smiling. There’s really not much use to opening up a bunch of pitches, you’re trying to get points. And maximize the efficiency of getting those points. So if you have pitches that are already opened and it’s near the end of your call use the ones you’ve already got opened. Save the +18’s and +16’s for later and maximize those during a subsequent call. Obviously there are exceptions this is just a general idea.

    One thought on swaying pitches. This is something that I’ve occasionally tried but I seem to have about a 20-33% success rate with it. Yes it’s worth a nice bunch of points and conceivably you could “find†average pitches, sway them to high, and then get +18. But frankly the battles in my league are typically too intense to screw around with this type of thing. You need to maximize points from the get-go in a competitive league. So for me swaying pitches is for a desperate situation where I want to boost my point total with the +40’s they give you.

    6) Be prepared and wrapped up by the offseason. I’d have liked to be a fly on the wall when the development team was discussing this idea of a bunch of new recruits right at the end of the year that pop up out of the blue. For bad commercials and bad game ideas I just wonder when the moment was that the silly majority goes “yep let’s do that.†There’s got to be a couple people in the room sitting there just fuming. But again, this is what we have to work with. The reality is, usually the best player in the class is sitting there at the top of the board in the offseason. And there are usually quite a few good players to be had overall.

    Knowing this, my strategy is to have the regular-season recruits wrapped up. I want the stragglers that haven’t already signed to have a full interest bar so all I have to do is schedule the visit and they sign in week 1 of the offseason, leaving me all my time and effort to focus on these new players. Sometimes the players that attempt to leave get in the way. Always keep in mind that week 1 of the offseason recruiting is likely the only way to nab one of these great players in an online dynasty. By week 2 everybody will have as much time as they want to spend on a great recruit. By leaving yourself say 8 hours specifically for the new recruits you’ll have a leg up.

    7) One little trick. The above strategies are for the most part about efficiency. There’s one little trick that I know at least a few people in my league use and it’s a pretty good one that really maximizes efficiency.

    At the end of your call, if the time runs completely down to zero, it doesn’t actually hang up on you unless you are actively pitching (talking) to a player. So the last player I call at the end of my week is one that - a) I haven’t offered a scholarship to or - b) is ready to set up his visit or - c) better yet, both.

    For me this is typically a player at the end of my board but it can be one at the top too. The key is to leave all the time you’d like to use for pitching. Go through your call as normal but stop the pitching just before you get to zero minutes. Schedule the recruiting visit. It takes you down to zero but doesn’t hang up on you. Offer the scholarship. Still zero, still haven’t had the recruit hang up. Go back to the pitching area and now hard pitch something. Keep your eye at the bottom left to see what point total pops up, this is like getting an additional hard pitch or at least find out what the pitch is, for free. The recruit will hang up but with 5-10 minutes remaining when you stopped you are able to schedule (usually takes 10 minutes), offer the scholarship (15-20 minutes) and then hard pitch again before getting hung up on. So basically using this tip it’s like you have 10 hours and 30 minutes compared to 10 for everybody else.

    I hope you’ve enjoyed the recruiting strategies presented here. If you have additional tips, corrections, or anything to add to the conversation, please feel free to pop into the forums and chime in.
     
  6. justin

    justin Walk On

    Joined:
    Apr 6, 2010
    Messages:
    15
    nice write up and thanks for the time hellisan... ive seen you on youtube i beleive playing jms493... also from personal experience ive had a good bit of success with sway. if you have an above averahe or even average, sometime sway will be +5 +5 then boom!!!!!!!, a +44
    in my dynasties now, my teams are somewhat thin (who am i kiddin, really thin) in the impact department... they are all just average...so hopefully i can get a tebow in my program lol
     

Share This Page