BAD NEWS: Minimal improvements to Online Franchise... E3 Feature Announcement and Career Modes Update by Phil Frazier 06/11/10 1:50 PM The Madden team couldnâ€™t be happier with how the community and press have responded to the features weâ€™ve announced for Madden NFL 11 so far. GameFlow, Game Planning, Locomotion, Dual Stick Control, improved offensive line play and blocking, the addition of Gus Johnson- everything weâ€™ve done to the game was to make Madden NFL 11 more authentic, more responsive, and deeper than ever before. So, thanks to all of you who have helped validate this direction and continued to show your support for the franchise. Weâ€™re all getting ready for E3 and are looking forward to announcing yet another major feature- this time for online. So, tune into GTTVâ€™s E3 All Access Special on Spike, tonight June 11th, at 11:00 PM EST, hosted by Geoff Keighley and Supermodel Marisa Miller to get the inside scoop. In the meantime, weâ€™d like to address some areas of the game that we know are hot on many of your radars, specifically the Franchise and SuperStar modes. Last year we delivered Online Franchise and while it was received very well by community and press, the usage was among the lowest for any of our gameplay modes. What this said to us was that Franchise mode as whole needed more than just a new access point, it needed a complete refresh. As most of you know, Franchise mode debuted in Madden NFL 99 on PlayStation, and since then, weâ€™ve been adding on layers and layers of code each year to make it the most authentic experience possible. As console technology has evolved, itâ€™s become increasingly more difficult to evolve the mode in-kind, since we are handcuffed by the limitations of the code from so many years in the past. To re-write Franchise mode to take full advantage of the PS3 and Xbox 360 would take well over a year to do, which is why weâ€™ve taken the approach we have up until now. With that in mind, we made the decision to focus this yearâ€™s development on making the core areas of Madden NFL better, namely the AI, animations, playcall, and online play. While that meant not making any major overhauls to Franchise or SuperStar, we were still able to make some notable improvements while we prepare for the future. Specifically, we improved franchise stats (especially season rushing yards and season sacks), in-game injuries, Super Bowl presentation, NCAA Draft Class tuning, and we even completely re-created over 8000 players in 32 draft classes. We also added the new Meadowlands Stadium as the 2014 Super Bowl site. However, the biggest addition to Franchise mode this year is Game Planning. This year you have the ability to create a new Game Plan for every game in Franchise if you choose to do so. If youâ€™re playing the Colts or Saints, you can focus your defensive Game Plan around Manning or Brees. If youâ€™re playing a team with a great secondary like the Eagles, you can focus your Game Plan more around running the ball. You can save off a separate Game Plan for every opponent you face and if they add new players after year one, you can go back and edit that Game Plan to account for those changes. This new feature allows you to be the coach that you always wanted to be. We feel great about where weâ€™ve taken the foundation of Madden NFL and are ready to refocus on building Franchise and SuperStar from the ground up. We have already assembled a team fully dedicated on setting the vision for what Franchise and SuperStar modes can and should be in the future. Since we are starting with a clean canvas heading into Madden NFL 12, we want the community to help us shape our direction- starting NOW. Let us know what youâ€™d like to see in Madden career modes in the future. Weâ€™re not just looking for small add-ons either. We want your big ideas. What would revolutionize career modes in your opinion? Click here for the link.