Discussion in 'Thread Archive' started by Fmode11, Jan 31, 2013.
The passing stats are starting to become repugnant around here.
Sometimes however the defense all out blitzes and deep passes are wide open
I don't believe they are. The current settings are skewed for teams to pass the ball. If the settings allowed teams to run with any type of ability, I would say it may be an issue.
I agree. I would also say with that I think that a majority of the users are pass first guys.
I think if the sliders were adjusted for better blocking I would run more. I used to run all the time in T3 last year. But this year its pointless, no gains.
Hard to tell because I threw over 20 picks this year. It seemed when the CPU knew you had to throw deep they did a pretty good job staying over the top. But their were some holes but I guess that's to be expected when playing the CPU. I like the running game the way it is, not really interested in seeing 2000yrd user rushers as the avg. Maybe we could give the CPU pass D a little bump next year.
I dont agree. I think the run game is harder to produce on a consistent basis and the pass stats are the result. As for my calls, I pretty much run the same scheme user or CPU, the risks I take have high rewards throwing into coverage or open spaces in zones the whole nine. Do I think the CPU sucks at coverage ? Yes, but so does everyone else's, mine included, when there isn't a user roaming. I think the super fuckin plays the CPU gets off on both sides of the ball does more than make up for it. Lets remember this new passing system as well, with decent play calling, timing and QB accuracy numbers will be high.
The CPU forces you to pass deep. They blitz 90% of the time and never have anyone over the top. Half of the deep plays are hot reads as well because you have 0 time to scan since the pressure is there right away. The CPU plays so retarded this year I have already concluded there is no fixing it.
They also like to press your #1 WR with BOTH safeties in the box. -_- Take the TD or the sack?
I think Cal sucks at passing and he's tryna get some slider help......... or wideout recruiting has gone to the birds,
The CPU offenses are HORRID in the ACC, they don't do anything but get sacked or run with the QB. Boise is the first CPU team that I could actually not stop on defense. They didn't run the hurry up and shredded me through the air.
Says the guy who has 21 yd avg per completion in their bowl game.
Come play USC. Utah and Oregon, plus Arizona, are not easy outs either.
You have zero time due to the terrible blocking in this release. I don't think we need user catch bumped as much as user blocking bumped.
I spread it good.....
The users I play could attest to the fact. They will be pissing in your grass next year Fmode11 ...... their all sophomores
I wish I could throw downfield and exploit a terrible pass defense AI like you
Or you could say, I wish I had a QB with 93+ accuracy like you. Or, I wish I had the knack for play calling and making reads like you. Or even, I wish I could have played from behind in most of my games like you therefore capitalizing on the fact that you had to pass as much you did.
If you had said those things I would have said your right, thanks for the observation. Face it I'm better at passing, reading and play calling then you are. I'm gonna kick your ass next season. Chump!
Well the first user game is in the books and we had TD passes of 71, 41, 33, 28, and 75. I do think we should bump the pass D for the cpu.
Not till Fmode11 can do it on a consistent basis..... How was the Cpu ?
The 71 yarder was all after the catch, the 41 yarder was an overthrow but good awareness to get the ball, 75 yarder was 1 on 1 coverage w/no safety help. Passing was alright; user tackling needs a buff though.
It was by no means a call out post just stating the long TD's as we've all thrown against the cpu. I just think when we start losing to the cpu we go into bomb knowing the cpu is flawed. If we bump up the cpu pass and bump our tackling like you said it should help balance it out some.
I know I just wanted to clarify.
Pass D will have no effect on the coverages the CPU plays, and the retarded blitzing. I can tweak those two settings however.
Bumped user tackle up 5 and CPU pass coverage up 5
Still nothing for user run blocking? I don't know how much longer I can stand watching offensive linemen / fullbacks run past defenders they are supposed to be blocking.
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