Civil War League Rules and Regulations

Discussion in 'Thread Archive' started by Emmdotfrisk, Nov 30, 2009.

  1. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

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    Civil War League Rules and Regulations

    CIVIL WAR LEAGUE RULES

    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss rules, sliders, or anything related to the dynasty don't hesitate to bring it up.


    General

    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    Audibles:
    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other.

    Scoring Cap: 60 points. Let's try and keep it under that. It doesn't look good when you beat a team 80-0 with your starters scoring. Frankly, it is cheesy. Everyone will have one warning and if I see that you did not make an effort to score less frequently then you will be booted from the league.


    Offense

    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, here are the rules for going for it on fourth downs.

    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Motioning:Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible.

    Hurry Up/No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    Play Clock/Chew Clock: Killing clock is allowed. The main reasons for killing clock should be:
    1. To have the last possession of the 1st half or 2nd half. You may use the chew clock feature once the game clock reaches 2 minutes.
    2. To close out a quarter. You may use the chew clock feature once the game clock reaches 1 minute for the quarter.
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds. If you are up with a huge lead in the fourth quarter against the CPU it is ok to chew the clock.

    Play Calling, Mixing It Up: Coaches are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling. If anyone has issues with another user being repetitive please PM me and I will discuss it with both users.

    Play Action: It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling: Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, someone is probably open.
    2. No sprinting out immediately after the snap, or when there is no pressure. If you do this, you must run the ball. It will not be tolerated if you are doing this in an effort to find a flaw in the AI.
    3. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    4. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch. If there is a question about what late pitch is please consult Murkya's thread in TT:IV. If there is an issue with a pitch save a highlight and send it to me and I will discuss it with both parties.

    Defense

    Moving Players Pre Snap: The TF rule is you are only allowed to motion one player before the snap unless you are calling a formation audible. If you believe someone is exploiting this please save a highlight and send it to me.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: Dropping everyone into coverage is unrealistic but should only be used on a game ending Hail Mary play.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    1-5-5 Defense: Banned.

    Run Commit: Banned.

    Pass Commit: Banned.

    Aggressive Game Plan: These are to be used only in certain situations. It is very unrealistic to see someone continously go after the strip even though they have received four facemask penalties. Here are the regulated gameplan features, everything else is fine.

    Aggressive Defensive Line: Banned
    Aggressive Impact/Big Hit: Banned
    Aggressve Interceptions: Banned


    Special Teams

    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks: These are allowed, but please do not use this style for every single kick off.

    Players Leaving and Transfers - Off Season

    Players Leaving: If you have a player transfer or go pro that will give you that amount in extra scholarships.


    A player will not be allowed to attempt to sway a player from the pro draft if he:

    * is > 95 OVR

    * is a JR that has won the Heisman
    * is a JR or SO(RS) and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR

    Kickers and punters can be swayed from pro draft regardless of OVR and class.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season (assuming you accept the transfer).

    Recruiting

    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    Offering more scholarships/signing more than that number is penalized with the following outline.

    1st offense: Must cut your top recruit for every scholarship in excess
    2nd offense: Must cut your top recruit for every scholarship in excess and lose those scholarships for the following season
    3rd offense: Must cut your top recruit for every scholarship in excess and lose 50% of scholarships for the following season
    4th offense: Kicked from the league

    1. Players must limit each year's class based off the following formula:

    A = number of seniors on your team that will graduate (If you happen to redshirt a Senior)
    B = 70 - current amount of players currently on roster
    C = players transferring or leaving early for draft in offseason

    A + B + (C, if necessary) = total number of available scholarships.

    2. Recruiting Restrictions

    5* - Five (5) Commits
    4* - Fifteen (15) Commits
    3* - No Limit
    2* - No Limit
    1* - No Limit

    Note: Committed players count against your scholarship limit.


    Position Changes - Off Season

    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Column 1
    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 90
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 90
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 90
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 90
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 90
    DB: No restrictions
    RET: No Restrictions


    Cuts - Off Season

    In the off season, the lowest you can cut down to is 69 AND you can additionally cut any player that is below 60 overall.


    WEEKLY GAMEPLAY

    Pausing: NCAA allows a limited number of pauses during the game, so please keep that in mind. If it's ever necessary to pause the game, please provide a quick explanation to your opponent if your not utilizing your headset at that time. Pausing the game to show poor sportsmanship will not be tolerated. Please do not start a game if you know something will interfere with your playing time.

    Disconnects: Games will disconnect from time to time for various reasons. It will be up to the players involved to figure out a resolution; with the choices being to either replay the game from the beginning or simulate for an obvious winner. If you cannot reach a resolution, contact the commish. If you are having any type of Internet trouble, please do not start the game until the problem is resolved.

    Player must leave game in progress: Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor.

    Advance Schedule: As of right now this is open for discussion. Although there will be 8 user games we would still like to move at a smooth pace. Realistically we might be on a 2-3 advances per week schedule but that will depend on the number of user games and ect. For now we will have to do a good job scheduling and announcing game times for civil war to thrive. Once we get a general flow of the schedule we will establish a set time. It is mandatory that everyone announce when they plan on playing.

    Game restarts vs CPU: There will be NO restarts on your user vs. cpu games. If I see a restart I will discuss it with you to see if there was an extenuating circumstance. Here is the outline for CPU restarts.
    1st offense: Free pass, you will get to replay your game as long as you discuss with the commish and post in the game restarts thread the reasoning.
    2nd offense: Warning, with good reason this can work as another form of a free pass. Penalty of 5 hours recruiting
    3rd offense: simulation of your game
    4th offense: Automatic Loss
    5th offense: Let's figure out what's going on haha
     
  2. bcduggan

    bcduggan Walk On

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    read and acknowledged.
     
  3. H22APWRD94

    H22APWRD94 RG3 Bandwagon

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    Looks good Frisk.

    Mike
     
  4. Cimmy24

    Cimmy24 Candy Ass Self

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    Jolly good
     
  5. controllerabuser

    controllerabuser Purple People Eaters

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    On bizzoard.
     
  6. NDCOLTS1979

    NDCOLTS1979 I love you red solo cup

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    Sounds good.
     
  7. BG

    BG On The Rize!

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    Sounds good to me also!!!
     
  8. thievaryx

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    read and understood
     
  9. Buckeye76

    Buckeye76 Guest

    read and understand....
     
  10. Fr3sH_UC

    Fr3sH_UC Walk On

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    Read and Understand
     

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