Defensive Keys/Aggressiveness I know we're working through a lot of issues right now, but this is something else we're going to have to discuss. I just saw that Raz banned these things in the teambuilder league. In Week 2, I came out with my D-line setting on Aggressive to jump the snap. Jello noticed and asked if we were going to use these and we just agreed not to since there was no clear stance by the league. Aggressiveness Settings: I'm still not sure if these things add a balanced, strategic element to the game or not. It would be great if they did, which is why I don't want us to be too quick to ban them. Obviously they should be secondary to good playcalling. But if you're down 14 and need a strip, it's realistic to tell your team to play aggressively in that way (not that a facemask penalty is the most realistic consequence of that). If the other guy doesn't go conservative (which he probably should in that situation), he risks a greater chance of a fumble. It makes sense, and seems like good strategy, but the question is whether it's fairly implemented and not overdone. In a perfect world, these would be situational (mostly used in the 4th quarter). If guys are setting things on aggressive for the entire game and there's no way to counter it, that's a sign that these things won't work. Defensive Keys: I played an online game this weekend where the guy I played against keyed for a "middle run" on every play, even in passing situations. He got a lot of pressure on me and it was even tough to pass. I figured out a way to beat it in the 2nd half and won with a great comeback (such a great feeling vs this jerk). But that type of use is a problem. What I do like though is that because of this option, you can't just come out and call FB Dive on 3rd or 4th & 1 and get it 9 times out of 10. If the other guy crashes the middle and uses the run middle setting, he's got a good chance of getting you for a loss. In another example, it can be a great way to stop a guy who loves to run toss sweeps to the strong side of the field every time. I've also had situations where on D I keyed for a run to one side, and the guy countered to the other side for a 70 yard TD. I think it's a great/realistic tool to keep the offense balanced. And with the overpowered offenses we've seen in this game the last couple years (less so this year maybe), it's nice to feel like you've got the ability to take a gamble and make a big play on defense when you need it. I guess all I'm saying is let's give these things a good shot before we severely limit/ban them here. This is probably one of the more hardcore sim leagues even within TF/OFFL, so we should be able to trust each other to not abuse the AI (I actually don't use any of these settings against the CPU). I know EA doesn't have a good track record with features like this, but you never know what might be a good addition to the game. If we're going to limit/ban them, it should be after we have documented several specific examples of how one aspect or another just can't be countered and/or is totally unrealistic. In the meantime, I don't think using them situationally & in a realistic way should be discouraged.