Defensive Keys and Game Plans

Discussion in 'Thread Archive' started by cnic75, Aug 10, 2009.

  1. cnic75

    cnic75 The Legacy

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  2. Shaun Mason

    Shaun Mason Somebody you used to know.

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    I am not against it, anyone else have an opinon?
     
  3. jmillhimes

    jmillhimes Walk On

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    I dont use either anyways. Agressive game plans normally cost you in the long run
     
  4. MurkYa21

    MurkYa21 Walk On

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    my opinion:

    THEY NEED TO BE USED SITUATIONALLY!!! That will solve the problem...

    I would not be opposed to have run commit only being allowed in short yardage situations.

    But like I said, the defensive keys need to be used situation to situation.
     
  5. Big Suge Knight

    Big Suge Knight Walk On

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    It seems like something that would be hard to police as an occassional thing. IMO it is either allowed or not.
     
  6. cnic75

    cnic75 The Legacy

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    I agree with Suge. It should be an either or thing. Way too hard to police.
     
  7. GoGators

    GoGators GT: KSherm

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    I concur
     
  8. MurkYa21

    MurkYa21 Walk On

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    I can play with or with out, so I have no objections to it.

    As far as policing, it's pretty easy to police. If you see the guy continuously going for the strip even though he's got 3 facemask penalties...he has strip ball on. If it isn't a situation where he needs that fumble then it is my opinion that he is being a jackass.

    run commit...if that is your only way to stop someone on defense, then you are lame and need to pick up the sticks more often and learn how to play this game. I think the run commit is pretty retarded when used 85% of the time...even once a possession is a litle overboard.
     

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