Defensive Keys I think we should ban these completely. The only thing I think we should be able to use is the KEY WR feature. Everything else is really close to border line cheesey. In the BCS game, Hokie and I used it sparingly at times and with good taste I think. It didn't really effect the outcome of the game but it doesn't operate correctly in my opinion and for season 2 and beyond I think we should ban them. Here's why: In real life, there is no such thing as keying on a jam a run up the middle where all 11 players disregard their responsibilities and blitz the center of the field. Real life defense simply isn't played like that. If you want to run a play like that, that's what the show blitz and engage 8 is for. The defensive keys just don't work correctly. Even if you key the middle run, you can still be successful in stopping the outside run. It's ridiculous. For this to be a sim league, we should rely on our defensive playcalling, our stick skills, and you can even utilize the hot route audibles if you are willing to bet on a certain play coming. The defensive keys are crap and shouldn't be used. There, I've stood on my soap box and spoke my peace. Hopefully you guys agree with me. Let's keep this fun and real instead of cheesy EA BS! As a side note, I think the key a WR feature works ok. If a team throws to the same guy all game it should be allowed for you to have your defense aware of this and be aware of the guy at all times. i.e. UGA and A.J. Green, Bama and Julio Jones, etc. This especially helps because if the guy lines up in the slot the defensive play call to double him is impossible to plan for because you'll call double x or z and can't flip it to the slot guy. Let me know what you guys think. This is a gameplay rule so let's hear from all 12 users.