Do you want realism in Madden?

Discussion in 'Madden NFL Football' started by Shopmaster, May 21, 2025.

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Would you want random mis-snaps in Madden NFL 13?

  1. Yes, just random

    19.4%
  2. No, leave it like it is

    13.4%
  3. Yes, but with some mechanic to determine the probaility

    26.9%
  4. Yes, tie it with a rating

    40.3%
  1. Wyrmreaver

    Wyrmreaver Ready for Madden 15 on Xbox One, lets get it on!

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    I agree with the FB thing..... on the O-line though, if you watch real football, when the QB gets sacked there is nearly always 1 or 2 O-lineman standing there..... blocking nobody! Guys miss assignments all the time in RL. A way they could make teh o-lin/d-line interaction better would be to have more possible results when they engage. In a real game a DE can almost drag a LT to the qb and grab the QB with one hand. In the game we have simple win/loss logic, so I engage, attempt a move I either shed the guy like he's a high school player or he blocks me for the rest of the play.
    Big_FN_Deal and CeeGee like this.
  2. CeeGee

    CeeGee Block-O-Nation

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    Yep, couldn't agree more. Thats what I was trying to say haha. But you said it better with the "more possible results when they engage"... Those were the words I was looking for but I couldn't find them lol

    Nice job.
  3. Dru50

    Dru50 Still Chicago's #1 son

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    If you watch the Bears you usually see 4-5 lineman standing there doing nothing when Cutler is getting killed.
    Last edited: Jun 9, 2025
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  4. TN_Mike 2 Star Recruit

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    I would welcome the addition. I'm not sure about having it tied to a rating though. Can anyone hear name the best snapper in the league? Or the best holder? I'm sure we all remember Tony Romo's botched snap. He is obviously a great player and a well known athlete, he is a scratch golfer as well as Pro Bowl QB. I would assume his skill at holding a football is quite high, yet it still happened to him, in a playoff game no less.

    If it was tied to any rating, I would think AWR. In a key situation I could see a guy botching a snap or hold.

    Football is a game in which random lapses of play occur with no real causation. Tom Brady and Wes Welker had a notoriously big gaff in the Super Bowl this year and they are arguably the best QB and slot WR in the league. Their "ratings" did not factor into that play.

    I'm in the minority but I voted for Yes but Random. Hopefully if this is added they won't wait a year to put it in NCAA as well :)
  5. BlyGilmore

    BlyGilmore It's All In The Hips!

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    I wouldn't have a problem with something like missed snaps if it was added to the game in some way other than just a random occurrence.

    For me that would mean ...

    1 - Being tied to an existing rating like awareness or something.

    2 - Them adding a Snapping and Long Snapping rating to the game - finally distinguishing centers from other line positions, and creating a need for a special team snapper.

    3 - Add something you as the player have to do in game to snap the ball. Say two flicks down on the left stick with a meter? Too fast and it might sail over your head. Two slow and you might skip it. And then if you're not dead on with the pull back it can drift left or right respectively.
  6. majesty95

    majesty95 Show class, have pride, and display character.

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    I have many thoughts on this.

    • I like the idea of adding anything that adds realism to the game. I'm also in favor of having ratings to decide all of them. Take the guy who fumbles the fewest snaps and call him a 95 and a guy that fumbles the most and call him a 50. Tune it that way so that 50 isn't fumbling more than in real life and 95 is rarely every fumbling one. Would add a huge element to recruiting/drafting/free agent signing as was mentioned in the G/C scenario.
    • The probalem, as stated, with many of the things in game is that they ARE random and they do not tie directly to a stat or that stat seems not to be tuned correctly, ie fumbles and drops (or even interceptions and over/under throws). Madden may have it better with more in depth ratings (and as a roster maker I cringe at more ratings to tweak) but at the end of the day, more ratings = more realism.
    • The issue with agressive strip is that it overrides the ratings. A player with great carry ratings will cough up the ball frequently when the other user has aggressive strip on. That is the first issue. The second issue is there are not near enough broken/missed tackles when using aggressive strip to make it an equitable risk/reward scenario. Plus, the frequent drops caused by aggressive strip just makes it worse. That makes it a broken feature IMO. (However, I do think conservative carry does counteract it well, but it does not do anything about the drops caused by aggressive strip or big hits)
  7. ElectrifiedZombies

    ElectrifiedZombies 2 Star Recruit

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    it should go with how the weather is like raining, snowing ect, so that way if the ball is wet there is a higher chance it could mess up not saying all the time but make the chances higher
  8. bighoot 1 Star Recruit

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    My blood pressure wouldn't like it....But I would love to have these things in the game. Definitely something tied to a rating or user control or something and not just random happenings that end up with me microwaving my game. :mad:
  9. Raidernation

    Raidernation I can show you better than I can tell you

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    I'd say give us a composure rating. Player gets rattled then bam overall effectiveness is lowered. 88 throw accuracy two sacks = happy feet ... 80 accuracy. IMO
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  10. WillisFaithful

    WillisFaithful 1 Star Recruit

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    Yes .. but I believe there is a fine line .. if I'm fumbling 4 snaps a game, well that's unrealistic .. if EA could code it properly then I believe these things would be awesome, but there isn't much faith there ..
    BigBlueMusic76 likes this.
  11. xSavedByGracex

    xSavedByGracex 2 Star Recruit

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    I think it would be cool. I also voted to tie to a rating.
  12. QBKILLAR

    QBKILLAR If you only win one, please let it be Ole Miss.

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    I would like to see it in the game but I can also see Microsoft/Sony stock soaring as profits go way up as people break their broken controllers.

    Picture this... you just got on for a quick game for some practice and play a random ranked/unranked game. The person you are playing is cheesing and glitching all game. Running the same play or just flat out cheating and you manage to keep it close and your only goal in life is to beat this person to teach them that sim football almost always wins out. Your down by 2 with 1 second left on the clock so you call out your kicker for an easy chip shot. Kicker nods his head and the Romo rule takes affect... Next thing you know you are in your vehicle on the way to the closest box store to pick up a new controller.
  13. raveneff

    raveneff 1 Star Recruit

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    If they found a way to rate it I would be fine with it, and make it so that practice would benefit this. No practice, no timing. I'd kinda like to see that in all aspects of the game, but I love REALISM not arcade football -___-
  14. franko05

    franko05 1 Star Recruit

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    How can you tie it to a rating what is the rating for whoops...? Thats what a botch is a whoops a whoops play. There is no rating for that. I love that these instances be included in the game. There is no skill attribute that attributes for a whoops. Philip Rivers made a huge whoops last year against the chiefs late in a game which skill rating would you like to affect of his for that.
  15. franko05

    franko05 1 Star Recruit

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    It just doesn't tie directly to a football skill
  16. raveneff

    raveneff 1 Star Recruit

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    It wouldn't be hard to tie into a rating. Consistency, clutch, something like that. The higher their rating the less likely to happen, but still possible. Even something like timing, composure etc. It really wouldn't be difficult if they could just figure the best way to implement it. You rarely see any great centers make a bad snap, it's usually guys that aren't normal starters, or guys who are a little flustered with what is going on. I'd love to see practice be useful for it, practice under center and shotgun, field goal etc. That would benefit you to make sure there is no bad timing or bad chemistry between the QB and the center. I would like to see the same for WRs running routes. The better chem with the QB, the better timing they have the better they anticipate a throw and are prepared to make a play. In the NFL receivers know when to expect the ball if they are the primary target on a play. But back to topic, it would be great IMO. I personally would like the ultimate SIM experience. Which it is getting closer to.
  17. Big_FN_Deal

    Big_FN_Deal 2 Star Recruit

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    This is a really good topic and while I think it's a given randomness needs to be represented in-game, it is a tricky notion of how. I voted for a mechanic and I actually think there needs to be a ratings tie in as well. Specifically for FGs and Punts I would like there to be a real life % used like in basketball games for free throws and an option for manual/User control with a mechanic. I have thought for awhile that the User needs to be faced with a choice on FGs and Punts whether to trust their AI team mate or try it themselves.

    As far as random mishaps in general, I think I would prefer a Composure trait, likely added to DPP, that is effected by in-game pressure. Something similar to the "senses pressure" trait for QBs, for the composure of every player with various states. So if a new long snapper comes in the game, maybe his composure is at "nervous" and can get better or worse as the game goes on, even taking a dip to "rattled" in high pressure situations like with the receiving team trying to block the punt. This could apply to every player and actually make having veterans and healthy starters very important, especially in pressure situations.
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  18. CM Hooe

    CM Hooe 1 Star Recruit

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    Not sure if this thread is specifically for long snaps (i.e. not sure if shotgun snaps and under center snaps are being included), but I'm assuming for now that only long snaps are being considered.

    I would like to see bad long snaps in the game. The path of least resistance (not necessarily the best path, mind you, but one that cooperates with the given systems already in the game) that I see is two steps:

    A - add a new DPP Trait: "Long Snapper" with options Yes / No
    B - use the awareness rating to determine success of long snap, and enforce a significant penalty upon this rating if the player has the Long Snapper DDP trait set to No
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  19. Rev Bolyard

    Rev Bolyard 1 Star Recruit

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    Seems to me the casual sports video game fan doesn't get enough credit. For years baseball games forced errors on the human controlled team as well as the computer controlled team - and unless they were outrageous (a few years ago, MLB 2Ksomethingorother wouldn't let you get under a fly ball sometimes so it just dropped in unless you tried a diving play to catch it) - players have understood that as part of the game. Last season NCAA football incorporated players slipping coming out of breaks - and again no real complaints. Missed field goals, bobbled snaps, and incorrect plays being ran are a common part of football and should ABSOLUTELY be included. This is a more accurate representation of the current game and I doubt there was be a public outcry against it.

    The only exception, being the vision cone - which I don't remember being that despised, but yet it was hastily removed after one year (I believe).

    I have to believe any way you can make the game's more dynamic AND REALISTIC is good thing. So often now, you feel like you're playing against the same team time after time - with no real change. This is more so a problem in the NCAA series than the Madden series in my opinion, but with Madden you see many of the same offenses and defenses again and again. Inclusion of a poor snapping center on a team, or a quarterback with small hands who tends to fumble a lot, could really inject some excitement and realism.

    In short - I agree. Let's bring it on!
    PAgamer07 likes this.
  20. Drifterbub

    Drifterbub Help me hide a body?

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    Everyone wants realism until their long snapper snaps the ball over the head of his punter in the playoffs.
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  21. Shaun Mason

    Shaun Mason Keepin' it 1hunnah.

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    I would think that is awesome. Of course, I'm not the controller breaking type in Madden.
  22. Drifterbub

    Drifterbub Help me hide a body?

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    You and I both. But I can see the posts now, lol.
  23. Shaun Mason

    Shaun Mason Keepin' it 1hunnah.

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    FUCK YOU MUTHAFUCKING EA, EAT A DICK U SLOOTS!!

    Those kind of posts? Bwahahaah
  24. Drifterbub

    Drifterbub Help me hide a body?

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    Yeah, something along those lines. lol
  25. CHUNKNESS

    CHUNKNESS Recruiter, Quality Simulation Football

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    This is EXACTLY the type of random realism that I, personally, would like to see. (y)
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