FIFA 14 News

Discussion in 'FIFA' started by elprez98, Feb 17, 2013.

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  1. elprez98

    elprez98 Walk On

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  2. Shaun Mason

    Shaun Mason Somebody you used to know.

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  3. elprez98

    elprez98 Walk On

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    Agreed. I wouldnt be surprised if they made FIFA free/reduced price soon and up the price of UT microtransactions. Personally, I wouldn't have any problem with that.
     
  4. Shaun Mason

    Shaun Mason Somebody you used to know.

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    They sold 12 million copies at full price, they aren't going to give that revenue. Even if only 20% of each copy is back to them, that's over 120 million.
     
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  5. hammerhead1010

    hammerhead1010 Walk On

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    Yup, as much as we hate UT and what it takes away from other game modes get used to it because it's not going anywhere.
     
  6. The Richuation

    The Richuation Walk On

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    Its like the Kardashians... Even with my best effort to ignore it... It just keeps growing.
     
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  7. elprez98

    elprez98 Walk On

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    That's what she said?
     
  8. niuhuskie224

    niuhuskie224 Walk On

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    We are trying to build a league that uses budgets and transfers in the TFL. We are experimenting with it over the coming weeks. Come put in an application and see what you can help us build.
     
  9. elprez98

    elprez98 Walk On

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    Yea I saw it. Don't have the time yet. Plus have you guys talked to hedache? He's probably got a lot of that preset.
     
  10. RedAL925

    RedAL925 TSL Commissioner

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  11. Frenchie1916

    Frenchie1916 Just a clodhopper of footballer, running pell mell

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  12. Timpegoose

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  13. elprez98

    elprez98 Walk On

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    I bought PES for the PS3 and am very happy. I don't get a chance to play it a lot since my time is so limited, but I'm really looking forward to seeing what they can do with the new engine. Will likely be my first purchase for the new PS4(if its available).
     
    Last edited: Mar 25, 2013
  14. Frenchie1916

    Frenchie1916 Just a clodhopper of footballer, running pell mell

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    Not gonna happen, but we could all dream...

    Dave Bryant @Dave797
    EA could make "semi" Passing the default setting in #FIFA14, call it "Passing 2.0" and receive critical acclaim the world over. #Fact
     
  15. RedAL925

    RedAL925 TSL Commissioner

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  16. Jon MK

    Jon MK FIFA-reak

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  17. niuhuskie224

    niuhuskie224 Walk On

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    Posted to EASports.com this morning.

    Link: http://www.ea.com/soccer/blog/fifa-14-reveal

    REDWOOD CITY, Calif. – April 17, 2013–Electronic Arts Inc. (NASDAQ: EA) today unveiled innovations to the greatest sports game on the planet that will enable fans to experience the emotion of scoring great goals when playing EA SPORTS™ FIFA 14 on the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and PC.
    Innovations to the franchise’s award-winning* gameplay will make FIFA 14 the complete matchday experience, introducing features that inspire fans to build play through midfield, dictate the tempo of a match and create rewarding opportunities. Great football matches are achieved through measured build up and incredible finishing. A new feature in FIFA 14 called Pure Shot and a brand-new ball physics system will transform shooting, making every shot attempt feel real, and when players connect with the perfect strike, feel exhilarating.
    FIFA 14 will play the way great football matches are contested with build up through midfield, tension throughout the match as chances are created, and incredible finishing,” said David Rutter, Executive Producer for FIFA 14. “Opportunities in FIFA 14 will be rewarding and great goals will look stunning.”
    Finishing has been transformed with Pure Shot so players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel more exhilarating and rewarding. New shot types include pure strikes, as well as off-balance and rushed shots. Plus, Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real footballers.
    Fans will be able to create rewarding build up to opportunities and have the tools to dictate the tempo of a match through four new features. Protect The Ball will enable players to fend-off and block defenders from the ball while dribbling at any speed, or out-muscle opponents for position before receiving the pass, then turn defenders to carve out opportunities. Teammate Intelligence has been improved on both sides of the ball. New decision-making logic delivers tighter, smarter marking and improved run tracking where defenders recognize opportunities to provide support and win back possession, while attacking players have new ways to outsmart their opponents by creating space for themselves, running along the backline and checking their pace. Major changes to ball control add new tools to win the midfield battles. Sprint Dribble Turns enable players to turn in every direction at sprint speed while preserving momentum, delivering the control and confidence to take on defenders one-on-one. Variable Dribble Touches introduces variety on touches when sprinting. Skilled players will have better touch and more control when sprinting with the ball.
    In addition to innovations to gameplay, FIFA 14 is introducing a game-changing new way to play Career Mode. The Global Scouting Network brings the world of professional scouting to life. Players now develop and refine a scouting network and search for talent year-round. Scouts can evaluate footballers all over the world to uncover the attributes and traits of every player in the game, in preparation for the transfer windows. Plus, a new hub delivers easy navigation, fewer interruptions and live scouting reports.
    FIFA 14 will deliver engaging online** features and live services that connect fans to the heartbeat of the sport—and to each other—through EA SPORTS Football Club, making FIFA 14 football's social network, where fans connect, compete and share with millions of others around the world. The game will also feature:
    • Changes to the wildly popular FIFA Ultimate Team
    • A new online Mode that will encourage social competition
    • Multiple new features and benefits to EA SPORTS Football Club, the live service that is the heartbeat of FIFA
    • Complete authenticity with more than 500 officially licensed clubs.

    FIFA 14 is in development at EA Canada and will be available in stores world-wide this fall. Additional platforms will be revealed in the months ahead. The game has not yet been rated.
    Screenshots are available at http://info.ea.com.
    Join the EA SPORTS football community at http://www.facebook.com/easportsfifa or follow us on Twitter @easportsfifa and use the hash tag #FIFA14. For more information visit the FIFA 14 website at www.easportsfootball.com.
     
  18. niuhuskie224

    niuhuskie224 Walk On

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    To me, the only thing that is of note here in terms of leagues is that maybe the second bullet point

    "A new online Mode that will encourage social competition"

    Could that be some kind of league mode? Am I dreaming? (Probably)
     
  19. Frenchie1916

    Frenchie1916 Just a clodhopper of footballer, running pell mell

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    FIFA 14 - The Emotion of Scoring Great Goals


    • author: EA SPORTS Football
    REDWOOD CITY, Calif. – April 17, 2013–Electronic Arts Inc. (NASDAQ: EA) today unveiled innovations to the greatest sports game on the planet that will enable fans to experience the emotion of scoring great goals when playing EA SPORTS™ FIFA 14 on the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and PC.

    Innovations to the franchise’s award-winning* gameplay will make FIFA 14 the complete matchday experience, introducing features that inspire fans to build play through midfield, dictate the tempo of a match and create rewarding opportunities. Great football matches are achieved through measured build up and incredible finishing. A new feature in FIFA 14 called Pure Shot and a brand-new ball physics system will transform shooting, making every shot attempt feel real, and when players connect with the perfect strike, feel exhilarating.

    FIFA 14 will play the way great football matches are contested with build up through midfield, tension throughout the match as chances are created, and incredible finishing,” said David Rutter, Executive Producer for FIFA 14. “Opportunities in FIFA 14 will be rewarding and great goals will look stunning.”

    Finishing has been transformed with Pure Shot so players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel more exhilarating and rewarding. New shot types include pure strikes, as well as off-balance and rushed shots. Plus, Real Ball Physics now determines the trajectories of balls, enabling players to kick the ball with force from distance, drill low rising shots with accuracy, and blast dipping or turbulent shots, just like real footballers.

    Fans will be able to create rewarding build up to opportunities and have the tools to dictate the tempo of a match through four new features. Protect The Ball will enable players to fend-off and block defenders from the ball while dribbling at any speed, or out-muscle opponents for position before receiving the pass, then turn defenders to carve out opportunities. Teammate Intelligence has been improved on both sides of the ball. New decision-making logic delivers tighter, smarter marking and improved run tracking where defenders recognize opportunities to provide support and win back possession, while attacking players have new ways to outsmart their opponents by creating space for themselves, running along the backline and checking their pace. Major changes to ball control add new tools to win the midfield battles. Sprint Dribble Turns enable players to turn in every direction at sprint speed while preserving momentum, delivering the control and confidence to take on defenders one-on-one. Variable Dribble Touches introduces variety on touches when sprinting. Skilled players will have better touch and more control when sprinting with the ball.

    In addition to innovations to gameplay, FIFA 14 is introducing a game-changing new way to play Career Mode. The Global Scouting Network brings the world of professional scouting to life. Players now develop and refine a scouting network and search for talent year-round. Scouts can evaluate footballers all over the world to uncover the attributes and traits of every player in the game, in preparation for the transfer windows. Plus, a new hub delivers easy navigation, fewer interruptions and live scouting reports.

    FIFA 14 will deliver engaging online** features and live services that connect fans to the heartbeat of the sport—and to each other—through EA SPORTS Football Club, making FIFA 14 football's social network, where fans connect, compete and share with millions of others around the world. The game will also feature:
    • Changes to the wildly popular FIFA Ultimate Team
    • A new online Mode that will encourage social competition
    • Multiple new features and benefits to EA SPORTS Football Club, the live service that is the heartbeat of FIFA
    • Complete authenticity with more than 500 officially licensed clubs.
     
  20. Shaun Mason

    Shaun Mason Somebody you used to know.

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    All of this sounds great, but boooo to no online leagues, again.=(
     
  21. Frenchie1916

    Frenchie1916 Just a clodhopper of footballer, running pell mell

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    They really are kilkling themselves by omitting that., It's not like we'd stop buying the game each and every year just because they start including online leagues.

    Here's a MUCH more in-depth look from FIFAInsider:



    FIFA 14 – Revealed

    People have been speculating for a while that FIFA 14 would be revealed to the press last week. It was. It was also revealed to the community guys. Which included us.
    On Friday the 12th of April I visited EA Guildford to see a presentation on some of the new elements to be included in FIFA 14. A jet lagged Nick Channon and Sebastian Enrique rounded off their European tour by speaking for just over an hour about some of the new mechanics at work on the pitch as well a little about skill games and little about the new Career Mode interface and some changes to scouting.
    These are my notes from the day, hopefully boiled down into easily digestible bullet points, for much more discussion regarding the new bits check out episode 4 of our podcast as well as our interview with Sebastian Enrique.
    It’s important to point out that this is all in reference to the 360, PS3 and PC versions. No other platforms were mentioned. It’s also crucial to note that this was a presentation, we weren’t able to actually play anything.
    Movement:

    • When sprinting, players will now be able to turn through 360 degrees.
    • At top speeds, the overall turning circles for players is much tighter.
    • When sprinting, players will take touches of varying weight, putting more distance between themselves and the ball. This is tied to attributes, so you’ll see much looser touches at speed for players with lower dribbling stats.
    • 180 degree turns are now slower and take longer to complete. They also cover much more distance on the pitch.
    [​IMG]
    Marking:

    • Run tracking is improved, with the decisions defenders make being based on multiple frames of data, not just one. You’ll see less situations where midfielders release players into the jurisdiction of the defence, now they’ll stick with their man all the way back.
    • Defenses will now pressure dynamically and will apply pressure to players other than the ball carrier.
    • Overall, marking is much tighter with some examples halving the distance players stand off by when compared to FIFA 13.
    “Protect the ball”

    One of the buzzwords for FIFA 14 is “Protect The Ball”, a new mechanic that should make keeping possession of the ball a little easier and is said to create a lot more in the way of midfield battles. It looks like the second piece of fight for possession.
    • Enter “Protect The Ball” by holding LT/L2, from there you’ll be able to move around the ball, keeping your player between the ball and the defender.
    • Because of this, skills will now just be on the RS without a modifier. We don’t know how that will affect using the RS to knock the ball on, hopefully it won’t.
    • You can turn whilst protecting the ball and push back against defenders before turning them.
    • “Protect The Ball” can be used at any speed, you don’t have to be stationary to make use of it.
    • It can be used to hold players off whilst the ball is moving and if two players are chasing down a loose ball they can both use it at the same time.
    • It looks in some ways to be a counter to push/pull. Both mechanics are said to work very well together.
    [​IMG]
    Attacking AI:

    There are 2 new run types to add to the attacking changes made in FIFA 13 as well as an addition that stems from “Protect The Ball”.
    • Lateral runs – Attackers can now run along/across the back four before breaking past them.
    • Backing into defenders. You can use the new “Protect The Ball” feature to back into defenders as the ball is in the air, making use of target men and allowing you to hold the ball up properly.
    • Checked runs – I’m finding this one is a little hard to describe, so I tracked down the piece of play used to show it to us:

    Finishing:

    There are some changes to shooting in FIFA 14, including new animations to fill some gaps.
    • Players now have the ability to stutter step as they approach the ball to shoot, this allows them to set themselves properly, making the shot cleaner. It also means that you won’t see the animation quirks from previous years with players seeming to skate up to the ball. It was animation correction but it looked odd. Some new animations have been added to smooth the whole shooting process out and make it look a lot more authentic.
    • There are also new animations for rushed shots. If players find the ball tucked up underneath their feet, perhaps in a crowded area, they’ll still be able to snap a short shot off at the cost of some power and accuracy.
    • As well as adjusting their stride on the approach to a shot, they’ll also adjust their angle. If they have space, you’ll see players arcing runs almost around the ball so that when they reach it, they’re at a better shooting angle.
    • The arcing of those approach runs also works for crosses.
    New Ball Physics:

    Some new ball physics will be at the core of FIFA 14, allowing for:
    • More realistic trajectories on the ball.
    • The ball to be hit a lot harder.
    • Much more spin on the ball. The testbed footage showed an incredible amount of spin compared to FIFA 13.
    • Much more ball movement in the air.
    New Flight Paths:

    The new ball physics will allow the ball to take less rigid paths in the air, with 3 new flight paths being mentioned.
    • Low rising. Low driven shots that slowly rise as they travel.
    • Dipping. Your classic dipping style shot.
    • Turbulent. Lots of movement in the air, with the ball picking up late direction changes.
    Fundamentals:

    There are also a couple of new touches that don’t really fit under any other categories.
    • Curling lofted through balls. Through balls over the top can now take a curved path through the air, so they should fall a little more naturally into the path of strikers.
    • 2nd Chance Tackles. Whilst in FIFA 13 you would be locked into the tackle animation once you’d entered it, now you’ll have a small window of opportunity to break out of it and take a second swipe at the tackle.
    • This will also allow players to combine different tackle types and recover from missed tackles quickly.
    • The community gripe of clearances always landing at strikers has been fixed too…
    Skill Games:

    The skill games from FIFA 13 will be refreshed so that they aren’t repetitive for FIFA 13 players. In addition to that, there are 3 new ones.
    • One touch passing across a line of cones using 2 players. The two players pass forwards through the cones, before running forwards to receive the next pass.
    • 7v4 one touch passing in a grid. Similar to the one seen in FIFA 13, but with more players.
    • A line of balls across the pitch, with the ability to pick and choose which ones to hit. The most interesting thing here is that you can now have multiple balls on the pitch at one time.
    [​IMG]
    Career Mode:

    Career mode’s got a new look, and a new scouting system…
    • The above art isn’t final, but that’s what they’re showing off, so I wouldn’t expect it to change too much.
    • You’ll no longer be interrupted with emails at all times, now only items that are crucial or need immediate attention will force you to read them straight away. All other messages will drop into your office, you’ll know they’re there through a nice little iOS style notification.
    • Scouting has had a lot of work done, with the introduction of the “Global Scout Network”. For the best run down of this, check out our interview with Sebastian Enrique.
    • You can now scout any player in the database.
    That probably doesn’t seem like a lot in terms of CM, but it’s very early days and almost unheard of for Career Mode to be talked about at this early stage so keep that in mind.
    UPDATE - Tech Radar have some test bed footage on their YoutTube channel.



    We discussed this all in depth on the podcast, so make sure you listen to that for a bit more detail/opinion on these points. I’m sure there will be some questions raised from all of that, so I’ll do my best to answer any posted below. The rest of our FIFA 14 coverage can be found here.
     
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  22. RedAL925

    RedAL925 TSL Commissioner

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    My 1st impression: man cheesers are going to have it even easier. Better sprinting? Better team pressing? Curling lofted thru balls? Let's hope I'm wrong...
     
  23. Frenchie1916

    Frenchie1916 Just a clodhopper of footballer, running pell mell

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    Hopefully, this line from the Guardian's assessment is more spot-on when takimg a look at all of the changes together:

    "Every year, when the latest Fifa is shipped, the team gets together, sifts through feedback, from within the studio and from customers, and works out where to go next. This time there was a rather weighty conclusion: Fifa is too fast. There is something about the system, the physics, the controls, whatever that leads toward end-to-end gameplay. All the action is happening around the 18-yard area. Everything is compressed.

    "That's not as realistic as we'd like," says series producer Nick Channon as he introduces a roomful of journalists to the latest instalment. "When you look at the modern game, it's much more about building up through the midfield. The best teams move the ball around, switch sides, attack on the wings, they attack from everywhere – that's something we want to bring into Fifa. The exhilaration of scoring great goals isn't just about the shot, it's about how you get there."

    So for Fifa 14, the big emphasis is on build-up play, on anticipation and on off-the-ball movement; it's about driving through the midfield, rather than lofting balls over it."



    http://m.guardian.co.uk/technology/gamesblog/2013/apr/17/fifa-14-preview-video-game
     
  24. RedAL925

    RedAL925 TSL Commissioner

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    Nerves calmed. One other thing I don't see (again) is any tactical overhaul.
     
  25. RedAL925

    RedAL925 TSL Commissioner

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    http://www.gameinformer.com/games/fifa_14/b/ps3/archive/2013/04/17/a-fine-strike.aspx



    Nerves un-calmed. Putting defenders under pressure when they're not threatening a scoring chance is going to slow the game down? Really?
     
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