Now seeing as the purpose of a sim-league is to keep the games as close to the real thing as possible, I think its worth looking at some of the in-game rules we have set. Over the last few years, we've seen a lot of NFL teams find success with unconventional strategies and I think our rules should evolve as well. Here are some changes I'd like to see... 1) 4th down rules. Its now a regular occurrence in the NFL to see teams going for it as far as 4th and 5 regardless of the score to keep a good offense off the field or in the interest of keeping up a team's momentum. Obviously, this choice should still be limited to when you're no farther back than midfield but I think any other time/distance/score constraints should be removed. 2) Hurry up offenses. The Colts run this to perfection and there is no reason a team here shouldn't be able to base an offense around it either. 3) QB scrambling. Obviously, I have a vested interest in this with my pickup of JaMarcus Austin but it all goes back to simulating real games. Having a mobile QB like Vick, Mcnabb, and Tebow opens up a whole new dynamic for an offense. Defenses are forced to think on their feet and become proficient at running QB contains and spies. This rule essentially negates a QBs speed and agility ratings. Obviously, the goal here is to eliminate the cheesers and gimmick offenses that we see all too much online and teams would be monitored for abuse if these things were allowed. If something I listed here doesn't transfer over to Madden because of an AI exploit then thats understandable but if we are to call ourselves a sim league then some changes need to be made.