GameFlow and GamePlan Hey guys, thought I would post this here and get some thoughts. GameFlow: Have you used it? And do you plan on using it regularly. Please explain your answer. I used it in the demo (which was a huge disservice to the game, releasing the early build version of the game in a demo is a cardinal sin.) Since then I have been using it in my Offline Franny. All Pro, default sliders, no sprint or strafe, 8 minutes 15 second accel clock. I want to use it in every gaem because it gets you to the line with time to make your adjustments and still allows for a clock runoff which shortens games. Will I use it? I have to spend some more time and use it in H-2-H games before deciding. Coordinator dialogue and text is off, its just clutter. It would have been much more useful if the coordinator called in the play, so you knew what was going on. GamePlan: have you used it, will you use it, if so what do you like or dislike about it? Yes i have, it takes about 30 minutes a side to setup. Then you have to remember to select it from the start game menu. Use of GameFlowwill determine my use of GamePlan. We all know the little tricks, like calling nickel zone x and flipping it as soon as the huddle breaks to try and disguise it as man. or audibling from man to zone after a motion check. Little things that can make or break a game. Those are gone if you use these 2 new "tools" Some observations: Game plan is so close to being a HUGE tool for sim gamers. It lets you choose a base pool of plays for one side of the ball. (I started with D). and it has prefilled and preweighted 15 plays for each of several situations: "normal" "trips-D" "nickel" "dime" "goalline" "prevent" Weighting plays from .5 to 5 stars sets how often that play is called in the setting its assigned to. If you are a blitzing monster, here is where you tinker with your favorite blitzes and their frequency. If you rarely play man, load up on your favorite zone combos and weight them as preferred. You can remove all plays in a particular set ("normal" and then build from scratch, or you can replace plays one at a time. you are able to mix and match, meaning if you want to run goalline against a 5 WR set you can......Cheeser. However you CANNOT select any of the specific sub sets that means if you like 43 over you are out of luck. you will only be allowed to choose from base formations. I can imagine this is to keep from lagging out games as gameplans would get pretty complex??? Its a huge shortcoming that keeps gameplan from being much more awesome. If I was designing GamePlan I would have allowed access to the entire list of plays based on your pool, and included all formations, + allowed you to use your own gameplan whether you employ GAMEFLOW or not. That would have been a useful addition. Because in traditional play calling there are pages of plays we never use because they suck. being able to design your own playbook and use it has been on wishlists for 10 years.