Gameplay Reminders... I wanted to hit on a few things that have been brought to my attention.. -Doing un-sim things with your team to either run more clock or to leave more time on the clock is NOT ALLOWED in close games. If your about to score, score, don't run out of bounds at the 10 yard line to maintain possession to run more clock. -Vice versa, don't manually move your defensive players to allow someone to score quicker so that you have more time on offensive to try and get another TD or FG... both of these are extreme NO-NO's... -Play action should not be "over utilized" when you have not established the running game. Plain ole drop backs or shotgun formations should be the main passing formation for throwing the ball. Playaction is used to catch a defense off guard when you've been successful and pounding the rock during the drive or game. Be prudent in it's use. -Moving players before the snap on defense, then switching to another player is prohibited by rule in TT. -WR's should be the main target for passing plays. HB's should be checkdown receivers and not primary targets. The game accentuates speed to the degree that it's hard for ANY LB to cover a 90+ speed HB and i don't want to see that get out of hand or be a primary aspect of an offensive gameplan for the season. -Running your QB around in the backfield then throwing the football should be limited to when you are being pressured out of the pocket. Scrambling outside and running around or up to the line of scrimmage right before your throw is not straight gameplay and should be avoided as a tactic in your offense. I understand that plays breakdown and sometimes you have to do what you have to do, but keep in mind that intentionally doing it will be frowned upon. -Manually motioning your WR's before the snap should be kept to a realistic minimum. There are plenty of plays with green routes and defined motion in them that you can utilize. But again, don't abuse them.