DISCLAIMER: This is absolutely in no way a response to a certain person or a remark. If you feel offended, it was purely coincidental. I would love for you all to weigh in! Thirty-two users make up TMFL. That is thirty-two different personalities, tendencies, play styles, defensive aggression/conservative schemes, and especially, thirty-two different definitions of what one deems "cheez". The one thing that is apparent, everyone in TMFL is here for a reason. We have been selected as a group that the Shaun and others from the staff have deemed as worthy of being in this "premier" league. Furthermore, we wouldn't have joined TSO and made it this long if we weren't interested in "true, sim play." So I'm positive we have more in common than not. I do think something can happen to people that are in "sim" leagues. They can get to the point where they call anything that may be effective against them cheez. It is possible to be a "sim" player and be extremely good - those two are not diametrically opposed. With that said, of course there is cheez and "un-sim" play, but I assure you, if you need a reminder of those morons who exploit the game, then go play a ranked match of Madden or NCAA. You will quickly regain perspective, as you will soon run into this guy: ______________________________________ Here is a quick list of things that I have read labeled as cheez from various people on TSO. Slants Outs Curls Drags Corners Fly/Fade Power O Stretch Counter Toss Man to Man Man Press (so easy to burn) Man Blitz (again easy to burn - it's effectiveness is in it's surprise - mix it up) Throwing to HB or FB in backfield User Controlling certain defenders Motioning a TE to get a "heavier" strong side - (Gmen do it all the time) ______________________________________ Now, it's obvious no one person thinks that everyone of these are cheez (well, I certainly hope not), but each person has an opinion of what they deem exploitation. If you took that list to the extreme, that would mean that a sim game plan would consists of only digs, posts, flat routes, dives, slams, and zone defense. When these become unsim is when a person runs a play over and over - of course that's unsim, but that's not what we are talking about. ______________________________________ Football is a chess match. We know this. We have to make tough decisions every game based on the tendencies our opponent has shown. Do we bring pressure, or drop back coverage on 3rd and 8? That answer depends. Do we cover the curl route or the middle of the field? That answer depends. Do we run on 3rd and 1, or pass out of shotgun? Again, that depends. Let's say it's 3rd and 8 and you come out in Cover 3 and they hit a curl route for a first down. Good for them! They exploited the weakness in your defense. What else should they do? Every defense has a weakness - every defense. Not to mention, you may eve call the the perfect play in that situation, but sometimes the CPU or the other user just makes a play. You may have blitzed all of your LB's on that 3rd and 1, but their HB just broke three tackles and scored a touchdown. That's football. Crap happens, as this video clearly shows. Defensive Weaknesses: Cover 2 - Vulnerable in the deep middle and the boundaries of the zone. Route combinations include: Smash (hitch/corner combo) , Posts/Wheel, Posts, Seams Cover 3 -Short routes to the flats and curl routes Route combinations include: Smash, Curl/Flats, All Go's Cover 4 - Flats, Zone floods Man/Man Press - Fades, Tight ends and receivers not on the LOS because they are unbumpable, Drags (mostly comes down to Press vs Release ratings). Corners, Digs, Drags, Outs (mostly comes down to route running versus man to man ratings) If you opponent keeps going to the curl routes, then run a Cover 2 Man or hot route a hook zone to a buzz zone. Problem solved, but no matter what you do, there is always a weakness. If someone is beating you with slants, then man press and keep a hook zone in the middle. There are a finite number of guys on the field that can only cover a finite area on the field. In the NFL and NCAA, what is the most run route on 3rd down? It's not even close - slants. That's what made players like Randy Moss so good. He could burn a defender at any given moment for a touchdown - so the defensive coordinator always kept a safety over him. The moment the defense went to a no safety look, then the QB audibles to a fly pattern if he recognized it in time. It's football, not cheez. Football is entirely predicated on exploiting (in a good way) the defense. If you constantly come out in Cover 3, then I will continue to hit you on the sidelines with 'outs' , 'curls', and 'corners'. If you want to confuse me, then come out in a Cover 3 Buzz or something. It looks like man or cover 2, but its disguised. That's what good defensive coordinators do - disguise defenses. ______________________________________ Some Obvious examples of Cheez: Running a pass play and immediately scrambling from the pocket Calling a dive and immediately bouncing outside without trying to hit the A gap Running the same play over and over Hot-routing every receiver you have every play (something is fishy) Taking a DE 10 yards left/right of offensive line to get unrealistic angle. Sending a WR in motion and snapping during the motion to get an illegal free release, or crappy AI animation. Going for it on unrealistic down and distance scenarios. Nano-blitzing (not to be confused with overload blitzes which are real) - simply slide protect Not giving your opponent time to get set after a motion or audible. Motioning your WR and hiking the ball on a dive when the wideout gets behind the line to get an extra blocker. Hurry up offense the entire game. ______________________________________ Like I said, this isn't directed at anyone person, but just thought I'd share an opinion from a fellow league member. Every opponent I've played (@Gravity HovaTheGodMC, fuzzyl0gic (friendly), and AzureEffect have all been great opponents and just awesome dudes.