Here is what we are going to do - TOTAL PLAN IN ONE I am making some executive decisions based on what I am seeing and what I am hearing from owners and talking with some guys that I trust. First - Selah. Everything stops completely for today and Friday. We may push the start of the season back till Friday night or Saturday morning, we'll see. Second - Current FA Bids. All fa's that are currently started right now may have 1 last blind bid sent to the fa rep's. Reps please go through all open threads which are not closed because of the 24 hour deadline and send messages to those owners asking for ONE last blind bid. Let's get those, hand out a winner, and move on. Third - Fa Bids. We will implement Dunlaps chart for ALL Fa's and players from this moment forward. What we had was a great start. It's funny because that chart closely resembles what Win and I came up with to start, but the call for more realism just got the chart out of hand. What we started with was a great starting point to get all out of the box players a salary and the league a cap. This is the new chart for EVERY PLAYER who does not have a contract on a team right now. This means every FA and every player who is CUT from this movement forward. We will have 10 players or so who have crazy contracts, but we found the problem fast and it will work itself out. Here is the chart: OVR Salary Range Min Bonus 0-50 150,000 - 450,000 0 51-55 200,000 - 600,000 0 56-60 250,000 - 750,000 0 61-65 300,000 - 900,000 10000 66-70 400,000 - 1,200,000 25000 71-75 500,000 - 1,500,000 50000 76-80 600,000 - 1,800,000 100000 81-85 750,000 - 2,250,000 250000 86-90 1,000,000 - 3,000,000 500000 91-94 2,000,000 - 6,000,000 750000 95-99 3,000,000 - 9,000,000 1000000 Simple - look up a players overall, see where his salary min starts and what the ceiling is on that player, what his minimum bonus is, and what his positional max modifier is. All bids must start at the minimum base and bonus in the chart above, and the modifier must be what he is on your team AT MINIMUM. (ex I say a 99 ov hb, he must be signed to the max mod for hb because he is my #1 guy, but if I sign a 42 ov cb his mod may start at the lowest modifier for that position because he is simply a back up). When re-bidding you must increase the base, bonus, or modifier which will increase the total contract. Once the ceiling has been hit for his overall (chart above) you may ONLY increase the Mod and/or bonus. Once the Base and the Mod Max's have been reached you may ONLY adjust the BONUS. Bonus has no max and may go as high as the GM wants to bid. Forth - Position changes. I like what Jeremy came up with here, it was a great solution: http://www.traditionfootball.com/forums/showthread.php?t=32473 I dont know where things go hay wire, and maybe they didn't but imo thats pretty easy. Here is what we are doing for easy understanding: ALL formation subs are allowed EXCEPT for HB/FB formation sub. You may NEVER put a HB at the FB positoin. Starter Chart: Column 1 Column 2 POSITION STARTER QB ALL QB POSITIONS MUST BE QB RB ALL RB POSITIONS MUST BE RB FB STARTER MUST BE FB TE TOP 2 POSITIONS MUST BE TE, 3-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART WR TOP 3 POSITIONS MUST BE WR, 4-6 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART T ALL T POSITIONS MUST BE T G STARTER MUST BE G, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART C STARTER MUST BE C, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART DE STARTER MUST BE DE, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART DT STARTERS (TOP 2 IN 4/3, TOP 1 IN 3/4) MUST BE DT, 2-6 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART OLB STARTER MUST BE OLB, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART MLB STARTERS (TOP 1 IN 4/3, TOP 2 IN 3/4) MUST BE MLB, 3-5 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART CB TOP 3 STARTERS MUST BE CB, 4-6 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART FS STARTER MUST BE FS, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART SS STARTER MUST BE SS, 2-4 POSITIONS FALL UNDER INJURY/STAMINA SUB CHART K STARTER MUST BE K, 2ND POSITION FALL UNDER INJURY/STAMINA SUB CHART P STARTER MUST BE P, 2ND POSITION FALL UNDER INJURY/STAMINA SUB CHART * If you are running a 'multi defense' then you will set our depth chart up as BOTH 4/3 and 3/4. This only comes in to play with the DT and the MLB positions. For multi defense you must have a DT and the TOP 2 DT positions, and at the MLB position you must have a MLB at the TOP 2 MLB positions. After those positions all depth charts positions fall under injury/stamina sub chart. In game Injury/Stamina Subs: Column 1 Column 2 Position Sub Allowed QB No Subs HB No Subs FB TE TE FB WR TE T No Subs G C C G DE DT if Speed less than 85 and player is not a starter in depth chart of DT DT DE if Strength is more than 85 and player is not a starter in depth chart of DE OLB MLB MLB OLB CB S if speed is more than 85 and player is not a starter in depth chart of S S CB if speed is less than 90 and player is not in top 4 of depth chart of CB K P P K *These are subs for in game Injury or Stamina, basically how to set your depth chart for players OTHER THAN STARTERS. The position listed is the positions OTHER than the natural Madden listed Position: (EX all QBs can play QB, ect). Again, these are ONLY for in game subs due to injury or stamina. This means your depth chart must be set to allow for these restrictions. ALL STARTERS MUST BE AT THE POSITION LISTED IN YOUR CAP BOOK. THIS IS ONLY FOR BACK UPS AND DEPTH CHART. (EX: STARTING CBS MUST BE CBS MUST BE CBS). ALL S positions are interchangeable as are OLB/MLB positions for IN GAME SUBS due to injury or stamina. YOU MAY NOT USE A FORMATION SUB ALL GAME LONG (EX - SUB HB ALL GAME TO PLAY YOUR BACK UP, OLB SWAP, ECT. FORMATION SUBS FOR FOR 1-2 PLAYS AT A TIME ONLY. IF YOU ARE CAUGHT USING FORMATION SUBS FOR LONG PERIOD OF TIME YOU MAY BE BOOTED) Full Time Positions Changes: Column 1 Column 2 Column 3 Cap Book listed Position Position allowed to change to Secondary position allowed to change to QB No Position Swap allowed HB No Position Swap allowed FB TE if Speed is less than 90 & Catch is more than 65 TE FB if Speed is less than 90 WR if Catch is more than 65 WR No Position Swap allowed T No Position Swap allowed G C C G DE DT if Weighs 280 lbs or more, Speed less than 85, and Strength is 87 or more OLB if Weighs 250 lbs or more, Speed is 85 or less, and Acceleration is 90 or below DT DE if Strength is more than 85 and Speed is less than 85. OLB MLB DE if Weighs 255 lbs or more, Speed is 85 or more, and Strength is 75 or more MLB OLB CB FS if Speed is 87 or less. SS if Speed is 87 or less. FS SS if Speed is 87 or less. CB if Speed is 87 or less. SS FS if Speed is 87 or less. CB if Speed is 87 or less. K No Position Swaps allowed P No position Swaps allowed *This is for FULL TIME POSITION SWAPS. These Position swaps must be declared in Team Management thread BEFORE the advance to the following week. All cap books must be signed off on and adjusted to fit these full time position swaps. When declaring the player you must post new position and overall. All players who move positions take on the #1 modifier of their new position. The player who was already in the #1 position, also keeps his #1 modifier, so you will have two players who are being paid a #1 modifier for that position. After a player has been posted and accepted, that is their new FULL TIME position and may NOT be changed again for that season. If you want to put them back, you must wait until after the season and treat them with the above chart as their current position. All restrictions are to be followed. WHEN A PLAYER MOVES POSITION, THAT IS THERE NEW POSITION AND ALL MADDEN MINIMUMS ARE REQUIRED. WHEN A PLAYER SWAPS POSITIONS, THAT IS THERE NEW FULL TIME POSITION AND ALL INJURIES, TRADES, AND RELEASES ARE HANDLED AS IF THE PLAYER MOVED WAS ALWAYS AT HIS NEW POSITION. (EX - YOU CAN NOT MOVE A OLB TO DE, HAVE AN INJURY AND MOVE HIM BACK. YOU MUST SIGN A OLB TO FILL THAT POSITION IF NEEDED) Sci and Jeremy will be overseeing this process. Fifth - Rule Book. I will take a gander at our rule book (and you can also) and take out and adjust any thing and all things that can be done to it. Let's try and get this thing smaller if possible. I know with the new rules and adjustments the rule book needs to be adjusted accordingly, so I will do so. I will also post Win's new links. Sixth - Capbook Guidelines. Win is working on making it easier to understand, but lets all take a look at the book and see what can be adjusted for easier reading and understanding, anything to make it smaller. Seventh - Anything I forgot. What I forget? Lets plug this in RIGHT AWAY. I will post these things in ONE HOUR for the league to see. I have talked with Jeremy and Sci and Frisk on the side because they were on and I want their input. Let's be a team who doesn't only point out issues, but gives solutions. If you don't have a solution, then don't point an issue out. Come with solutions to make things EASIER and REALISTIC at the same time. This is the tightrope that we walk, but I know that we are a team full of really smart guys who can do this. Once games begin to be played it will be much better. These are some hot button topics that I think will help us move forward. Thoughts ? One Hour fellas and I am making this call to the league. We all have worked hard and things just got out of hand. We recognize it and we are fixing it. This is why there must always be a commish who oversees things and makes the tough calls. Let's keep trying and working hard guys! No more job, lets get back to fun. I think the above gives us simple to understand guidelines and is simple enough to not become a job for anyone in the league, owners and board members.