HK Season 1 State of the Union

Discussion in 'Hard Knocks' started by BobJr, Oct 27, 2015.

  1. BobJr

    BobJr To each their own

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    Fellas,
    Our first season under this release was a bit of a topsy turvy year. We did not start out as planned with the delay, and from there it seems we forgot how to play SIMulation football. We have watched several games throughout the year, and quite frankly we are not impressed with how Hard Knocks was represented in some games. I want this to be clear, going forward things will be critiqued a little more. If you want to play a MUT style or "tournament" style, then this is not the league for you.

    1. CONSIDERATION needs to start happening. This is extremely important in scheduling. There will be more Sims if necessary.
    2. No more discussing your game in chat during the game, or for 1 hour after your game.

    3. Excessive hot routing needs to stop. We will institute a rule if we start seeing excessive hot routing again. You should not be making more than 2 per play.
    4. Crashing the Offensive line of scrimmage and then bailing your Linebacker/Safety into a zone. This can be viewed as AI manipulation.
    5. Moving multiple players on defense pre snap
    6. Running parallel to the LOS then cutting up field. Look we know it happens, but if it is an "accident" then go out of bounds. Otherwise you are doing it purposely and you will be penalized.
    7. Do not drop more than 8 guys into coverage on any given play

    8. All games need to be streamed - Home team streams. If you want to stream as well it is your choice.


    Ryty will be serving a 2 game suspension to start year 2. His opponents can either take the free win or play the cpu.

    If Ryty or uagrad90 need to add anything to this list they are free to do so.
     
    Last edited: Oct 27, 2015
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  2. BobJr

    BobJr To each their own

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    By the way. THIS IS YOUR WARNING as a league.
     
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  3. bigtubb_

    bigtubb_ Walk On

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  4. BobJr

    BobJr To each their own

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  5. uagrad90

    uagrad90 Walk On

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    Only thing I would add is if you do hot route, audible, or flip the play do not snap immediately. Give the defense time to adjust. I've seen too much of the qb barking orders then a snap and time still left on the play clock. It don't take but second or so to see if the defense is going to adjust. And if the play clock runs out because the offense is waiting on the defense to set, be nice and decline the penalty.
     
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  6. broth262

    broth262 Dirty Terps

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    BobJr does #4 mean run commit, or show blitz, or something else entirely?
     
  7. BobJr

    BobJr To each their own

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    Something else entirely
     
  8. NeuroticTruth

    NeuroticTruth dont know , dont care

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    Its when people user players and pull them up to the line of scrimmage and then just bail out on the snap when they see its not a run because its too easy for them to get back in coverage.
     
  9. JFace907

    JFace907 Ron F'n Swanson

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    Is it putting your user controlled LB or safety in gaps and then bailing?
     
  10. BobJr

    BobJr To each their own

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    Yep. The Guard ends up letting the DT through Scott free
     
  11. DC

    DC Shake n Bake

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    You bunch of cheesers


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  12. broth262

    broth262 Dirty Terps

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    If the formation has the linebackers in the gaps but their assignment is to drop into coverage, that's different right?
     
  13. BobJr

    BobJr To each their own

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    It is simple. Don't take a player and manually crash the offensive line if you have no intentions on blitzing.
     

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