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Holding penalties

Discussion in 'TMFL' started by SimFBallCritic, Sep 18, 2012.

  1. SimFBallCritic

    SimFBallCritic Walk On

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    Is anyone else experiencing a ridiculous amount of holding penalties? I swear one game I played had over 10 holding calls between me and my opponent. If this is a known issue I think we should adjust the holding slider to 40, I assume we are currently playing on default All-Pro. Also, until the ACC clock is fixed how do you guys feel about cutting the quarter length to 6 mins, maybe 7? Not sure how you guys feel but these games are taking too long to finish.
     
  2. Bondzai

    Bondzai Your Mom's Best Friend

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    Only in my game against the Cowboys. All the others have been fine.
     
  3. Keller

    Keller The enemy of my enemy is my friend.

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    Shaun turned UP the holding I believe and the results so far have been mixed. I for one like all the holding calls, for me they have been pretty realistic but others claim its too much.
     
  4. Dru50

    Dru50 Still Chicago's #1 son

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    Matrix Monkey and I had some holding calls in our week 3 game. But sawemoff and I played week 4 and had I think 2 holding penalties total called in the game, and both looked legit. Most of the holding calls I'm seeing seem to happen when either a HB or QB are trying to escape the pocket or break an inside run outside.
     
  5. Dru50

    Dru50 Still Chicago's #1 son

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    I agree with you, I'd rather have too many holding calls than none at all (which is what happens on default).
     
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  6. JohnnyClutch

    JohnnyClutch They only hear my truth

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    My game with Kasper had probably 10 or so holding penalties. Then my game with Sim had a few as well. Both games I had holding called against my team on the first kickoff return.
     
  7. Hova

    Hova Live Action. YiYiYi!

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    I see about 10-12 every game.
     
  8. Kasper

    Kasper The Ghost Himself

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    Me and Hova had holding on the first kickoff of the game as well, both in the first and second game.
     
  9. Matrix Monkey

    Matrix Monkey Walk On

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    I think they're still a bit high.
     
    Last edited: Sep 18, 2012
  10. LSUTRUTH

    LSUTRUTH The one and only

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    Holding calls occur about 3-4 times a game
     
  11. bawvu97

    bawvu97 Let's Goooooo Mountaineers

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  12. bawvu97

    bawvu97 Let's Goooooo Mountaineers

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    as a side note shaun actually had offensive pass interference called against him....
     
  13. capp34

    capp34 Say Hello to the Bad Guy!

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    I just hate when my guy is wrapped up then the flag comes out. The more holding calls the more guys are gonna pass to get out of trouble.
     
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  14. Danthraxxx

    Danthraxxx Walk On

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    fundamentally I agree 100% with this statement ..... my concern however is if they are random or ratings based ? My Denver O-Line kinda sucks , I will be curious to see how many penalty yards I have at the end of the year vs. a team with an excellent O-Line
     
  15. capp34

    capp34 Say Hello to the Bad Guy!

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    I think holding calls are random it would nice if there was some type of discipline rating to control it.
     
  16. Danthraxxx

    Danthraxxx Walk On

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    I would like to think it is based off of awareness rating or maybe the consistency trait
     
  17. bawvu97

    bawvu97 Let's Goooooo Mountaineers

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    I think many Head coaches would like to control it too but alas there is no such control :)
     
  18. Danthraxxx

    Danthraxxx Walk On

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    you could just not block, thats what we have used in Cleveland for years (y)
     
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  19. Dru50

    Dru50 Still Chicago's #1 son

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    That is working wonders for the Bears the past 3-4 seasons as well.
     
  20. Gravity

    Gravity Hey, I'm Batman

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    I had trouble in one game I played. All the others have been fine.
     
  21. CWT 3000

    CWT 3000 Walk On

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    It mostly happens when a running play deviates from the actual play called. Guys that get caught out of position will get called for more holding calls. When the slider is increased fom, say 50 --> 60, running to the outside on an Iso play will usually generate a call. As the sensitivity is increased you have to set-up blocks more often.
     
  22. CWT 3000

    CWT 3000 Walk On

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    I like doing this too, as bumbing the holding slider penalizes most users who run to the ouside on inside runs. I wish we did this in the TLY. Maybe RynoAid would think about it?
     

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