I did my recruiting for the week and happened to go look at the standings afterwards and noticed something strange. So its hard to imagine homefield advantage can matter in a video game... but take a look at these splits from CUSA teams Western Michigan (Home 6-0, Away 5-0) Kent State (Home 5-0, Away 3-2) Army (Home 3-0, 5-2) Western Kentucky (Home 4-1, Away 3-2) Mid Ten State (Home 4-1, Away 2-3) Eastern Mich (Home 1-4, Away 0-5) Idaho (Home 4-1, Away 4-1) UL Lafayette (Home 5-0, Away 2-3) Ark State (Home 3-2, Away 2-3) Utah State (Home 2-3, Away 3-2) UAB (Home 3-1, Away 2-4) UL Monroe (Home 2-3, Away 3-2) Combined Home Record (41-16)72% Clip Combined Away Record (34-29) 54% Clip Idaho and WMU have identical road/away winning % so we will throw them out. Of the remaining ten teams, 8/10 have better home records than away records and nearly half of those teams are undefeated at home. So out of 12 CUSA teams: 9 teams have an above .500 home winning% while 5 have a below .500 away record. Apparently when that home field advantage makes the visitor's controller shake it also makes us shit the bed and throw INT's. That just seems weird to me.. how in a video game home field matters. It also seems weird to me that I'm analyzing teams with make believe players in a video game but I'll worry about that later.