OK, here are the basics: In most dynasties, recruiting, over time, becomes pretty one-sided. User teams clean up, and the CPU gets whatever the users don't want. Over a few seasons, this leads to 12 A+ rated teams, and several dozen rated no higher than B. So, we decided to implement a system that would do two things: Even the odds for the CPU. Encourage users to compete against each other. The goal is to add a new level of competition to the game, achieve balance, and increase the tension between rivals. Here's how it works: Each coach is allowed one recruit, seven recruits, and he must stay at or under 70 players at all times. However, while the 70 is a hard cap, and can't be broken, the limits on 5 and 4 star recruits can be manipulated. This is how we do it: Each season, a certain number of recruits are designated as "bonus" recruits, and this status means that they can be recruited by anyone, and they do not factor into the 1-7 system. Those recruits are typically chosen by their ranking in the class, beginning with the top 3 recruits, and then every five and four star with a rank ending in zero. So, recruits 1, 2, & 3 are "bonus" guys, as are recruits 10, 20, 30, 40, 50, ... and so on, until the recruits drop into the three star range. Once that happens, there are no restrictions whatsoever, save the 70 player cap, which, again, can never be broken. Here's a sample list of bonus recruits from our current season: And here's an example of how a recruiting season might work (using the above list): Let's say my Buckeyes are graduating 15 players. My base 1-7-70 numbers allow me to sign a five, seven fours, and seven three and under recruits, for a total of fifteen. However, if I sign one of the top three, the #20 overall recruit, who favors me, and let's say I get lucky and bag the Ohio kid at the #250 spot, that would give me two more five star recruits, and also another four star recruit. So ... 1 7 7 15 total recruits Becomes: 3 8 4 15 total recruits Now that's a pretty significant difference in the quality of class, but, in order to achieve that, I have to duke it out against other users, because there are only 29 bonus guys, which is less than three per user. This number varies from season to season, but not by much. Guys are going to have to bang heads if they want to do better than one and seven. And there it is in a nutshell. That's how we do things. It's simple, in a complex kind of way.