These make the game tough for sure. I was playing as K-State and had a hard time stopping FCS whatever it was. Won the game 19-28. One thing I noticed, and not sure how it would be with a legit team, was they had too many dropped passes. The QB threw for about 50% completion, but his guys dropped 7-8 EASY passes they should've caught. Nervous about playing the rest of the Big 12 if they gave me this much trouble, but I like that I'm going to have to practice/scheme this year. Got tired of going 12-0 every year and outscoring everyone by 40 points
at the half its tied 14 - 14...quick stats : 24 plays for Iowa, 27 for MSU. 14 rushes for 59 yards, 12 rushes 91 yards (had a huge run in first quarter), 6/10 111 yards, 8/15 75 yards. This is year 2 by the way, so some players are different. I'm definitely lowering KO power for user by about 10...with Arkansas State I was getting it to where it needed, but with bigger teams it's going out every time
With real kickers I kick it to the back of the end zone every time with KOP set to 0. That slider (and probably more) is broken.
Ok Will update sliders after this game, definitely upping the WR Catch for CPU, and lowering User KOP. I didn't see anything else to work on right now, overall good game. Overtime, went for 2 in first OT Iowa - 36 Michigan State - 35 Iowa l Michigan State 18 l First Downs l 14 446 l Total Off l 388 36-205-5(92) l Rushes-Yds-TD(long) l 26-146-1(32) 15-23-0 l Comp-Att-TD l 20-38-4 241 l Pass Yds l 242 19:35 l 12:21 Overall I felt it was good, updating now, will play some more Ark. State games with them, the more people I can get testing these the better off we are on narrowing things down.
Yea I think stats are somewhat close to average, 7 minutes will probably do the job. I just checked on the stats & records and it looks pretty dang close to everything from the stat book link
Do you actually catch int? I play with GT usually or LSU and I can't catch a pick to save my life. More like 5 or 6 drops for 1 INT
I'm just asking. I think when you drop an easy INT that is a heartbreaker. Seems like those happen alot
In EA's games if your guys don't drop 75% of the passes that hit them In the hands your team would shatter NCAA records for INTs. INT has always had to be low to offset the horrible CPU QB AI.