IBO's Heisman Sliders

Discussion in 'NCAA Football' started by iBO, Jul 6, 2025.

  1. jusblaze09
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    jusblaze09 2 Star Recruit

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    IBO, I don't know if you heard or not, but apparently the CPU sets it's coverage gameplan to aggressive on AA and Heisman. Something you may want to take into consideration
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  2. iBO
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    iBO Feed Me More....Football

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    Ok back with stats from the newest version I've been testing. Completely changed things up so be sure to check out Version 2.0 in a few minutes to see the updates. (note I was using CPU QBA at 5, I'm going to try it again, but I'm putting it at 10 on the 2.0. I think 10 is going to be best for CPU) 8 minutes felt right in the first half, but I also had a huge lead and wasn't putting up an attack or rushing plays, so yards could've been higher on 8 minutes in a closer game, I'll see later.

    Ark St - 31
    FIU - 7

    Arkansas State / FIU

    First Downs - 13 / 13
    Total Offense - 332 / 276
    Rushes/Yards/TD - 35/104/1 (had to earn them) - 13/39/0 (still don't know how I feel about CPU rush attack, will look at this)
    Comp/Att/TD - 12/16/2 (Idk how I feel about 12/16) - 21/37/1 (had CPU Acc on 5, I think 10 is where it needs to be)
    Pass Yards - 228 - 237
    TOP - 19:11 / 12:49

    Going to update to 2.0 right now
  3. PIG BOMB
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    PIG BOMB 4 Star Recruit

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    IMO slow just makes it easier - what's harder to hit, a fast ball or someone tossing you an underhand pitch?

    Slow means more real time in the pocket so that average players become Mannings.

    slow means more time for me to read the defense when I'm running the ball.

    Boo for slow.
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  4. iBO
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    iBO Feed Me More....Football

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    I do agree with you here from what I've seen, ill probably bump back up to normal speed. It did seem alot easier tackling vs normal speed
  5. Gravity
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    Gravity Hey, I'm Batman

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    I am not really a fan of these. I have been running Illinois with a spread option playbook and have yet to have under 300 yards rushing against the CPU. I really don't think it has much to do with your sliders as much as it has to do with the game needing some tweaks right now.

    Also the 8 minute quarters felt like an eternity to me. With the no clock run off unless you're playing on conservative tempo the games last forever.
    Last edited: Jul 10, 2025
  6. iBO
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    iBO Feed Me More....Football

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    Tr
    Hmm idk what to tell you with the run game, not much more improvement I can do except turn down user RBA or turn up CPU tackle
  7. Gravity
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    Gravity Hey, I'm Batman

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    Yeah, which leads me to believe the game is messed up in some way.
  8. PAgamer07
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    PAgamer07 We're the ship without a storm

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    My only comment on 8 minute quarters is that the number of plays is accurate. With 7 minutes you are off 10-15 plays per side. And if it concerns you, you can turn on conservative game plan for tempo.
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  9. iBO
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    iBO Feed Me More....Football

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    That's why I went to 8, didn't feel the accuracy of plays was there
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  10. iBO
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    iBO Feed Me More....Football

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    Version 2.3 Test, just got my ass handed to me, as I should against Arkansas. I have made changes to where I felt may have needed work, plus a bunch of changes from 2.1-2.2 that I never posted.



  11. iBO
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    iBO Feed Me More....Football

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    Score at the half was 14-21 Arkansas' lead. So definitely just like a college game, where the weaker team can compete for one half of ball, then just get dominated in the second half
  12. KNICKSFAN_84
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    KNICKSFAN_84 2 Star Recruit

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    Just played my first game with these sliders and my first impression is that they are too easy, but in all fairness this was just one game and WVA is a slightly worse team than VT. I did enjoy the fact that the CPU QB finished the game with a 45% completion rating and it wasn't due to throwing the ball away or an insane amount of INTs, there were actually dropped balls by receivers as well as over and under throws by the QB. On my side of the ball my QBs were still very accurate my starter went 9/11 and my backup was 2/4, on this I did like that most of my completions were shorter throws and check downs my longest was 42yds with my TE but he averaged 12.3 YAC. The CPU only had 5 rushing yards mainly because their HB only ran the ball 7 times for 30yds and the QB showed -25yds. I ran the ball a lot more than I passed and my stats per player were pretty average 77yds on 15 carries and 71yds on 12 carries were the stats from my 1 and 2 backs my starting QB had 43yds on 6 carries and backup had 23yds on 4 carries. My next game is going to be against on of the top 10 teams to do further testing. I used the settings from the first page, I plan on bumping up the CPU QB Accuracy to 10 and bumping the USER Accuracy back down to 5 for my next game.​
    Virginia Tech Hokies 41 @ West Virginia Mountaineers 3
    Team Stats Comparison​
    Total Offense 431 119
    Rushing Yards 216 5
    Passing Yards 215 114
    First Downs 16 9
    Punt Return Yards 49 19
    Kick Return Yards 38 128
    Total Yards 518 266
    Turnovers 0 2
    3rd Down Converstion 3-8 (37%) 2-11 (18%)
    4th Down Conversion 0-0 1-2 (50%)
    2-Point Conversion 0 0
    Red Zone Touchdowns/Field Goals 6-3-2 (83%) 1-0-1 (100%)
    Penalties 3 2
    Posession Time 20:09 7:51
    Last edited: Jul 13, 2025
  13. KNICKSFAN_84
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    KNICKSFAN_84 2 Star Recruit

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    Started a game against Bama but the game froze in the 3rd qtr. This time around was a complete 180 I found myself down 17-3 with Bama threatening to make it 24-3 yardage wise we were fairly equal passing but they were tearing me up on the ground and their defensive front wasn't giving up very many rushing yards. So now two games in I can safely say that I'm gonna stick with your sliders IBO because one game you can feel unstoppable but take that same mentality into the next and you find out real quick how wrong you were.
    iBO likes this.
  14. Stanimal032
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    Stanimal032 EMAW

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    Using these in my KSU dynasty. I like that the computer actually scores on you with these. I just beat UMASS 56-28 but that's a realistic score. Last year I could regularly hold teams to 15-30 rushing yards per game. It's nice to have to worry about the big play this year.

    This game is so much fun. I realized why I played RTG over dynasty and it's because the mechanics/gameplay just didn't feel right to me. This year all I want to play is dynasty because offense is actually fun to play with the new gameplay. I can actually run the option from the pistol/shotgun the way K-State actually does!

    Awesome stuff. Great sliders! The UMASS QB still only had 3 incomplete passes with 1 INT but looking back, he was doing a lot of dink and dunk short passes. The few times he went downfield was realistic.
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  15. Kasper
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    Kasper “Bobby, if you weren’t my son, I’d hug you.”

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    Getting fantastic results with this in my offliner with my roomate @IBleedOrange24 ! Thanks for giving us a great set to use man- it has been a ton of fun. We are 2-5 with Vandy (considering the schedule, very accurate). One loss was a sim loss to UAB which I now wish we would have played, but what can you do.

    Read option is hard as hell to stop- but maybe thats because it is Vandy against South Carolina/Missouri
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  16. KNICKSFAN_84
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    KNICKSFAN_84 2 Star Recruit

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    The thing I'm liking the most about this slider set is that the penalties seem more realistic I've seen every type of call made except for an OPI or a DPI.
  17. iBO
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    iBO Feed Me More....Football

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    I actually had a opi the other night, it should've been dpi but oh well
  18. KNICKSFAN_84
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    KNICKSFAN_84 2 Star Recruit

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    Are all your current changes updated? I'd like to try and stay on top of the changes
  19. iBO
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    iBO Feed Me More....Football

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    Well currently I'm working on an OD set, these play different online. Also I may be working on an AA set, alot of people are saying that AA could be the better way to go if you can make it tough enough
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  20. Brandon S.
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    Brandon S. Freshmen Phenoms Commissioner

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    Great job with the sliders.

    Using these sliders as a base for my online dynasty. Tweaking it of course as the season goes.
    iBO likes this.
  21. Austin1990
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    Austin1990 2 Star Recruit

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    I am sure most of you have seen this, but over at Operation Sports they are trying to make sliders that remove the DB glitch by putting offense on Varsity, and then adjusting the sliders severely to compensate for the lowered level. On Heisman and AA the DB glitch is a glaring problem, and placing it on Varsity with very low Human run sliders has shown promise. Try this out and see what you think:

    Offensive Skill: Varsity
    Defensive Skill: Heisman
    8 mins, Normal*
    *(normal prevents RB "Stuck in mud" syndrome on toss plays and option)

    OS Sliders - Varsity/Heisman V 5.0 95 Thresh
    8 mins HUM CPU
    QBA 0 5
    PBL 15 15
    WRC 0 35
    RBA 20 40
    RBL 10 10
    PCV 35 15
    INT 40 40
    RDEF 50 35
    TACK 50 75
    Last edited: Jul 18, 2025
  22. Austin1990
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    Austin1990 2 Star Recruit

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    And the link to the thread: http://www.operationsports.com/foru...14-os-community-playmakers-split-sliders.html
  23. ronsmith67
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    ronsmith67 1 Star Recruit

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    Are you guys still using these in your off-line dynasties? It's been tough finding the right balance between competitive and too easy. I switched away from these and came back to see how things were going with these sliders.
    To the guy above who mentioned how many yards he was getting running the spread option with Illinois, I believe it. The read option has been made relatively easy. If a team runs out of the I, or a power type running game, it seems a bit difficult on the set I am using currently.
    Just curious if the scores of your games are still seeming to be realistic. Because as the season approaches, I try to play a Nebraska season, and an Ohio State concurrent with the actual season in real life. I am finishing a Tennessee season with a different set of sliders, but have found the game-play, at least after tweaking it in the last four games, to be more realistic.
    I’m just looking for realistic settings that give me a chance to win when I run a good game plan, and penalize me when I do stupid things, You know, real football.
  24. PAgamer07
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    PAgamer07 We're the ship without a storm

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    Ours are finalized in The Redshirts and are playing very, very well. Take a look.

    Heisman/Heisman. Speed=Normal, Threshold=25

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  25. fantasyboi
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    fantasyboi If Tebow isn't Jesus, I'm the Pope

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    ok so i think i am finally going to go the custom slider route, but how do sliders effect performance/attributes? is it the lower the slider amount the more true the attributes are?

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