IBO, I don't know if you heard or not, but apparently the CPU sets it's coverage gameplan to aggressive on AA and Heisman. Something you may want to take into consideration
Ok back with stats from the newest version I've been testing. Completely changed things up so be sure to check out Version 2.0 in a few minutes to see the updates. (note I was using CPU QBA at 5, I'm going to try it again, but I'm putting it at 10 on the 2.0. I think 10 is going to be best for CPU) 8 minutes felt right in the first half, but I also had a huge lead and wasn't putting up an attack or rushing plays, so yards could've been higher on 8 minutes in a closer game, I'll see later. Ark St - 31 FIU - 7 Arkansas State / FIU First Downs - 13 / 13 Total Offense - 332 / 276 Rushes/Yards/TD - 35/104/1 (had to earn them) - 13/39/0 (still don't know how I feel about CPU rush attack, will look at this) Comp/Att/TD - 12/16/2 (Idk how I feel about 12/16) - 21/37/1 (had CPU Acc on 5, I think 10 is where it needs to be) Pass Yards - 228 - 237 TOP - 19:11 / 12:49 Going to update to 2.0 right now
IMO slow just makes it easier - what's harder to hit, a fast ball or someone tossing you an underhand pitch? Slow means more real time in the pocket so that average players become Mannings. slow means more time for me to read the defense when I'm running the ball. Boo for slow.
I do agree with you here from what I've seen, ill probably bump back up to normal speed. It did seem alot easier tackling vs normal speed
I am not really a fan of these. I have been running Illinois with a spread option playbook and have yet to have under 300 yards rushing against the CPU. I really don't think it has much to do with your sliders as much as it has to do with the game needing some tweaks right now. Also the 8 minute quarters felt like an eternity to me. With the no clock run off unless you're playing on conservative tempo the games last forever.
Tr Hmm idk what to tell you with the run game, not much more improvement I can do except turn down user RBA or turn up CPU tackle
My only comment on 8 minute quarters is that the number of plays is accurate. With 7 minutes you are off 10-15 plays per side. And if it concerns you, you can turn on conservative game plan for tempo.
Version 2.3 Test, just got my ass handed to me, as I should against Arkansas. I have made changes to where I felt may have needed work, plus a bunch of changes from 2.1-2.2 that I never posted.
Score at the half was 14-21 Arkansas' lead. So definitely just like a college game, where the weaker team can compete for one half of ball, then just get dominated in the second half
Just played my first game with these sliders and my first impression is that they are too easy, but in all fairness this was just one game and WVA is a slightly worse team than VT. I did enjoy the fact that the CPU QB finished the game with a 45% completion rating and it wasn't due to throwing the ball away or an insane amount of INTs, there were actually dropped balls by receivers as well as over and under throws by the QB. On my side of the ball my QBs were still very accurate my starter went 9/11 and my backup was 2/4, on this I did like that most of my completions were shorter throws and check downs my longest was 42yds with my TE but he averaged 12.3 YAC. The CPU only had 5 rushing yards mainly because their HB only ran the ball 7 times for 30yds and the QB showed -25yds. I ran the ball a lot more than I passed and my stats per player were pretty average 77yds on 15 carries and 71yds on 12 carries were the stats from my 1 and 2 backs my starting QB had 43yds on 6 carries and backup had 23yds on 4 carries. My next game is going to be against on of the top 10 teams to do further testing. I used the settings from the first page, I plan on bumping up the CPU QB Accuracy to 10 and bumping the USER Accuracy back down to 5 for my next game. Virginia Tech Hokies 41 @ West Virginia Mountaineers 3 Team Stats ComparisonTotal Offense 431 119Rushing Yards 216 5Passing Yards 215 114First Downs 16 9Punt Return Yards 49 19Kick Return Yards 38 128Total Yards 518 266Turnovers 0 23rd Down Converstion 3-8 (37%) 2-11 (18%)4th Down Conversion 0-0 1-2 (50%)2-Point Conversion 0 0Red Zone Touchdowns/Field Goals 6-3-2 (83%) 1-0-1 (100%)Penalties 3 2Posession Time 20:09 7:51
Started a game against Bama but the game froze in the 3rd qtr. This time around was a complete 180 I found myself down 17-3 with Bama threatening to make it 24-3 yardage wise we were fairly equal passing but they were tearing me up on the ground and their defensive front wasn't giving up very many rushing yards. So now two games in I can safely say that I'm gonna stick with your sliders IBO because one game you can feel unstoppable but take that same mentality into the next and you find out real quick how wrong you were.
Using these in my KSU dynasty. I like that the computer actually scores on you with these. I just beat UMASS 56-28 but that's a realistic score. Last year I could regularly hold teams to 15-30 rushing yards per game. It's nice to have to worry about the big play this year. This game is so much fun. I realized why I played RTG over dynasty and it's because the mechanics/gameplay just didn't feel right to me. This year all I want to play is dynasty because offense is actually fun to play with the new gameplay. I can actually run the option from the pistol/shotgun the way K-State actually does! Awesome stuff. Great sliders! The UMASS QB still only had 3 incomplete passes with 1 INT but looking back, he was doing a lot of dink and dunk short passes. The few times he went downfield was realistic.
Getting fantastic results with this in my offliner with my roomate @IBleedOrange24 ! Thanks for giving us a great set to use man- it has been a ton of fun. We are 2-5 with Vandy (considering the schedule, very accurate). One loss was a sim loss to UAB which I now wish we would have played, but what can you do. Read option is hard as hell to stop- but maybe thats because it is Vandy against South Carolina/Missouri
The thing I'm liking the most about this slider set is that the penalties seem more realistic I've seen every type of call made except for an OPI or a DPI.
Well currently I'm working on an OD set, these play different online. Also I may be working on an AA set, alot of people are saying that AA could be the better way to go if you can make it tough enough
Great job with the sliders. Using these sliders as a base for my online dynasty. Tweaking it of course as the season goes.
I am sure most of you have seen this, but over at Operation Sports they are trying to make sliders that remove the DB glitch by putting offense on Varsity, and then adjusting the sliders severely to compensate for the lowered level. On Heisman and AA the DB glitch is a glaring problem, and placing it on Varsity with very low Human run sliders has shown promise. Try this out and see what you think: Offensive Skill: Varsity Defensive Skill: Heisman 8 mins, Normal* *(normal prevents RB "Stuck in mud" syndrome on toss plays and option) OS Sliders - Varsity/Heisman V 5.0 95 Thresh 8 mins HUM CPU QBA 0 5 PBL 15 15 WRC 0 35 RBA 20 40 RBL 10 10 PCV 35 15 INT 40 40 RDEF 50 35 TACK 50 75
And the link to the thread: http://www.operationsports.com/foru...14-os-community-playmakers-split-sliders.html
Are you guys still using these in your off-line dynasties? It's been tough finding the right balance between competitive and too easy. I switched away from these and came back to see how things were going with these sliders. To the guy above who mentioned how many yards he was getting running the spread option with Illinois, I believe it. The read option has been made relatively easy. If a team runs out of the I, or a power type running game, it seems a bit difficult on the set I am using currently. Just curious if the scores of your games are still seeming to be realistic. Because as the season approaches, I try to play a Nebraska season, and an Ohio State concurrent with the actual season in real life. I am finishing a Tennessee season with a different set of sliders, but have found the game-play, at least after tweaking it in the last four games, to be more realistic. I’m just looking for realistic settings that give me a chance to win when I run a good game plan, and penalize me when I do stupid things, You know, real football.
Ours are finalized in The Redshirts and are playing very, very well. Take a look. Heisman/Heisman. Speed=Normal, Threshold=25 Your browser does not support iframes!
ok so i think i am finally going to go the custom slider route, but how do sliders effect performance/attributes? is it the lower the slider amount the more true the attributes are?