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League Description and Rules

Discussion in 'Thread Archive' started by MurkYa21, Nov 13, 2009.

  1. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    League Description and Rules

    Part I: League Discription and Information

    TF: TBD Murk's

    Dynasty Description

    READ: Important info expected from users in THIS dynasty
    • You are expected to be ACTIVE in the forums, that is what sets TF apart from other dynasties!
    • Cheese will NOT be tolerated in any shape or form. DO NOT DO IT!
    • There will be "recruiting limits" that you will need to understand and abide by, this is likely something new to you so feel free to ask questions.
    • Like posted above, you are expected to keep some sort of BLOG or TEAM SUMMARY (some go more in depth than others).
    • There will be no SUPER SIMMING of your game allowed during gameplay.
    • We will advance on a 72 hour cycle, or as soon as possible.

    Name Team
    MurkYa21 Florida State
    Papa Perry NC State
    Jman Oklahoma
    Dakota7 Nebraska
    Shmeezil Colorado
    hornfaninbama UNC
    Huronia8 Oklahoma State
    Wader49 Texas A&M
    Wellar21 Missouri

    Waiting List

    Sliders & Settings
    Column 1 Column 2
    Difficulty: AA
    Quarters: 7 mins

    Offense Human CPU[/U][/B]
    QB Accuracy 35 40
    Pass Block 55 45
    WR Catching 40 35
    RB Ability 40 55
    Run Blocking 45 50
    Defense Human CPU[/U][/B]
    Pass Coverage 40 55
    Pass Rush 45 40
    Interceptions 30 40
    Rush Defense 45 55
    Tackling 45 50
    Special Teams Human CPU[/U][/B]
    FG Power 35 35
    FG Accuracy 40 40
    P Power 45 65
    P Accuracy 35 35
    Kickoff Power 50 50
  2. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    Part 2: In Game Rules

    TF: TBD Murk's

    We are trying to simulate the game of football as closely as possible. With that being said, we have put the rules in place to prevent future problems from coming up. If ever there is a need to discuss a rule, or something along those lines, don't hesitate to bring it to my attention.

    Pre Game Adjustments: Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts at some point during the week. You are allowed to make a depth move during the game if:
    A) A player is struggling
    B) If you are trying to prevent an injury
    C) The game is a blowout

    1. When calling an audible, you must allow the defense to adjust and be set for at least one second before snapping the ball.
    2. Players are prohibited from audibling into formations that give them advantages. For example, coming out in a 4 WR set and audibling into a 2 TE set.

    Sportsmanship: Please do not taunt or act like an idiot in a user vs user game. In general, just respect each other. If there is some kind of inside joke that someone pulls at the end of the game, out of friendship, than that is acceptable.

    Scoring Cap: 60 points. I do not want to see excessive running up of the score. It can screw up the statistics and looks bad. Needless to say, if your opponent scores big, you can always score bigger.

    4th Down: Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:
    A) Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B) If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C) If you are the losing team in the 4th quarter, you can go for it whenever you like.

    Motioning: Motioning by backs and receivers is allowed. If the defense audibles before your motion is complete you must wait for the defense to get reset before snapping the ball, when possible.

    QB Sneak: banned.

    Hurry Up/No Huddle: Can be used any time in the 2nd half when you are trailing considerably (14+) or when it's late in game (at least the 4th QTR) when you are trailing (1+) or need to score to break a tie. It is never allowed after an incompletion.

    Play Clock/Chew Clock: Killing clock is allowed. The main reasons for killing clock should be:
    1. To have the last possession of the 1st half or 2nd half. You may use the chew clock feature once the game clock reaches 4 minutes.
    2. To close out a quarter. You may use the chew clock feature once the game clock reaches 1 minute for the quarter.
    3) If you have a large lead and it's in latter half of the 4th quarter. Run the ball. Stay in bounds.

    Play Calling, Mixing It Up: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.

    Play Action: It is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    Unrealistic QB Scrambling: Nothing is worse than someone who uses their scrambling quarterback to exploit the game.
    1. There will be no sprinting straight back, stopping, then finding a target. You must sit in the pocket if that is how that play is designed to be. If they are bringing so much pressure that you feel you have to run, I bet someone is open.
    2. No sprinting out immediately after the snap, or when there is no pressure. If you do this, you must run the ball. It will not be tolerated if you are doing this in an effort to find a flaw in the AI.
    3. No calling a pass play and using it as a designed QB run. For instance, on 3rd and 1, do not call a pass play and try to run straight through the LOS to pick up the first.
    4. If a play breaks down, and the pocket collapses then you are free to try and make things happen with your feet by escaping the pressure.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    Moving Players Pre Snap: The TF rule is to only move the player you will be using pre snap, but I am allowing us to move two. Why? because sometimes you would like to move a guy or two to disquise your defense in ways simple shifts can't, or maybe to move a guy to cover a specific part of the field or a particular player. Do not use this priveledge to exploit the game in anyway; I don't think we will have any problems.

    Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited. This also falls under the rules for mixing up playcalling.

    Dropping Everyone Into Coverage: I do not want to see this tactic overused, if used at all. It is pretty cheesy in my opinion, and I'm willing to bet 99% of the TF population would agree.

    Unrealistic Defensive Tactics: Anything along the lines of using Quarters as your primary defense, or trying to stop the run with Nickel and Dime is NOT allowed.

    1-5-5 Defense: banned.

    Run/Pass Commit: banned.

    Aggressive Game Plan: These are to be using situationally. It is really annoying to see someone continously go after the strip even though they have received four facemask penalties.

    Special Teams
    Fake Punts: Must follow same rules as going for it on 4th down.

    Fake Field Goals: May be used at any point in the game. This should be used as a trick play, not a cheap way to go for two or score a TD. If there is a situation where you think your opponent is going to sell out on the kick and this may work go for it. Don't use this to pick up a first down, if you are that close to the first down bring your offense on the field. I think you all know how this should be used, use it like they do in real life. If there are issues we will ban it. NEVER ALLOWED ON A PAT, if you are going to go for two...go for two!

    Kickoff Pursuit: Run down the field, colide with the blocker, get off the block, make the play. Do not run circles around blockers or run out of the field of play and then come back into play to make a tackle.

    Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    Squib or Short Kicks: These are allowed, but please do not use this style for every single kick off.
  3. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    Part 3: Additional Rules

    TF: TBD Murk's

    Players Leaving and Transfers - Off Season
    Players Leaving: If you have a player transfer or go pro - you add on to the number of 1-3, 4, or 5 stars you are allowed for THAT off season. Obviously, if you persuade a player to stay you don't get an extra scholly. All Players Leaving must be posted in the off season thread. If the player is 79 or below = 1-3 star, 89-80 = 4 star, and 99-90 = 5 star.

    Receiving Transfers: If you have someone who transfers to your school - it will count against your number of scholarships allowed the following season (assuming you accept the transfer). It will count against your number of 5 stars if the are 90+ overall, your 4 stars if they are 80+ overall, and your 1-3 stars if the are 79- overall.

    We recognize that players have a significant recruiting advantage over the CPU, and we have established a few rules in an attempt to preserve some kind of balance.

    Offering more scholarships/signing more than that number is penalized by a loss of ten hours of recruiting time per player over. Penalty is enforced from the first week until the time expires. Player may not spread out their penalty hours.

    1. Players must limit each year's class based off the following formula:

    A = number of seniors on your team that will graduate (If you happen to redshirt a Senior)
    B = One additional scholarship to provide a cushion.
    C = 70 - current amount of players currently on roster

    A + B + C = total number of available scholarships.

    Note: Committed players count against your scholarship limit.

    2. Players can take a number of :5star: recruits equal to the prestige of their program. So, Texas is a 6 star program, they get to offer schollys to 6 :5stars: each year (number will vary as prestige increases or decreases).

    3. Players can take a number of :4stars: equal to half the amount of Seniors graduating. Example, 22 Seniors graduating, I would get to sign 11 :4stars:.

    4. Each player's potential recruiting class is based on their performance the previous year. In order to recruit additional five-star players, a team must meet the criteria listed below. If none of the conditions are met must still act according to rules 1, 2, & 3 when they recruit.

    • Win the BCS National Championship = recruit an two additional 5 star players
    • Win a Conference Championship = recruit an additional 5 star player
    • Win 10 games = recruit an additional 5 star player

    5. As well as gaining potential recruits, you may lose them with sub par performances or breaking rules.

    • Miss a User vs User game = lose an additional 5 star player
    • Rule Violation = lose an additional 5 star player
    • End season with a losing record = lose an additional 5 star player

    Position Changes - Off Season
    All position changes must be posted during the off season, and following the guidelines below. D line, O line, LBs, DBs are all interchangeable, and don't necessarily need to be posted.

    Pos Notes
    QB: No Restrictions
    RB: No Restrictions
    FB: Restricted
    Weight restriction > 220 lbs
    Speed restriction < 88
    WR: No restrictions
    TE: Restricted
    Height restriction > 6'2''
    Weight restriction > 220 lbs
    Speed restriction < 87
    OL: No restrictions
    DT: Restricted
    Weight restriction > 245 lbs
    DE: Restricted
    Height restriction > 6'2''
    Weight restriction > 215 lbs
    Speed Restriction < 84
    OLB: Restricted
    Weight restriction > 200 lbs
    Speed Restriction < 86
    MLB: Restricted
    Weight restriction > 205 lbs
    Speed restriction < 86
    DB: No restrictions
    RET: No Restrictions

    Cuts - Off Season
    In the off season, the lowest you can cut down to is 69 AND you can additionally cut any player that is below 60 overall. All cuts must be posted in the off season thread along with ratings, position, etc.

    - Users must play a minimum of 4 user vs user games.
    - Users can request two additional changes to their schedule, whether it be a ranked team or rival.
    - Users may agree to contracts with other users for out of conference games.
  4. dakota7

    dakota7 Former Blue Chip Recruit

    Sep 23, 2009
    signed and agreed
  5. Papa Perry

    Papa Perry Leeroy Jenkins!!!

    Jul 1, 2009
    Featured Threads:
    signed and agree
  6. SPatin

    SPatin Walk On

    Nov 11, 2009
    signed and agreed.
  7. Jman

    Jman It's a Flying Circus!

    Jun 28, 2009
    Oh, I suppose.

  8. wader49

    wader49 Walk On

    Nov 13, 2009
    signed and agreed
  9. hornfaninbama

    hornfaninbama GT: BulgyTexas

    Oct 21, 2009
    I'll put my Herbie Hancock on this.
  10. Shmeezil

    Shmeezil Walk On

    Nov 12, 2009
    Yep, I agree.

    Just to be clear, did we decide to go with this for year 1?:
    3 5* recruits for a 6 star program
    2 5* recruits for a 5 star program
    1 5* recruit for a 4 star program
  11. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    yes, I will add that in there, and bring it to everyone's attention before we start.

    I will also post everyone's numbers so there is no confusion.
  12. Dru50

    Dru50 Still Chicago's #1 son

    Sep 13, 2009
    Signed and agreed.
  13. Dru50

    Dru50 Still Chicago's #1 son

    Sep 13, 2009
    Murk, regarding players leaving, one of the other TF dynasties I'm in (Coast 2 Coast) has rules regarding not being able to keep players if they have a high enough rating and/or have won a major award. Not sure anyone else's thoughts on this but I've found it to be a good rule to help balancing things out, plus it makes you play a bit more balanced because if you run up stats with one player and he wins the Heisman or the Doak Walker (and is a great player) you likely are losing him, which is realistic.

    Just thought I'd bring it up.
  14. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    I'm not going to police that. I've found that there is a good enough chance that you may NOT be able to persuade a player to come back that there doesn't need to be a rule. If someone is running up their stats they will be punished. I don't want to see TD passes being thrown to their #1 receiver late in the 4th quarter when they are up by 40.
  15. KennyLSU

    KennyLSU Guest

    Signed and agreed.
  16. jmillhimes

    jmillhimes Walk On

    May 18, 2009
    Signed and agree
  17. Huronia8

    Huronia8 Walk On

    Nov 9, 2009
    signed and agreed
  18. danielm025

    danielm025 "Wreck 'em Tech!"

    Sep 19, 2009
    Signed and agreed
  19. Highyella

    Highyella Walk On

    Jun 30, 2009
    Hey i was wondering if there was an opening in this dynasty and if not can i get on the waiting list.
  20. MurkYa21

    MurkYa21 Walk On

    Apr 19, 2009
    It is full, I'm sorry.

    I don't really do waiting lists. If a spot opens, I will message a number of people and give it to the best person.
  21. Brogan

    Brogan Guest

    Could you add me to the waiting list please
  22. Wellar21

    Wellar21 Walk On

    Dec 9, 2009
    signed and agreed
  23. SPatin

    SPatin Walk On

    Nov 11, 2009
    Shouldn't we allow "faster" LBs? FBs and TEs are allowed to be faster than 86, and in real college football LBs tend to be the faster of these athletes. I think LBs need to be allowed at least to be 88 (same as FBs). Just my opinion on this. What's everyone else think?
  24. Dru50

    Dru50 Still Chicago's #1 son

    Sep 13, 2009
    I don't think it's that fast LB's are not allowed, the speed restriction is there to prevent people from moving 92 speed safetys to LB all willy-nilly.
  25. SPatin

    SPatin Walk On

    Nov 11, 2009
    I understand that... That's why I just said 88, so they're at least equally fast. Because to be honest, if I have an 88 speed CB, he's probably going to get cut. But if an 88 speed FB is allowed, I think a LB should be able to be 88 too, but NO higher. And with the weight restriction, you help to limit the moving of DBs to LB.

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