The League of ChampionsGeneral Rule Expansions from TF Rules O.4 - Playclock Rule: We're all here to play football. Keep in mind we play 8 minute quarters in The LOC; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 4 minutes remaining in the 4th quarter. Or if your trying to prevent another possession within the last two minutes of the 1st half. O.4.1 - Chew the Clock: The Chew the Clock feature should only be utilized when you are otherwise allowed to run the playclock down or when losing opponent has turned it on for show of mercy. WG.3 - Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor. If you are playing the cpu you must explain each restart with the score and time remaining at the time the game "was over". If possible notify another member so they can witness. WG.4 - The LOC will run on a 48-72 hr advance schedule(48 when mostly cpu and 72 with 3+ user games). Typically an additional soft advance will be put in place 24 hours after the last User v User game has been completed (only if the 24 hours doesn't extend beyond the original 72 hour deadline). Exceptions for deadline extensions can be made for User v User games or for extenuating circumstances. In either case, it should be brought to the commish's attention as soon as possible. Missing games will be necessary at times. We simply asks that you make every effort to schedule and play your own games, but when that's not possible, we request the following:-- Notify your opponent via email or message board as early in the week as possible. -- Notify the commish that your opponent will need to play the CPU or that your CPU game will need to be simmed. * Failure to follow these guidelines will result in a sim loss to your team. WG.7 - Supersimming: You are expected to play your own games. Supersimming the last 3-4 minutes of a game that is decided is occasionally exceptable for extenuating circumstances. The commish should be notified immediately if this is the case. How much you simmed, the score before the sim, the final score and the reason for simming is all required information. If the results seem suspect, expect to have the game tossed and the game simmed from the start. Position Changes *** Not that position changes only apply to recruits being switched to position different from their natural positions. Players recruited as ATHs can be 10 lbs and 2 speed points away from the restrictions and still qualify. A petition can be made for an exception to an ATH who may be close to the restrictions and is not capable of playing other positions well. A post should be made in the forum explaining the situation with full attributes of the ATH and OVR ratings at different positions. QB:No RestrictionsRB:No RestrictionsFB:Restricted -Weight restriction > 230 lbs -Speed restriction < 84 -Height restriction < 6'2''WR:No restrictionsTE:Restricted-Height restriction > 6'2'' -Weight restriction > 225lbs -Speed restriction < 86 OL:No restrictions DT:Restricted -Weight restriction > 265 lbs DE: Restricted - Height restriction > 6'2'' - Weight restriction > 240 lbs - Speed Restriction < 83 OLB: Restricted - Weight restriction > 215 lbs - Speed Restriction < 85 MLB: Restricted - Weight restriction > 225 lbs - Speed restriction < 85 DB: No restrictions RET: No Restrictions If you have a question about a "ATH" who may be undersized for a certain position, but looks to fit only one spot let me know and i'll give you a thumbs up or down so you don't waste your time..I know they like making FB Ath around 200 LBs.. Players leavingA player will not be allowed to attempt to sway a player from the pro draft if he: is > 95 OVR is a JR that has won the Heisman is a JR and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR Kickers and punters can be swayed from pro draft regardless of OVR and class. Scholarships The amount of scholarships that can be offered at any given time will be dictated by the following formula: A = Number of seniors on your team that will graduate B = Two additional scholarship(s) to provide a cushion. C = 70 - current amount of players currently on roster A + B + C = total number of available scholarships. Note: Committed players count against your scholarship limit.