League Rule Book

Discussion in 'Thread Archive' started by RynoAid, Oct 8, 2009.

  1. RynoAid

    RynoAid ..

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    League Rule Book

    1 - Communication
    To schedule your games, post your availability in the scheduling forum within 48 hours after the advance. Specifically mention your time zone and the times you are free to play. After communication with your opponent, set specific times to meet online and play.

    Outside of the forums, use AIM to communicate. Everyone must have AIM and their info posted and USE AIM to be part of the OMFL. I will also have a league chat room posted up.

    Scheduling games only by our messaging program is strongly discouraged. The forums is where a commish will check to see if a game is scheduled, and possibly look to see what the reason was for the game not getting played. By not using the forum, coaches run the risk of getting a simmed loss when possibly you scheduled a game with an opponent on Yahoo and he didn't show up. As stated, this will be strictly adhered to and there will be no excuses for not following the scheduling rule.

    You have 3 Days AFTER advance to post a thread or a reply to a thread or you will be simmed. After more than 2 of these that are unexcused we will release you from your team.

    2 - Respect
    Above all things, we are to be respectful to one another and act like adults. But understanding that we are human.......and not all of us are going to "get along," we still are expected to be respectful. Rivalries make football fun, and most coaches are parts of other leagues, and guys will bring their issues into our league. We are fine with that, but people having "internet courage" and calling guys out for whatever reason will not have a place in OMFL. Use our messaging program for private issues between coaches, and if gameplay issues exist, take it up with a commish. Don't flame in the forums when it is not necessary. Use that energy and put into your game, you may find the game much more enjoyable than most.

    ADDITION: You are not allowed to 'cuss' anyone via private message, psn, or icq, aol, or any other messaging program. cussing is grounds for immediate removal. If someone cusses you then you must save that message as proof.

    3 - Running Up The Score
    Those in the OMFL will not tolerate guys that enjoy running huge scores up on guys. We will not discourage guys who are up and have made a big fumble return or interception from not taking it to the house. But if you are up big late in a game and the game is decided, please consider using backups and get them some playing time. Also, there is nothing stopping you from running out of bounds after an int or fumble to keep from adding insult to injury.

    Remember, it may be you on the other end some time. Madden has a way of turning the tables and you have no control over it.

    4 - Rules Violation
    What to Do In Case Of a Rules Violation

    It is YOUR RESPONSIBILITY to report a rule violation WHEN it happens. Reporting a violation after the game will not help your case. Games will not be replayed because of an unreported violation. When you see a rule violation, you must PAUSE the game and inform your opponent that you think they have violated a rule (no matter how serious). Both parties consult the rules and correct the infraction in a sportsmanlike manner.
    PLEASE notify the president of any rule violation, even if you think it's not a big deal.

    Our rules are simple, cheese free, SIM Style; so it shouldn't be hard to remember them.

    5 - Open Teams
    We will post a thread for 24 hours with an open team for players to swap to. All interested parties will then post in that thread and the Rules Comity will decide the winner. All owners are allowed 3 team trades or swaps before we lock you into a team. If no one post then the team is handed to a newbie on the waiting list.

    6 - 53 Player Minimum
    It is the responsibility for the coaches in the league to manage and maintain your 53 man roster. This is to force teams to keep depth on their team and not spend the salary cap on the madden minimum of 45 players.

    If an owner fails to meet the minimum, the commishes will sign players for you and you may not like the result. Especially if cuts are involved to free cap space to make the signings. Rule of thumb, keep track of your rosters to avoid unnecessary problems.

    7 - Trades
    Trades are a big part in any good league. Freedom to make decisions about who to trade and what value challenges coaches in different ways. We don't want to stand in the middle of making deals for your squad, but we also have to watch and defend those who may not fully understand what value to get for that pick or player.

    So all trades made will be approved as long as both parties post the trade and accept it on the forums. All trades will be reviewed.

    If a trade is suspect, both parties will be informed directly and a vote will be made in our board room office forum by our rules committee.

    If a trade is rejected, both parties will be notified and explained why the trade is unacceptable.

    If changes are made, then the trade can go through. This way, there isn't one man responsible to oversee trades and three voices are always better than one.

    You may only trade draft picks during the offseason, before the draft.

    7B - Trade Limits

    Each team in the OMFL will be held to 4 trades per season and will be allowed up to 4 players per trade. This will reset every offseason and count for the following season.

    Every team added beyond the first two adds a trade to the trade maximum.

    Example: If a three team trade takes place, each team in the trade is counted as having made 2 trades for the 4 trade maximum. If a 4 team trade takes place, each team gets 3 trades put against their 4 maximum.

    8 - Position Changes
    You may only do position changes DURING the OFFSEASON. Here are the guidelines for valid position changes:

    QB (no subs - only qb's can play qb)
    HB (can sub to 3rd/4th/5th WR, but no WR's can play HB)
    FB (can play FB, HB, or TE)
    TE (can play any WR position, and a WR with 85 sp or lower can be a TE)
    WR (Can play TE if sp is lower than 85 and a HB or TE can play WR)
    All Oline Positions can be swapped and can play TE in depth chart.

    Defense
    D-line (can play any D-line position, DE's can be changed to OLB ONLY)
    LB's (can play any LB position, OLB can be DE's ONLY)
    SS,FS & CB (All are interchangebale.)

    KR/PR (Any player eligible)

    We are not discouraging package changes in the game, THAT IS ALLOWED.

    This is a coaches tool to use and do not find issues with them when calling packages during the game.

    Do not make moves with personnel before the game starts that puts a player in a position that is banned.

    So to clarify, you may package sub in game, but you may not sub in game or in depth a player who can not play that position.

    If your players are tired and the game auto-subs someone in then that is fine also.

    This also means if your player needs to play another position that is ALLOWED he may do so and swap back and forth, but you can only permanently swap them in the offseason.

    9 - Salary Cap
    OMFL Salary cap will be 335 and points wil be as follows:

    95+ OVR= 15 points
    90-94 OVR= 10 points
    84-89 OVR= 8 points
    78-83 OVR= 7 points
    70-77 OVR=6 points
    59-69 OVR= 4 points
    45-58 OVR= 2 points
    1-44 OVR= 1 points

    Each year the new cap will be figured after progression. It is your job to keep an eye on your own cap and to post changes in your team management thread.

    9B - Cap Hit
    OMFL will hold you to a cap hit in one of the following ways:

    1 - When a player is signed and is released that year, that team takes a cap hit of what was paid for him (winning bid/cap figure) minus his overall rating figure. (Ex. Player X is worth 5 points, 10 points was his winning bid, if released that year the team will pay a cap hit of 5 points. If Player X is worth 5 points, 5 points was the winning bid, if released that year the team will pay NO cap hit)

    2- If a free agent that was signed by a team is traded to another team, then it is treated as if released. The team who is trading said player will take a cap hit while the team receiving said player will carry the players overall rating.

    3 - Players signed as free agents maybe released during the offseason for no cap hit before free agency is opened up. After free agency is opened up all players cut are treated as if cut during a year.

    10 - Free Agents
    To sign a Free Agent you go to the Waiver Wire Forum and post a thread this way:

    Thread Title:
    Free Agent's Name - Position


    On the thread, people post their bid. A bid is simply how many points you want to wager on that certain player. See the Salary Cap for Minimum Bids per overall. No nonsense posts, just numbers.

    All posted bids are final and can not be edited or deleted. There is no pulling out of a bid, and you MUST sign the player.

    24 hours after the final bid is posted the winning team is announced, the team may sign that player, and the thread is closed. You can post Free Agents as soon as the league starts play.

    Once a free agent is bid on and won, and that winning bid has been approved by a board member, the owner who wins the free agent has 48 hours from board member approval to sign the player.

    Failure to do so in that time allotted will result in the forfeiture of that player's rights. The player will then be put back up on the free agent market, where all teams may then bid for that player's services again, including the team who forfeited their rights the first time.

    If a player is bid upon and won above what their rating calls for - then that team MUST sign that player. If time alloted ends and the player is not signed, the the commish will make necessary movements to sign that player (you will NOT like them).

    If the player is bid upon, won, and not wanted, then the team must release said player (and can be immediately) and the signing team takes a cap hit.

    11 - Injured Reserve
    A team can place three (3) players per year on injured reserve. These players must have a season ending injury/career ending injury ONLY. The injured reserve works in the following way:

    1. The owner must report in the team front office thread that he is placing the player on injured reserve.

    2. The owner must ACTIVELY either sign a free agent or trade for the position of the player being put on IR. Example: If HB Stephen Jackson is on IR, the owner must trade for/sign a HB.

    3. The owner, after getting steps 1 and 2, can then CUT the player going on IR. This player, however, REMAINS on his cap figures, but NOT his roster numbers.

    4. Before every game, the team must list their players on IR in the front office thread AND game scheduling thread to let their opponent know who is on IR.

    5. ANY transactions must include how many, and who, is on IR right under cap and roster information. Failure to comply with rules 4 and 5 will result in forfeiture of the protection of the player from other teams via free agency (see below)

    At the end of the season, if all rules are followed, the owner may then resign the player on IR back to their squad WITHOUT a bid war ensuing.

    The owner is responsible for keeping up with the player(s) on IR. Not the cap book guy (me). And owners DO still have to pay the cap space for the IR player. There is no exemption for paying the cost of the player while on IR. So if a player is above/at the cap, then they cannot use IR. IR is ONLY for people under the cap or that can get under the cap.

    12 - Playclock
    Offensively, it is a team's prerogative to run the play clock down in the 2nd quarter 4th quarter if they are up once inside of three minutes. Once inside of three minutes the team can run the clock all the way down to zero before snapping.

    This is not real life where we have 15 min quarters, so get your play called and lets play ball. If you are winning in the last 3 mins of a game, then run it down if you want. Other than that pick a play and play ball. Now, as it happens, sometimes you cant decide on a play to run. Having the playclock run down from time to time will happen, but just don't do it all game long. (shouldn't be a issue with 99% of the ppl who play)

    13 - Pausing
    Madden allows a limited number of pauses during the game, so please keep that in mind. If it is ever necessary to pause the gamefor something other than a substitution, please provide a quick explanation to your opponent if your are not using a head set at that time. Pausing the game to show poor sportsmanship will not be tolerated.

    14 - Disconnections
    If the same person disconnects twice, the other person should continue versus the the CPU. If a Disconnect happens in the 2nd half then the person who was up can decide between a restart or have his oppenent set to CPU. If the winning team is the reason for the disconnect then it should ALWAYS be a restarted or if a disconnect happens in the first half of a game the game should be restarted. If neither person has the time on that day to play another game the game should be rescheduled if possible and if not there will be a straight sim.

    15 - Play Calling
    The league prides itself on having owners that are great at mixing up the play calling. Not every pass should be a play action pass, or a counter play from the same formation. Any good play caller knows how to set up a counter, and knows when and where to use it.

    Whether on offense or defense, it is expected that every owner mix up the play calling and not to use the same plays repeatedly. Understanding that a certain type of play may be killing an opponent, for example the off tackle play to the right, there are different formations and different plays that will get you an off tackle play to that side of the field. Guys that call playaction two out of every three passes, or run counters two out of three running plays will not see action in this league very long.

    Keep it fun, Keep it mixed up!

    Simple thing to remember - never do ANYTHING 3 and 4 times in a row or 4 and 5 times a drive. Mix it up. Try different formations and different plays. 3 and 4 counters, 3 and 4 playactions, 3 and 4 wildcats in a row or in a drive is unacceptable. If its working keep pounding it, just not back to back and not the only thing you do. MIX IT UP!

    Be VERY CAREFUL of how much you use the 'show blitz' function. Every play or every other play is NOT mixing it up. Using this function constantly or in every certain situation (4th & 1, goalline) is NOT SIM. If you like running a 1 safety defense, then play the 4/6, other than that stop using 'show blitz' all the time.

    16 - Fakes & Onsides
    Any fake punt or field goal must follow the same rule used when going for it on 4th down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt of FG. Faking a FG or punt is part of the game and provides "the element of surprise" but please be realistic. These are utilized in Madden but on a limited basis, so please keep that in mind.

    Onside kicks are permitted at any time by the losing team in the 4th quarter only.

    17 - 4th Down
    A) If you are past your own 40 yard line but not yet to your opponent's 40 yard line, you can go for it on 4th down if the yardage is 3 yards or less ONLY.
    B) If on your opponent's 40 yard line or closer, the yardage must be 1 yard or less to go for it on 4th down.
    C) If you are behind by two touchdowns or more in the first half, you can go for it whenever you like.
    D) If you are losing in the second half you can go for it whenever you like.

    18 - No Huddle
    You can run the no huddle in the last 2 minutes of the 1st half and if you are down by 2 TDs in the 2nd half. Any team losing in the 4th quarter is permitted to no huddle as often as they like. When using the no huddle offense, please allow your opponent to set their defense before snapping the ball. Purposely trying to cause offsides penalties is obviously prohibited.

    19 - Blitzing
    While blitzing is certainly a part of the game, please be realistic when doing so. Any attempt to confuse the AI when blitzing is prohibited (spreading your Dline then shifting LBs to create AI holes). This also falls under the rules for mixing up play calling.

    20 - QB Scrambling
    Unrealistic QB Scrambling/Sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight back wards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    You must throw the ball BEFORE you get to the numbers (if running or scrambling). Once you are past the numbers, you must run or throw it away. Be realistic with it guys.

    21 - Player Presnap Movement (manual and otherwise)
    On defense, shifting linebackers and the defensive line is permitted. You can manually move 2 players, you must control one of those players, if you move a lb, they can not be moved up to the line in between a gap. If they are lined up in a gap they must be off the line of scrimmage. If they move a safety or cb they must keep them out of the lb box. Constantly spreading or pinching your DL or LBs falls under the rules for mixing up your play calling. YOU MAY NOT MANUALLY MOVE YOUR D-LINEMEN ANY WHERE. Only shifting them is allowed. You may move two players on defense around as long as it stays in the perimeters, but you must control one of those players until the ball is snapped, just to clarify.

    On special teams (offense or defense) you may NOT move ANY player PRESNAP. NO PLAYER - NO TIME - NO WHERE

    On offense - your pre-snap movement should be kept to a minimum. no pre-snap movement on every play. if you send a player in motion that player MUST be complete (player fully stopped) before the ball can be snapped. This does NOT include the automatic movement of some plays.

    Rules continues on next post
     
  2. natedawg212000

    natedawg212000 New Orleans Saints

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    22 - Defensive Formations
    Formations
    The OMFL only allows you to use a base defense of 4-3 or 3-4. We do not allow 3-2-5 or any 3-3-5 hybrids as your main formation selection. You can utilize the restricted formations in a realistic manner when down and distance dictates, but you should stick to your base set for the majority of 1st and 2nd down scenarios unless the offensive formation is dictating otherwise.

    Basic principle is don't play dime 99% of the time, or a 3-2-5 or a 3-3-5, or nickel. Now if the offense is coming out in 3 wr sets all game then do what you gotta do, but don't use these formations just to keep speed on the field at all times if the offense is running a normal offensive set. Have fun, and play fair.

    23 - THE GOLDEN RULE-Quitting Games
    This is the golden rule in the OMFL. If you quit a game, then you have given me grounds to dismiss you from your ownership IMMEDIATELY. I don't care what reason you have or how bad a cheeser the other guy was or if your hand falls off while playing. DON'T QUIT A GAME EVER. Only excuses for this is emergencies. Let me say it one last time - DON'T EVER QUIT YOUR GAME - EVVVVEEEEERRRRRR!!!! We are all adults and all have to take time out of our schedules to play. There is nothing worse than standing a guy up or wasting his time by quitting cause your mad.

    24 - Advances
    I will work on putting together a online calender to post up to help keep track, but the OMFL will move to a 5 day advance starting after this advance. All other rules about scheduling and all still apply. If this looks to be too fast and we are forcing games to be simmed and start losing owners then we will go BACK to 7 days.

    We will ALWAYS be a advance as soon as last game is done league, but now we will force 5 days and see how that works.

    25 - Challenges
    Until this bug is fixed, we are going to have to stop all challenges from being allowed. So again, no more challenges in games.

    26 - Offseason
    Offseason OMFL

    First thing to do is owners take their top 10 players on offense and defense and figure the average value of just those 10 players. Here's an example from my team:

    Offense:
    Dwayne Bowe (87)
    Brendan Albert (84)
    Kerry Collins (79)
    Ryan Tucker (78)
    Earnest Graham (78)
    Naufahu Tahi (78)
    David Thomas (75)
    Melvin Fowler (74)
    Andy Alleman (74)
    Sean Ryan (72)

    Average of these players: 77.8 (round up to 78)

    Defense:
    Darren Sharper (87)
    Kyle Vanden Bosch (87)
    Derrick Johnson (83)
    Tyson Jackson (77)
    Brandon Flowers (77)
    Demorrio Williams (72)
    Zak DeOssie (72)
    Quentin Groves (70)
    Kendrick Clancy (69)

    Average of these players: 76.5 (round up to 77)

    Okay, now I look at each list and make the following decisions:
    1. CUT 3 players at or above the average top 10
    2. CUT 3 players at orbelow the average top 10, but in the top 10 (has to be a guy on the list below the average)
    3. These players are free agents, but they will have 2 Restricted and 1 Franchise Tag to hand out.
    4. 1 Franchise Tag is given to the player who is untouchable and is back on that team.
    5. 2 Restricted are handed out between the other 5 players. These 2 Restricted players are free agents and can be bid on. 24 hours after the winning bid the team who has the Restricted Tag on the player can match or decide to release the player.

    27 - Progression and Regression
    When the offseason begins, all progression and regression is already applied. When it comes to the salary of a free agent that was won or traded for the season(s) prior, these are the rules that apply for figuring out their salary cap number. If the player goes up in progression, and that player's salary was equal to his overall rating (see signing fa's rule), then you must re-adjust his cap number to equal his NEW rating. If the player was signed for a salary that was above their overall rating or if their new overall rating falls below what you signed them for, then the players salary stays the same. (much like old vets who have big deals and have to be cut in the real NFL)
     
  3. bigox1337

    bigox1337 Walk On

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    I have a couple problems that need clarifying in the defense playcalling and moving presnap. I understand only moving one player presnap to prevent nanos up the middle and such. But when i play i frequently play zone with me d hot routing a lb to play man up on a wr, te or rb. This causes the LB to run to whoever he is guard and face up because he is in man. Becuase i then manual control a D lineman is this a violation of that rule? If i could make him stay there i would but i cant. Sreading or pinching lineman and LB and playing bump n run would be violating this rule too becuase your moving players presnap that your not controlling post snap.

    To say you have to throw between the numbers is ludicrous. If you are on either hash mark you a literally snapping it on top the numbers. There is hundreds of designed roll out plays in madden and i bet in real life if a quarterback is outside the numbers he would throw a much higher percetange than run.

    You cant move you d lineman anywhere? Lol they just dont do it every play in NFL. Football is a game of angles and your not very smart if your not moving to create better angles

    4-3 or 3-4 only? This is how it is for me. You pick a 2 wr set. I am in 46, you pick a 3 wr set im in nickle, you play 4 wr set, im gonna play nickle if your running out of it and dollar if your not. 5 wr im in dollar. Whats wrong with 46?

    I dont run a No huddle offense but some of the best teams in the NFL run it, colts, saints, NE, you see it every sunday on TV.I seem to have forgot why we get 3 Timeouts again

    You say multiple times about not restricted being aggressive but it seems the like you have created a sorta defensive false start rule, restricting what defenses books ppl use, preventing where people lineup. All of the above happens in the NFL and i thought this sim league was simulating the NFL
     
  4. natedawg212000

    natedawg212000 New Orleans Saints

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    I'll take these one at a time sir,
    this is not breaking the rule. it says MANUAL MOVEMENT. you can only control and manually move ONE PLAYER on defense. if you hot route your mlb and he moves then fine. if the lbs fake a blitz and move around, fine. Just don't move 2, 3, 4 d players all around the field and your fine.

    If you want to spread and pinch you are more than welcome to do so. any presnap buttons that auto move players (dline, lb's, cbs in bump and off) is ALLOWED.

    this isn't the NFL my friend and i am sorry but this rule is here to stay. if you run out of the pocket and you get to the numbers, past the numbers run, inside the numbers do what you want. if you pass those numbers run or throw it away...PERIOD. no one said you had to throw it to a player inside the numbers, but if you get outside those numbers you must throw away or run. Sorry, but we won't have cheesy qb running around stuff here...just won't have it.

    Again, sorry you disagree, but you may NOT manually move your dline players any where. you can use the L1 button or whatever button it is to presnap move them all you want, but don't manually move players. These rules were all here before we started, not sure why your just finding them now, but thats a big rule here.

    Sorry, if this rule is confusing, its not meant to be. What it means is the weird formations (3-3-5, 2-4-5, ect) are not allowed as a EVERY DOWN formation. If you want to run the 4/6 all day please feel free to do so. Play as much dime, nickle, or ANY other set all you want. But if you are going to use one of these weird formations (which I personally do) then JUST DON'T USE THEM EVERY SINGLE DOWN. Mix it up is all I am asking when it comes to one of these specialty formations.

    Wow man. Again, attacking my rules and why I set my league up the way I did is not a great way to a. start off or b. get your point across. We aren't allowing no huddle. I am sorry that you don' t like that, but then again this league may not be for you my friend. There are plenty of leagues that will let you do whatever EANet stuff you feel like doing, but these are the rules here and we have reasons for using them. The no huddle system isn't realistic and the board and many other people who have playing in online leagues for YEARS (OMFL was 11 years old when it quit being a pc league).

    I disagree my friend. This isn't the NFL this is a video game. And these are not a lot of restrictions and I hope my clarifications have helped you with some. The major one is moving dlinemen (which will never happen MANUALLY) and moving d players manually (I AM ALLOWING ONE, THAT IMO IS ENOUGH). I am not telling you how much to blitz, not telling you to not run the 4/6 or dime or nickel, and I am not telling you you cant spread or pinch your dline or lbs. Simply asking and applying rules that will force people to mix it up and not use AI tactics to win games.

    Please let us know what you decide.
     
  5. Jeremy

    Jeremy The ONLY 2 time OMFL CHampion!!!!

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    To add to Nate's points..

    If we were to allow throwing outside the numbers 95% of the owners in this league would not cheese it up BUT a select few would. So with this rule we are being proactive instead of reactive. The majority sometimes have to suffer for the select few.

    As for running base defenses, what Nate is saying is dont run 1-5-5 on first down and 10 in the first quarter.This is done a ludicrous amount online.I know it is a very hard defense to figure out for offenses but just use it to keep your opponents off-balanceand not as a base set. Be creative and have fun keeping your opponents offense guessing just dont get carried away with it. Just like on offense you wouldnt find it cool for your opponent to run goal line formations on first and ten either.

    99% of the time when a player manually moves his DL or LBs out of the assigned positions he is doing it to exploit the AI and allow for unblocked blitzers. If you want to move your DL and LBs around there are numerous of playbooks with 4-3,3-4 & 4-6 formations in them which will allow you to have many different players lined up in different areas on the field.
     
  6. mustang20241

    mustang20241 Walk On

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    I also have a rule question

    If i come out in a 2 TE, 1 RB, 2 WR set and I audible into a 5 WR set is that allowed on multiple occasions? Not 75% of the snaps but like 10%
     
  7. Jeremy

    Jeremy The ONLY 2 time OMFL CHampion!!!!

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    Audibles are a huge part of football and the "chess" match between coaches. Most if not all teams only audible once and then run the play. Just dont get carried away with multiple audibles at the line and keep the play-calling mixed-up.
     
  8. natedawg212000

    natedawg212000 New Orleans Saints

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    what Jeremy said. Don't get nuts with it and your golden! Another quick way to get in trouble is to do something in an important down that you know is cheesy, such as doing some cheesy crap to get a late td or something. Thats a no no. As long you your mixing it up and not doing something 99% of the time your good. If your not good we will talk with you first.
     
  9. bigox1337

    bigox1337 Walk On

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    Sorry if my post came off as flaming you league, a direct result of working a 13 hour day and having a couple brews before getting on the board. Thx for clarifying the play calling section as it seemed as 46 and nickle were off limits and considered cheese. I dont agree with moving DE around because as i use it, its not cheese. BUT if thats the golden rule then what i can i do. ill figure another way to use the swim move. Seems to get better results if you line up on the linemans outter shoulder and swim inside. ive got over 75 games online under my belt and countless more in the lab and playing my crew so I have a pretty good understanding on what is cheese and what isnt. If someone on the commish board is free tonight, i get off at 8 p eastern and we can get quick friendly in so i can show you what i mean.
     
  10. natedawg212000

    natedawg212000 New Orleans Saints

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    ya, i believe you that you don't cheese with it, problem is most would cheese with spreading the dline and then moving their de all the way out to get an ez corner and sack.
     
  11. bigox1337

    bigox1337 Walk On

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    Also please discuss when it is legal and not legal to rush with the quarterback. If my receivers are covered and im still in the pocket can i rush with vince? I hate cheese and the way i play is far far away from cheesing. i rush with QB maybe 5 or 6 times a game and thats only when the play breaks down or the receivers are covered. And if a play is designed for the QB to roll out to the left and your on the left hash by the time someone gets open your half way between the numbers and the sideline? Cheese?
     
  12. bigox1337

    bigox1337 Walk On

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    understandable. i run a nickle odd switch defence from the bal playbook. which is lines up as a 4-3 with only 3 lineman on the line and one LB as the right end. i hotroute the LB on the line to man up a player, then he moves off the line to man up on that player, leaving a gaping hole in the line. i then move the DE over to where that LB originally was and control him post snap.... Cheese?
     
  13. natedawg212000

    natedawg212000 New Orleans Saints

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    well i can't allow manual movement of dline players. if you want to shut up that gap you will need to do a line shift to be legal. I too use Bal D playbook and know the defense your talking about. I guess the reason I don't feel bad about not allowing you to manually move a player is because you are basically designing your own defensive play. Using hot routes and all. simply use a line shift to cover that hole.

    Also you may run with your qb. Now if you start having 200 yards and 12 -15 rushes with your qb then we are gonna have to talk. We don't want ppl 10 times a game sending wr's deep and running with their qb. If the play breaks down, take off. I have a mobile qb and use him sometimes as a threat every now and then to just put a different twist on what I run on offense. Just don't do crazy stuff with it and you will be fine.
     
  14. natedawg212000

    natedawg212000 New Orleans Saints

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    IMO yes. it's too hard to be specific about one or two plays in your playbook. If i allow people to do what they want with the qb, they will be rolling all kinds of ways and doing all kinds of crazy crap. if you are on the left hash mark don't call a roll out to the left is all I can say. We must have the rule where when you get past the numbers you must run with it or throw it away. Simple fact is when you get past the numbers defenders start to run towards the qb pulling cb's or safeties off the wr and leaving them wide open.
     
  15. bigox1337

    bigox1337 Walk On

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    i wish i could get vince 200 yards a game!!!!! i know what your talking about, its happen to me dozens of times. You can trust me friend, the problem occurs when people think qb run first... every play. As for line movement, ill take it how the rule states because if that throws my game off so bad then i have far more pressing concerns than movin D lineman, and FYI roll outs have no affect on DB coverage, man or zone. What makes it seem like it does is the qb is throwing at the better angle to the receiver and the ball. doesnt have to go nearly as far. Maybe a better rule is once you cross the hash you must A. Throw it downfield. B. Throw it away. C. or run for whatever gain you can get. basically you may cross the hash as you please but dont loop back around and cross it again for the sole purpose of waiting for the WR to break their routes. You ever notice that players will drop the ball 8 times out of ten if the player breaks a route to run back to the LOS and tries to catch it . whatever anyways, your league, your rules, i will obey.
     
  16. bigox1337

    bigox1337 Walk On

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    what if i get 200 yards rushing with vince on 5 or 6 scrambles..... would you call me a madden god or a cheeser? hah just playing.
     
  17. natedawg212000

    natedawg212000 New Orleans Saints

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    probably lil bit of both ;)
     
  18. bigox1337

    bigox1337 Walk On

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    HA true that.
     
  19. bigox1337

    bigox1337 Walk On

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    QUESTION.... 4 and 2 on the opponents 40-38, a MUST punt situation?
     
  20. natedawg212000

    natedawg212000 New Orleans Saints

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    That's a loaded question. The rule is pretty clear.
    that will pretty much answer your question
     
  21. gatornation0620

    gatornation0620 Will the Bucs go 0-16?

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    I have a question about offensive play:

    We all have to have a play that we count on a certain receiver, or hb that will always get those yards.

    What is the optimum amount of times that play should be allowed to show up? So let's say that certain play gets you 20 yards everytime you run it, however, you don't have to use it but when your opponent has you at 3rd and 12(maybe 4-5 times a game) is IT FAIR to use that play?

    We all know those plays...the average in the NFL:
    http://www.nfl.com/news/story?id=09000d5d80ae2bf7&template=with-video&confirm=true
    Conversion rates
    When you examine the success rate of converting second and third downs over the past three years, you can see why getting 4-plus yards on first down is the key:
    Down/distance Success Pct.
    Second-and-1-5 yards 56
    Second-and-6-9 yards 27
    Second-and-10-plus 17
    Third-and-1 67
    Third-and-2 52
    Third-and-3 49
    Third-and-4 47
    Third-and-5 42
    Third-and-6 41
    Third-and-7 37
    Third-and-8 32
    Third-and-9 32
    Third-and-10 or more 20
     
  22. bigox1337

    bigox1337 Walk On

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    I know its pretty clear, thats why i punted, BUT find me one time that an NFL team punted from the 38 on a 4 and 2 play. haha, im a decent FG kicker but with a new kicker and really bad lag, i was scared to do it. Just a clarification. thx nate.
     
  23. bigox1337

    bigox1337 Walk On

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    gator, as i interpreted the rules, u can do this play as much as you want, just not back to back to back to back. Put ppl in motion or run it from a diff formation. If you think it might be cheese, then it probably is. but this is nate and Co's league so wait for an answer from him.
     
  24. natedawg212000

    natedawg212000 New Orleans Saints

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    i agree with ox here. if you think its cheese or a cheese bi-produce then don't do it. ;)
     
  25. Winuvas

    Winuvas OMFL Jets

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    ADDITIONS TO RULE BOOK 10/22/09

    Injured Reserve

    A team can place three (3) players per year on injured reserve. These players must have a season ending injury/career ending injury ONLY. The injured reserve works in the following way:

    1. The owner must report in the team front office thread that he is placing the player on injured reserve.

    2. The owner must ACTIVELY either sign a free agent or trade for the position of the player being put on IR. Example: If HB Stephen Jackson is on IR, the owner must trade for/sign a HB.

    3. The owner, after getting steps 1 and 2, can then CUT the player going on IR. This player, however, REMAINS on his cap figures, but NOT his roster numbers.

    4. Before every game, the team must list their players on IR in the front office thread AND game scheduling thread to let their opponent know who is on IR.

    5. ANY transactions must include how many, and who, is on IR right under cap and roster information. Failure to comply with rules 4 and 5 will result in forfeiture of the protection of the player from other teams via free agency (see below)

    At the end of the season, if all rules are followed, the owner may then resign the player on IR back to their squad WITHOUT a bid war ensuing.

    The owner is responsible for keeping up with the player(s) on IR. Not the cap book guy (me). And owners DO still have to pay the cap space for the IR player. There is no exemption for paying the cost of the player while on IR. So if a player is above/at the cap, then they cannot use IR. IR is ONLY for people under the cap or that can get under the cap.

    Free Agent Signings

    Once a free agent is bid on and won, and that winning bid has been approved by a board member, the owner who wins the free agent has 48 hours from board member approval to sign the player.

    Failure to do so in that time allotted will result in the forfeiture of that player's rights. The player will then be put back up on the free agent market, where all teams may then bid for that player's services again, including the team who forfeited their rights the first time.
     

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