League Rules

Discussion in 'Thread Archive' started by controllerabuser, Jul 11, 2009.

  1. controllerabuser

    controllerabuser Purple People Eaters

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    League Rules

    (These are a predetermined set of rules taken from the Saturdays Heroes League. Changes may be made, but not likely)


    PRE-GAME AND GENERAL RULES

    1.0 Depth chart changes are not permitted before the opening kickoff. Each owner is responsible for setting their depth charts weekly in the franchise. You are allowed to make a depth move during the game

    A. If a player is struggling.
    B. If you are trying to prevent an injury.
    C. If the game is a blow out.
    D. Formation subs are permitted before the opening kickoff and are limited to the following:

    QB (no subs)
    HB (can sub to 4th/5th WR in a 4/5 WR set)
    FB (can play FB, HB, or TE)
    TE (can play any slot WR position)
    WR (no subs)
    OLine can play any OLine position
    Dline can play any Dline position
    Lb's can play any Lb position
    SS or FS (are interchangeable)
    CB (no subs)
    KR/PR - Any player eligible

    2.0 Controlling Players: You cannot pick plays and let the computer run them. You must control your QB throws and RB/RS movement at all times.

    OFFENSE

    Mix up your run calls: You need to mix your runs up. You cannot just run tosses, sweeps or take it to the outside all game long or majority of the time. You need to be mixing up your play calls, dives, blasts, stretches, draws, counters etc.

    Unrealistic Pitch/Lateral: If you get off a late pitch that is unrealistic, you are to run the ball out of bounds AT or BEHIND the line of scrimmage upon receiving the pitch.

    3.0 - Going on 4th Down: We encourage straight play in this league, however, we do not want to limit players to the point where they cannot play aggressively. With that in mind, there will be a simple rule on 4th downs:

    A. Whenever you are past the 50 yard line with 1 yard or less to go, you are permitted to for it on 4th down.
    B. If you are behind by two touchdowns or more in the second half, you can go for it whenever you like.
    C. If you are the losing team in the 4th quarter, you can go for it whenever you like.

    4.0 - Motioning: Motioning by backs and receivers is allowed.

    5.0– Hurry Up Offense: All teams are allowed to run the "hurry up" offense in both two minute drill situations. Any team losing in the 4th quarter is permitted to hurry up as often as they like.

    6.0 - Playclock Rule: We're all here to play football. Keep in mind we play 6 minute quarters in BFR; not 15 like the NCAA. So please choose your plays as quickly as possible on offense and make every effort to do so before the play clock gets close to running out. We do realize, however, that certain situations in the game may require some extra time when choosing a play. You may run the game clock with under 3 minutes remaining in the 4th quarter. Or if your trying to prevent another possession before the half.

    7.0 - Playcalling, Mixing It Up, Play Action: Owners are expected to mix up plays on both offense AND defense. If your team falls behind early in the game, it's understandable if you become a one-dimensional offense with your passing game. As long as the game is close, we expect all box scores to reflect a concerted effort at reasonable play calling.
    Also, keep in mind it is unrealistic to call a PA Pass when it is 3rd down and more than 10. You may call a designed PA play and audible your RB to block or go into a pattern to stop the Playaction. Overuse of this or any other plays/patterns will be frowned upon.

    8.0- QB Scrambling: Unrealistic QB scrambling/sprinting is frowned upon on pass plays, including screens. Constantly dancing from sideline to sideline, running straight backwards or well behind the line of scrimmage without being under pressure is not realistic. This does not include option plays, designed QB runs or broken/pressured play situations.

    9.0 - Running Up the Score: Good sportsmanship is a major part of TT, so running up the score on user opponenets will not be tolerated. Please use good judgment when leading by a large margin, even when playing the CPU.. I don’t want to see multiple 70-80 pt scoring games.


    DEFENSE

    Defensive play calling: You can't just sit in a 3-3-5 or quarters all game. However, if somebody is running 5 WR sets all game you can play to your strength. Or situations as 2nd and long or 3rd and long. You must call your defensive sets to match what the offensive sets are. For example, if the offense comes out in a 1 or 2 wide receiver set, you cannot come out in Dime, 3-2-6, 3-3-5 etc.

    10.0– Moving Players before snap: On defense, shifting linebackers and the defensive line is permitted. However, if you move a individual defensive player before the snap you must control that player at the snap of the ball. This includes moving a player to cover an assignment.
    Constantly spreading or pinching your DL or LBs falls under the rules for mixing up your playcalling.

    11.0 – Blitzing: While blitzing is certainly a part of the game, please be realistic when doing so, and do not use it excessively. Any attempt to confuse the AI when blitzing is prohibited (ie. spreading your defensive line then shifting your LB's to create AI holes). This also falls under the rules for mixing up playcalling.



    SPECIAL TEAMS

    12.0 - Fake Punts and FG’s: Any fake punt or field goal must follow the same rule used when going for it on fourth down. If you are allowed to go for it on 4th down in that situation, you can also fake the punt or field goal. Faking a FG or punt is part of the game and provides "the element of surprise," but please be realistic. These are utilized in NCAA but on a limited basis, so please keep that in mind.

    13.0– Onside Kicks: Onside kicks are permitted at any time by the losing team in the 4th quarter only.


    WEEKLY GAMEPLAY

    14.0 - Pausing: NCAA allows a limited number of pauses during the game, so please keep that in mind. If it's ever necessary to pause the game, please provide a quick explanation to your opponent if your not utilizing your headset at that time. Pausing the game to show poor sportsmanship will not be tolerated. Please do not start a game if you know something will interfere with your playing time.

    15.0- Disconnects: Games will disconnect from time to time for various reasons. It will be up to the players involved to figure out a resolution; with the choices being to either replay the game from the beginning or simulate for an obvious winner. If you cannot reach a resolution, contact the commish. TT expects all owners to have a reliable, high-speed ISP. If you are having any type of Internet trouble, please do not start the game until the problem is resolved.

    16.0- Player must leave game in progress - Please do not start a game if there's a chance you will not be able to finish it. In the case of an emergency situation where you are forced to leave the game, an agreement should be made between both players as to whether the game will be replayed from the start or simulated in the opposing teams favor.

    17.0 - With TT on a “fast as we can go” schedule, missing games will be necessary at times. TT simply asks that you make every effort to schedule and play your own games, but when that's not possible, we request the following:
    -- Notify your opponent via email or message board as early in the week as possible.
    -- Notify the commish that your opponent will need to play the CPU or that your CPU game will need to be simmed.
    * Failure to follow these guidelines will result in a sim loss to your team.

    18.0 - There will be NO restarts on your user vs. cpu games. If I see a restart I will discuss it with you to see if there was an extenuating circumstance, but most likely any restart = automatic simulation of your game. The 2nd time.. = a simulation loss. There is no shame to losing to the CPU.. our difficulty and sliders will be targeted towards realistic challenge levels based on the caliber team the CPU is controlling… ie: CPU Ohio St will be a bitch… CPU Duke won’t…

    SCHEDULING REQUIREMENTS

    19.0 - NO FCS TEAMS ON ROSTER

    20.0 - Run/Pass Commit/User Issues/Gameplan Feature
    You are not allowed to use the run commit. The pass commit feature is allowed on 3rd/4th and long. Some of the guys including myself didn't even know it existed till they had it used against them. It is an unfair advantage. I am not counting this towards anybody. You are not frowned upon if you used this because it was not in the rule book. However, if you do it hereafter you will be warned and then if you do it again you will be booted.

    You cannot use the aggressive game plan feature.

    A couple other things to keep in mind. If you have at any time a problem with how your opponent is playing please do not post on here calling them out. You let them know through a message. Hopefully, they will understand what is right and wrong in terms of rules and sim play and adhere to it. If not, you come directly to me through pm or aim and i will handle it. If you do not do it this way action will be taken against you.

    21.0 Chew Clock-
    Only to be used in the second half if you are trying to prevent a team from getting another possession. You can only use it 2 minutes and under and in the 4th 3 minutes and under.

    PLEASE REPLY HERE TO LET US KNOW THAT YOU UNDERSTAND THE SPIRIT OF THE RULES AND WILL DO YOUR VERY BEST TO ABIDE BY AND NOT INTENTIONALLY BREAK THEM.
     
  2. Diddy81

    Diddy81 Walk On

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    good rules
     
  3. controllerabuser

    controllerabuser Purple People Eaters

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    When it comes to playbooks.. I think one should try to stick to it's current team playbook. Instead of always trying to run the same offense in several dynasties. Just my 2 pennies!
     
  4. bcduggan

    bcduggan Walk On

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    I try to use the same playbook. However, in Evolution and Orange Rush, my team had a different playbook assigned to them. Is there a way to change the playbook so I don't have to change it every time before it load the game to play?
     
  5. drowsike

    drowsike Go DAWGS

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    Of course everyone knows I use the option...but I use three different playbooks depending how fast defenses are
     
  6. controllerabuser

    controllerabuser Purple People Eaters

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    I wouldn't mind you changing 2-3 a year. I don't want to limit your playbooks. That is being way to strict or harsh. If things don't work for a couple weeks, do what I did. I changed my game plan up, benched Weber and started Gray. It didn't pan out too well, so I went back to the regular offense.

    I like to see people use the team they have properly. Like, don't take USC and turn them into an option team. If you want, that is all up to you. I can't decide your way of playing. In the end, it is totally your decision. I will set up a playbook thread so everybody can post what offensive playbook they use. You have to keep us updated.
     
  7. Jvigorous1

    Jvigorous1 Hokie

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    Is the 1 defensive lineman formation banned?
     
  8. DJDunn6

    DJDunn6 Walk On

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    I think they told me now that I remember that it is frowned upon. Just for the record I ran a 1-5-5 on the 3rd play of the game last night by mistake with a cover 2. Jvig reminded me that it is not a legal defense to which I said sorry and would not run it again.
     
  9. fordtuff504

    fordtuff504 Walk On

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    rules read and understood
     
  10. Big D

    Big D Walk On

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    I have read and understand them fully. Sounds great.
     
  11. controllerabuser

    controllerabuser Purple People Eaters

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    There have been some changes and modifications to the rules. I would like you guys to have the rules by you or know of them before playing games. If you have a problem with someone's game play or calls, please send me a PM and provide some type of evidence whether it be video or picture.

    Thank you
     
  12. Diddy81

    Diddy81 Walk On

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    Are we having issues with this in bfr too? damn, its rampant in TF. I read and oblige
     
  13. controllerabuser

    controllerabuser Purple People Eaters

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    Not huge things, problems can be solved. Glad to have you guys in here, I just want to make it a more comfortable, sim environment. I am just going to start being more strict on advances and rules from now on.
     
  14. Diddy81

    Diddy81 Walk On

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    all for it
     
  15. H22APWRD94

    H22APWRD94 RG3 Bandwagon

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    See the updates, no problems with that.

    Mike
     
  16. Big D

    Big D Walk On

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    See them and agree
     
  17. controllerabuser

    controllerabuser Purple People Eaters

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    Rules have been updated. Sorry for not having them up to date. The pass commit feature is allowed on 3rd/4th and long.
     
  18. G_T_G

    G_T_G BEAR DOWN

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    Read & understood.
     

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