Legendary Veterans: Rules and Description

Discussion in 'Legendary Veterans' started by LSUTRUTH, Aug 18, 2012.

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  1. LSUTRUTH

    LSUTRUTH The one and only

    Joined:
    Jun 19, 2011
    Messages:
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    DYNASTY DESCRIPTION
    [​IMG]
    Legendary Veterans has come an extremely long way since it's birth at the infamous MaddenMania. The basis of the league was to create a fair, realisitc, and enjoyable OD experience. Created by IrishBearcat there are no remaining founding members the original NCAA 09 ACC Online Dynasty. Legendary Vets are held to high standards. LV has always been all users in one-two conference(s) and has focused on making sure the entire league finishes their games as fast as possible. This puts a lot more responsibilty and expectation on our members, but this group has always answered the call.
    NCAA '14 Legendary Veterans features their traditional Two-Conference setup. This year we will be using the ACC and SEC for conferences. We've added Louisville to the ACC and moved Maryland on.
    The conference crown has always been widely considered the top accomplishment amongst this group. Grueling conference schedules with competitive opponents week in and week out calls for excellent performance off and on the field. Will YOU be able to rise to the challenge?
    " F famous, let's get LEGENDARY! "
    [​IMG]
    Roster
    User|team
    Will Atkinson|Florida State
    BALLisL1FE 21|Arkansas
    wahoogamer|Texas A&M
    Riptides|Georgia
    The Parrothead|South Carolina
    HuskerPower|Clemson
    publik drunk|Ole Miss
    kcstlmang|Miami
    dmw7722|Virginia Tech
    Ghost|Kentucky
    tar heel|Georgia Tech
    LeGenD RiPs|Louisville

    Game Settings:
    Game Difficulty:Heisman
    Recruiting Difficulty:Heisman
    Speed Threshold: 27
    Quarters: 8 mins
    Custom Playbooks: We will not allow custom playbooks at first. This may change later.​
    Coach Level Progression: Normal​
    Required Game Management to Recruiting Skill Tree Ratio: 2:1 (for every skill you add to recruiting, you must then add 2 to Game Management. Let me know if you do not understand this)​
    Slider Settings:
    Offense|Human|CPU
    QB Accuracy |10|10
    Pass Block |50|40
    WR Catching |35|40
    RB Ability |35|65
    Run Blocking |0|55
    Pass Coverage |65|65
    Interceptions|45|30
    Rush Defense |55|100
    Tackling |40|45
    FG Power |40|40
    FG Accuracy |25|40
    P Power |40|60
    P Accuracy |25|75
    Kickoff Power|35|50
    Position Changes:
    *** Note that position changes only apply to recruits being switched to position different from their natural positions. Players recruited as ATHs can be 10 lbs and 2 speed points away from the restrictions and still qualify. A petition can be made for an exception to an ATH who may be close to the restrictions and is not capable of playing other positions well. A post should be made in the forum explaining the situation with full attributes of the ATH and OVR ratings at different positions.
    Please note that for kickers and punters, you must use kickers to kick field goals and extra points and punters for punting. Any player can be used for your kickoff specialist.​
    Here is a list of the speed translations in the game from 40 times.
    Not Restricted
    QB:| No Restrictions
    RB:| No Restrictions
    WR:| No restrictions
    OL:| No restrictions
    DB:| No restrictions
    RET:| No Restrictions
    Restricted
    FB:| Restricted-Weight restriction > 230 lbs |Speed restriction < 84 Height restriction < 6'2''
    TE:| Restricted |Height restriction > 6'2'' Weight restriction > 225lbs Speed restriction < 86
    DT:| Restricted |Weight restriction > 265 lbs
    DE:| Restricted |Height restriction > 6'2'' Weight restriction > 240 lbs Speed Restriction < 83
    OLB:| Restricted |Weight restriction > 215 lbs Speed Restriction < 85
    MLB:| Restricted |Weight restriction > 225 lbs Speed restriction < 85
    Players leaving:
    A player will not be allowed to attempt to sway a player from the pro draft if he:
    • is > 95 OVR
    • Is a first round draft pick
    • Is a 2nd or 3rd round draft pick and > 90 OVR
    • is a JR or SO(RS)that has won the Heisman
    • is a JR or SO(RS) and has won a major award (Thorpe, Maxwell, Biletnikoff, etc) and is > 90 OVR
    Kickers and punters can be swayed from pro draft regardless of OVR and class.
    Scholarships:
    The amount of scholarships that can be offered at any given time will be dictated by the following formula:
    A = number of seniors on your team that will graduate
    B =# of Empty Spots
    C = Cushion of 1
    A + B + C= total number of available scholarships.
    Note: Committed players count against your scholarship limit.
    Redshirts:
    2-Deep Redshirt Rule: You may not redshirt a senior. You may not redshirt a player if his overall rating would make him 1st or 2nd on your depth chart.
    • The exceptions here are at:
      • Kicker/Punter
      • Quarterback
      • You may redshirt a Fr if there is an upperclassman within 3 points of him.
    Issues:
    Handling Any OD Issues: Please start from Number 1, and work your way down as necessary:


    #1) Pause the game, communicate the problem to you opponent, and then reach a resolution. Please do not start the game when your opponent pauses for this reason.


    #2) Notify the commish after saving any evidence possible if an agreement wasn't reached or your opponent failed to adjust his gameplay. This should be done privately.


    #3) I will ultimately step in and rule a verdict at my own discretion. Please respect my position as commissioner and be mature about it.


    DO NOT QUIT ANY GAMES, FOR ANY REASON. IT IS NOT UP TO YOU DO DECIDE WHAT IS AND WHAT IS NOT AGAINST THE RULES. PLAY IT OUT UNTIL I CAN CONFIRM THE GAMEPLAY WAS AGAINST TSO & LEGENDARY VETERAN POLICY.


    *Remember Rule Number 1: Don't be a douchebag and everything will run smooth. I expect some good ole fashioned trash talk but lets keep it above the belt. Also, If you have a minor issue with someone's game play please be professional*









    Advances:
    League will advance every 48 hours or whenever everyone is done for the week, whichever is sooner. If there is a user game which cannot get scheduled in the intial 48 hours, we may wait an additional 24 if the game can be played then. If the game cannot be played within 72 hours, the commish will decide whether to sim the game entirely or put one of the parties on auto-pilot. Note that the game will normally be simmed unless one party is not communicating about trying to schedule the game, etc. Overall, remember that it's just a game and if you get simmed, it's not the end of the world.


    Also, note that if you have played your game and didn't recruit, we will still advance if everyone else is done. Please do not assume we will wait for you to recruit if all games are completed (obviously, if you're the last to play and are recruiting right after your game, we will wait a reasonable amount of time for you to complete your recruiting).
     
    Last edited by a moderator: Jul 16, 2013
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  2. The Parrothead

    The Parrothead Walk On

    Joined:
    Jun 23, 2009
    Messages:
    2,902
    Updated 7/1/13
     
    Last edited: Jul 1, 2013
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