Live Tuning Pack 3

Discussion in 'Thread Archive' started by egofailure, Sep 3, 2010.

  1. egofailure

    egofailure Sim habits die hard!

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    Live Tuning Pack 3

    http://ncaafootball.easports.com/blog.action?blogId=Patch3

    To be available 9/07/10:

    Title Update 3 (TU3)

    - The pump fake exploit was resolved. The entire defense will no longer rush the QB after a pump fake.
    - Resolved an issue with setting SS/ FS to QB Spy and then blitzing, virtually unblocked.
    - Increased the Overall rating for incoming freshman. This resulted in one and two star freshman coming in at a higher overall rating.
    - In Season Progression is back! Players once again have the ability to get a slight boost to their ratings during the season.
    - There was an issue with Hawaii's home schedule causing conflicts with particular teams. This has been resolved. In particular, teams in the Pac 10 and the WAC will now have the correct number of conference games.
    - Resolved an issue with the Rush Defense slider where they were only impacting defensive line special moves. They have been adjusted to also impact win/loss chances for blocking.



    Live Tuning Pack 3 (LTP3)

    - Kick Power/Kick Accuracy progression for Kickers and Punters was adjusted to be in line with the new incoming freshmen. Kickers and punters will now progress in line with other players, but will start with a higher average overall due to the improved recruit ratings in the patch.
    - Increased Awareness progression for all positions.
    - Increased progression slightly for Elusiveness, Spin Move, and Juke Move for Wide Receivers.
    - Increased progression of the Tackle rating for Corner Backs to be in line with WR skill ratings (Juke, Spin, and Elusiveness).
    - Reduced the frequency of defenders successfully jumping the snap. Also adjusted how frequently they would jump early when the offense performed a fake snap.
    - Tuned Man Coverage so defenders will not jump in front of routes so early. They will still jump the route, but not as early, or frequently, as before.
    - Adjusted in season progression to be in line with higher rated incoming freshmen.
    - Tuned Incoming freshman to better match the spread on the default rosters.
    - Tuned team prestige progression to be in line with the changes to incoming freshmen.
     
  2. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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  3. egofailure

    egofailure Sim habits die hard!

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    I wonder how this affects online dynasties in-season, if it all. It may take until next season to work it's magic. Not really sure, though.
     
  4. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    last time seemed to affect everything just fine
     
  5. egofailure

    egofailure Sim habits die hard!

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    VT, right away or the following season?
     
  6. vatechhokie01

    vatechhokie01 Anglican Priest and Beer-snob

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    well we've only played one season and we had already begun the dynasty when the 1st took effect and clearly our recruiting classes were a result of the tuning
     

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