Looking at the stats, unbalanced offenses are heavily favored. (Long) Looking at the stats, it's pretty obvious that with the way we have our sliders set up, guys who pass the ball constantly have a very clear advantage. Here's a look at the stats. As a league, we average two times as many passing yards as we do rushing yards per game (261 PYPG to 115 YPG). This mean value takes into account some pretty serious outliers in UCLA and Virginia. UCLA passes for 430 YPG and runs for 62 ypg, while Virginia rushes for 154 and passes for 142. While one may look at the values and see that Virginia is actually outrushing their passing game, they've literally had to abandon their passing game, leading to an average of 200 ypg less than UCLA's offense. As one could guess, this shows that the current setup of the league heavily favors unbalanced offenses, and as such, isn't as sim as it really should be. Looking at the medians, which, considering the outliers, might be a bit more accurate, the average team in our league passes for roughly 250 yards and rushes for 110 yards. Again, you're seeing that the yards per game total is pretty darn low because with the low YPC average that the league sees (other than UVA, and I don't know HOW he pulls that off), the teams are having to give up valuable passing downs in exchange for 2-3 rushing yards per carry. The same pattern shows up for defense. On average (mean), Opponents PYPG is 247 and RYPG is 91. This is again taking into account a couple outliers. No team in the league gives up more than 120 rushing yards per game, yet three teams give up less than 75 yards per game, which is an obscenely low total. Again, we've got to look at the median because of the outliers, and according to the median, the average team in our league gives up 110 rushing yards per game, which is a bit more respectable than the median value, but still is tremendously low. If anyone else is trying to find faults with my stats, I'll go into a bit of detail about the methods. I took into account games played for each player, and with my total (since I came into this year midseason), I only used the values for the games I played in, thus taking out anything the computer did before I got into the season. So, to sum it up, a team trying to run an offense with any semblance of balance is going to have a ton of trouble. In my opinion, looking at the sliders, part of the issue is that WR catching (on both User and Computer) and Interceptions are so far out of sync that it gives the offense a huge advantage. The WR Catching and Interceptions don't just determine whether or not the offensive or defensive player catches the ball. It also affects whether or not a player gets a good jump on the ball, meaning that the WR is far more likely to get to the pass than the CB. By pushing WR Catching down a bit more, we're likely to see more balanced statistics. Also, we should probably look into changing up the tackling slider (particularly for the defense), as well as the Rush D slider. I propose that we take a look at these in the offseason. I know that I probably just wasted half an hour of my life looking all of those stats up and typing up this summary, but I really do want to see this league succeed, and I think that with a little tweaking, we can make these results considerably more sim-like.