M25 Patch Details

Discussion in 'The Longest Yard' started by Kidofcrash23, Oct 23, 2013.

  1. Kidofcrash23

    Kidofcrash23 Walk On

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    New patch incoming, probably weeks away i hope. Probably doesnt fix the derp defensive AI allowing ball carriers to wiggle around the field while they are stuck in the ground.

    Acceleration clock will be fixed according to the list, so i guess we will be changing it to 10 minutes?

    To be honest, the 8 Min clock now seems to be fine with me. every game seems to be a little less or a little more than an hour which was the same length in madden 13.



    GENERAL UPDATES
    - Improved stability in all game modes.
    - Fixed an issue with Gameface, which made eyes render gray.

    GAMEPLAY
    - Tuned in-game injuries which were occurring too frequently.
    - Tuned pull blocking in various scenarios on the offensive line.
    - Tuned down broken tackles when using the Truck Stick.
    - Fixed an issue with toss/sweep plays when game speed was set to Slow

    MADDEN ULTIMATE TEAM
    - Fixed an issue with Solo Challenges awarding players a win without finishing the game.
    - Fixed an issue where offline users that earned a Gold in a Skill Tutorial would not receive the content in Madden Ultimate Team.

    CONNECTED FRANCHISE
    - Fixed an issue where some players from an Imported Draft Class would not have facemasks.
    - Tuned ratings for imported draft classes (Coming in too low compared to NCAA Football 14 ratings.
    - Fixed an issue with accelerated clock in CFM Head-to-Head games.
    - Fixed an exploit where users could make trades outside of Week 8 from the web.
    - Fixed an issue where the same draft storylines would appear in consecutive seasons.
    - Fixed an issue where the Vikings stadium overlay would show unrealistically low temperatures and heavy snow during the preseason.
    - Fixed an issue where toggles for Heat Seeker, Switch Assist, and Ball Hawk would be OFF in game even though they were ON in league settings.

    PRESENTATION
    - Reinstated touchdown celebrations in all online game modes.
    - Improved logic used to select GMC Never Say Never Moment of the Game.

    OTHER MISCELLANEOUS UPDATES
     
  2. niner_empire86

    niner_empire86 Walk On

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    IMO they needed to tune down pass blocking as well.
     
  3. Kidofcrash23

    Kidofcrash23 Walk On

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    So looks like the patch is out today.
     
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  4. CWT 3000

    CWT 3000 Walk On

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    - Tuned ratings for imported draft classes (Coming in too low compared to NCAA Football 14 ratings.)

    Interesting. I have heard the imported draft classes were weak.
     
  5. Kidofcrash23

    Kidofcrash23 Walk On

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    HotRod

    NOt sure if you made a decision on the clock, since the ACC clock probably will be fixed after today spatch. not sure if we will keep it at 8 min no acc or go to 10 min with acc to 15 .

    Im sure we dont want 8 min 15 acc, games woiuld be super short .
     
  6. HotRod

    HotRod You ain't bout dat life!

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    I changed it to 10 min with 15 acc already. Just didn't get a chance to post about it earlier.
     
  7. Kidofcrash23

    Kidofcrash23 Walk On

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    k cool
     
  8. charter04

    charter04 Walk On

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    Something has me nervous about the patch. A guy over at operation sports that I trust says they had a major problem in their CFM after the patch. They used a imported NCAA draft class like us and they tried to do their draft yesterday after the patch and they couldn't. The game wouldn't let them move forward. I hope this doesn't happen to us.
     
  9. Kidofcrash23

    Kidofcrash23 Walk On

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    well fuck. Lets hope that is an isolated incident.
     
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