Madden 101: Ratings

Discussion in 'Hard Knocks' started by BobJr, Apr 11, 2014.

  1. BobJr

    BobJr To each their own

    Jun 3, 2010
    Featured Threads:
    I thought I would repost for some of you. This is not my information but information that I found through a Madden forum.


    Here’s a list of a few things that AWARENESS (AWR) impacts:

    - Used in combination with physical ratings to determine pass trajectory.
    - Determines the decision made on option routes.
    - Determines QB’s reaction time when scrambling.
    - Determines QB’s recognition of threats in the pocket
    - Determines if a QB can throw a ball away.

    QB Accuracies impacts:

    - Short Accuracy (SAC) – rating is the accuracy percentage of the QB on throws under 20 yards.
    - Medium Accuracy (MAC) – rating is the accuracy percentage of the QB on throws of 20-40 yards.
    - Deep Accuracy (DAC) – rating is the accuracy percentage of the QB on throws greater than 40 yards.


    ROUTE RUNNING (RTE) rating:

    In order to give the quarterback a big enough window to throw to, receivers must run precise routes with the correct depths and cuts so the quarterback knows exactly where he’ll be when he breaks. But more important is the separation a receiver can get on his defender. Here’s the breakdown of what the run-route rating does on the field:

    - Determines fake out chance when cutting against man coverage.
    - Determines the amount of time it takes the receiver to adjust to the ball in the air.
    - Determines the sharpness of cut moves in the routes.

    Catch in Traffic (CIT) rating:.

    - Used against hit power to determine the chance of a hit stick on a receiver.
    - Used against zone coverage and man coverage to determine the knock out chance when tackled during a catch.


    BLOCK SHEDDING (BKS) rating:

    · Determines the suddenness of engaged moves and combines with player strength.
    · Determines win/loss-chance of cut blocks in combination with physical ratings.
    · Determines the success of run-block double teams.
    · Determines a defender’s skill when rushing the passer without engaging a blocker.

    BKS is also used in the open-field. The rating is matched-up with the blocker’s impact-block rating to determine win or loss in any situation where both the defender and blocker are running.

    POWER MOVES – (PWM) ratings:

    · Determines win/loss/super-loss on power-move attempts, used vs. Pass Block rating
    · Determines defender’s skill in executing power moves.
    · Determines frequency and success of each move type (AI), used against finesse move rating
    · Determines how long it takes a defender to use a power move and disengage from a blocker
    · Determines chance of success of impact blockvs. pass rusher (impact block= both players are running). Used with the Finesse Move Rating vs. Pass Block Rating


    FINESSE MOVES (FMV) ratings:

    - Finesse move-groups are: Spin, Swim, Hand Knock-Down, Speed Rush
    - Determines the chance a defender gets flattened by the blocker
    - Determines defenders skill vs. blocker’s skill for success of finesse moves
    - AI uses FMV vs. Power Move rating to determine which move-set is used
    - Determines the max time taken to perform successful finesse move

    FMV is also used in combination with power moves vs. pass block ratings to determine whether the defender or blocker has the advantage when matching animpact block.

    PURSUIT (PUR) ratings:

    - Determines amount of time it takes to change direction while chasing the ball carrier
    - Determines the chance for a hit stick when chasing the ball
    - Determines how quickly a player update his pursuit path relative to the ball carrier
    - Determines how quickly a player can break out of chasing the ball carrier

    Pursuit is used in combination with tackle and awareness ratings to determine the chance of committing a facemask penalty.


    - Determines chance of fakeout, used vs. Route Run.
    - Determines the time it takes to cover a cut, used vs. Route Run.
    - Determines the reaction time when in man-coverage assignment.
    - Determines tackle skill chance when in man-coverage assignment, used with AWR.
    - Determines when a defender can break out of ‘play ball’ (when the ball is in the air).
    - Determines the knockout chance of a tackle during the catch, used vs. Catch in Traffic.

    MCV is also used to determine if a defender will bite and rush when his assigned player does a ‘block & release’ route.

    ZONE COVERAGE (ZCV) ratings:

    - Determines tackle skill chance when in zone, used AWR.
    - Determines accuracy of leverage on receivers when in zone.
    - Determines the time it takes for the DB to track the ball when in zone.
    - Determines knockout chance on a tackle during a catch, used vs. Catch in Traffic.

    PRS is used against WR’s release ratings to determine length and direction of the chuck.

    Also there is this video that this gentleman created that basically implies what to improve. Kudos to him.

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  2. Danthraxxx

    Danthraxxx Walk On

    Mar 17, 2011
    BobJr I was told by one our own GC's that awareness means zero when playing a user game and only effect simmed games ?

    Is there any reason that you have heard that EA makes clarification of these things so hard to find ? Is it something that only a small portion of players care about ?
  3. capp34

    capp34 Say Hello to the Bad Guy!

    Feb 12, 2010
    I only thought awareness affects cpu controlled players.
    • Like Like x 2
  4. BobJr

    BobJr To each their own

    Jun 3, 2010
    Featured Threads:
    This is the first release that awareness has mattered has much as it does.

    In past releases awareness was almost pointless to upgrade, but now you can actually tell the difference between players and their awareness.
    Last edited: Apr 12, 2014
    • Like Like x 1
  5. BobJr

    BobJr To each their own

    Jun 3, 2010
    Featured Threads:
    Nope it affects all players cpu or user.
  6. Drifterbub

    Drifterbub Help me hide a body?

    Feb 10, 2009
    Featured Threads:
    Promoted to the front page, BobJr .
    • Like Like x 2

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