Guys, I've heard from a number of you regarding the existing scouting system, and I'd like to propose the following changes: Remove the ability to scout overall. Remove the ability to scout development. Expose the personality rating (i.e. similar to the production grade) at the combine. Expose the injury rating. Increase the cost to scout PHYSICAL attributes prior to the combine. When the combine occurs in the yearly cycle, players invited to the combine should have ALL physical attributes number grade exposed: SPD (40-yard dash) AGI (3 cone drill, shuttle) ACC (40-yard dash, 3 cone drill, shuttle) STR (Bench press) JMP (Vertical and broad jump) Height and weight (I also think these should be somewhat variable for the non-invited players) Introduce a penalty for hoarding scouting points until the last scouting window. My rational for this is that scouting is a time based activity, and if you decide to not scout during the season you would have reduced time. I'd prefer not to completely penalize people who miss a scouting week during the season by removing ALL of the ability to scout, but I think a penalty of 50% of the week's points is a fair balance. My reasoning for the proposed changes: Remove the ability to scout overall. The overall is an meaningless composite rating. In real life, there is no way for a scout to invest enough time into a prospect to know EXACTLY how good they are. Remove the ability to scout development. I equate development into "the ability to grow in the future", and there is no way in real life for a scout to project with any certainty how a player man potentially improve, in either talent or skill. Expose the personality rating (i.e. similar to the production grade). Teams get a chance to interview during the combine. Ideally, you'd be able to select the list you want to interview, but I'm fine with seeing everyone's personality rating at this point. I'd think of it as a composite of their popularity in college and their interview. Expose the injury rating. Scouts know player's injury history. Increase the cost to scout PHYSICAL attributes. If you want to scout these attributes prior to the combine (or for players NOT invited to the combine) it should cost more (e.g. from 25 to 35 per attribute). This is to reflect the time investment of the scout, and makes uncovering UFA gems more difficult. When the combine occurs in the yearly cycle, players invited to the combine should have ALL physical attributes exposed I think this is pretty self explanatory. The combine is a human meat market. Players that attend should have measurables, players who do not attend should have to have those attributes scouted. Also, you could have some interesting story lines here, with injured players not participating, select elite talents refusing to participate in some drills, like real life. Introduce a 50% penalty for hoarding scouting points until the last scouting window. A lot of people horde their scouting points until right before the draft currently. Why? Because it's advantageous to wait until all the draft story lines are exposed. If the above changes take place, this will be even more advantageous, because you can avoid scouting entirely until physical attributes are exposed. A penalty requires you to either 1) be involved during the season, and pay attention weekly to the draft stories or 2) horde points in an effort to only focus on elite physical specimens and be able to scout fewer players. These changes will enable players to enter the draft with more information if they actively scout. It will force scouts to spend time on intangible qualities early in the year. Right now, many people simply scout a single attribute for each player (typically an important physical skill) and make a determination about continuing to scout them immediately. This system will allow scouting to become more about finding players appropriate to a teams scheme. What do you guys think? Would you change anything else? Do you dislike any of my proposed changes? I intend to submit this to the CFM team as my feedback for scouting in Madden 16.