Madden Attributes

Discussion in 'Fight For It' started by Oezeo, Dec 13, 2013.

  1. Oezeo

    Oezeo Walk On

    Joined:
    Nov 11, 2013
    Messages:
    32
    Attributes and Ratings in Madden Football

    These are definitions of Madden attributes, actual implementation is based on the internal programming.

    (OVR) Overall - The overall rating of a player depending on key attributes for his position
    (SPD) Speed - The top speed a player can run
    (ACC) Acceleration - How fast a player reaches top speed
    (STR) Strength - The player's strength,
    (AGI) Agility - How fast a player can switch directions and how much space it takes to do so
    (AWR) Awareness - A player's ability to react and adjust
    (CTH) Catching - How well the player can catch
    (CAR) Carrying - How well the player holds onto the football. A higher rating means the less chance of a fumble.
    (THP) Throw Power - How far a player can throw the ball and how fast a thrown ball gets to its target
    (THA) Throw Accuracy - How accurate a player throws, replaced by new attributes of short, medium and deep
    (SAC) Short Accuracy - How accurate a player throws short passes (20 yards or under)
    (MAC) Medium Accuracy How accurate a player throws medium passes (20-40 yards)
    (DAC) Deep Accuracy - How accurate a player throws deep passes (over 40 yards)
    (PAC) Play Action - Determines the play action effectiveness for the QB position
    (RUN) Throw on the run - Accuracy when throwing on the run, rolling out or when feet are not set
    (KPW) Kick Power - A kicker's power
    (KAC) Kick Accuracy - A kicker's accuracy
    (RBK) Run Block - How well a player run blocks, used mainly in simulated games only
    (PBK) Pass Block - How well a player pass blocks, used mainly in simulated games only
    (TAK) Tackle - A player's ability to tackle.
    (JMP) Jumping - The player's ability to jump and how high
    (RET) Return - Skill of the player as a punt or kick returner
    (INJ) Injury - The likelihood of an injury
    (STA) Stamina - The player's stamina level and how soon he will tire
    (TGH) Toughness - A players ability to recover from injuries and the severity of injuries
    (TRK) Trucking - Player's ability to run over a defender attempting a tackle
    (ELU) Elusiveness - Likely the ability to escape tackles (or perhaps sacks)
    (BCV) Ball Carrier Vision - Ability to spot the open field
    (SFA) Stiff Arm - Players ability to stiff arm
    (SPM) Spin Move - Players ability to spin
    (JKM) Juke Move - Players ability with the juke move
    (IBK) Impact Blocking - Blockers ability to make a leveling block in the open field *Pancake Blocks
    * (RBK-STR) Run block strength - how well a player can succeed in locking up a defender while run blocking
    * (RBK-FT) Run block footwork - how well a player can succeed in pushing a defender while run blocking. Scales the speed of initial moves at the snap.
    * (PBK-STR) Pass block strength - how well a player performs when the defender is performing power moves against him
    * (PBK-FT) Pass block footwork - how well a player performs when the defender is performing finesse moves against him. Scales the speed of initial moves at the snap

    (HP) Hit Power - The strength of the players hit, which can determine the success of a tackle or the possibility of a fumble, and ability to wear out or injure a player being hit
    (PMV) Power Moves - The ability to bull rush, chuck and/or overpower a block
    (FMV) Finesse Moves - The ability to perform swim moves and spins moves against a block
    (BSH) Block Shedding - How well the player can shed a block.
    (PUR) Pursuit - Skill in finding and pursuing the ball carrier and ability to take a direct line of pursuit on a quarterback or ball carrier
    (PRC) Play Recognition - The ability to recognize plays
    (MAN) Man Coverage - Man coverage skills
    (ZONE) Zone Coverage - Zone coverage skills
    (SPC) Spectacular Catch - Abilty to make spectacular catches such as one handed catches
    (CIT) Catch in Traffic - Ability to catch when in coverage or surrounded by defenders
    (RR) Route Running Rating - ability to execute routes and cuts and the speed to execute routes and cuts
    (PRS) Press Rating - ability to maintain a press coverage around the line of scrimmage
    (RLS) Release Rating - Ability to get around or beat press coverage

    Legend
    *Blue - These are attributes that are no longer in Madden. They were in M12, and while still on some screens, they are currently not being used.
    Red - These are attributes that are used ONLY by CPU controlled players. Pursuit does affect how a LB may attack a HB carrying the ball, and how a CPU defender will take a good angle on a receiver after they catch the ball, but it does not affect anything as soon as you switch to that player.

    (Credit goes to Fr8trainshane from my other league)
     
    • Like Like x 1

Share This Page