If there is a specfic thread for the following, please repost it there with my apologies. My main concerns with Madden are the following: 1>The lag in user games is very bad. If you are promoting Madden to be specifically online like it looks like that's the direction EA is going with Madden, then the servers need to be a lot better. I think in all the user games I have played, 13 games so far, I have had only 1/2 of 1 game that played with minimal lag. I know my internet speed is slow and some lag should be expected, but I play other games online outside of Madden and NCAA and those games play fine online with minimal issues. Also, NCAA has a feature that is great when playing the cpu. In NCAA, if you lose connection to server, you can finish game and login the server again when the game is over. The results will save in NCAA when that happens. Before I continue with #2, I have been told that Madden now uses the dynasty sliders, instead of the default sliders, for user games. Is that true? 2>Ball hawk in Madden is broken, or works too well. In Madden, I hardly see a deflection when I play either users or cpu in Madden, no matter what the sliders are. I know I am a poor Madden player, I am not expressing sour grapes here. I have a steep learning curve. I figure I am in lower 8 of skill in HK here at TSO. Most who play in HK are phenominal players. My average loss in HK is 26.6 points a game. If more passes were deflected instead of intercepted, my average loss may drop to 17 points a game. Every game I have lost, I would have lost anyway if more deflections and less interceptions happen. Most user games I have played I have seen Interceptions outweigh deflections by 2 or 3 to 1. That does not seem right or realistic to me. I also am seeing more interceptions by players that should not be intercepting any passes. I have seen Dlineman make interceptions with catch ratings as low as 28. I think Madden is going in the right direction with CCM, I am looking forward to the future of Madden.