MaslerBoros16

Discussion in 'Thread Archive' started by -Cougars-, Jun 1, 2011.

  1. -Cougars-

    -Cougars- Walk On

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    @MaslerBoros16

    broth262 and I decided to have our game simmed we were in the middle and he lost connection and we agreed that we didn't want to play it again so can we have it simmed?
     
  2. Masler

    Masler Moderator

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    Are you sure you don't want to try again? Advance isn't until Friday, plenty of time to give it another shot
     
  3. -Cougars-

    -Cougars- Walk On

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    Yea, but since we are both leaving the teams next season we just decided to sim it.
     
  4. Masler

    Masler Moderator

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    Alright
     
  5. Koach Vonner

    Koach Vonner Walk On

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    I didn't realize how strong the D-Line play was with the sliders. This is going to make me a better player for sure LOL!!
     
  6. Kasper

    Kasper The Ghost Himself

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    Yeah, harder sliders are a need in NCAA.

    Any ideas for '12 @MaslerBoros16 ? I wouldn't mind havin em a little harder. I'd love to have them hard and have the CPU actually beat a user a handful of times every season. Also I'd vouch for Heisman recruiting just so the CPU doesn't go to hell and user's can't have a powerhouse in 2-3 years.
     
  7. Masler

    Masler Moderator

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    Just going to have to try a few sets once the game actually comes out, only way to really know. Same for recruiting.
     
  8. -Cougars-

    -Cougars- Walk On

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    I don't think we need to change the recruiting difficulty, the programers said they increased the computer recruiting level.
     
  9. robmacdog

    robmacdog Walk On

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    When do you guys anticipate starting the Online Dynasty for NCAA 12? I assume everyone will want to play the game and mess with the sliders a bit before we get rolling.
     
  10. Masler

    Masler Moderator

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    I want to start as soon as possible, usually when a good set of rosters is ready to go
     
  11. fuzzyl0gic

    fuzzyl0gic No new friends

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    We usually wait on a decent roster and a well tested set of sliders.
     
  12. Kasper

    Kasper The Ghost Himself

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    TSO is heading up a roster project too, so by that time I'd figure we would be ready to go.
     
  13. Kasper

    Kasper The Ghost Himself

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    I'd still prefer anything to slow users down
     
  14. Masler

    Masler Moderator

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    Losing does that, you'll have 5 others in your conference plus OOC games...so at least 4 or 5 user matchups per season..your recruiting skill will show depending on how u fare
     
  15. Kasper

    Kasper The Ghost Himself

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    still, itd be nice to see a cpu beat a user
     
  16. Masler

    Masler Moderator

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    It will happen
     
  17. robmacdog

    robmacdog Walk On

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    Plus, recruiting against 11 other human players increases the difficulty of recruiting. Human players find guys that the CPU seems to leave alone. No need to make it even more difficult.
     
  18. sibellius

    sibellius Too legit to quit

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    Maybe its just my style of play but more often then not I find the CPU games for me are just as tough as the user matchups.
     
  19. Kasper

    Kasper The Ghost Himself

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    Exactly, I'm just saying make it so the CPU doesn't pass on 4 star recruits that slide to users when the CPU is going after a 3 star at the same position.

    Although that is also an AI problem. I'm just saying the harder it is at the beginning, the more rewarding it will be once your team is really good.
     

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