maybe it's me Things I have noticed with these rosters and these sliders: 1) CPU is not dropping passes 2) CPU running game is too strong 3) Teams are showing too much improvement as a whole 1) CPU is not dropping passes 2 dynasty games WKU has dropped 12 passes, to me that's a reasonable number. WKU drops were spread in all 4 quarters 2 dynasty games the cpu has dropped 5, 1 in first half Reason this is a problem is CPU has thrown more than I have. 2) CPU running game is too strong I have only allowed 3 really long runs in 2 games but it seems like the blocking is really too good, and maybe the RB ability is too high. I stand more behind the blocking is too good because only saw one run where the guy made a lot of moves without slowing down. 3) Teams are showing too much improvement as a whole This is a roster issue. Not saying these rosters are poor, biased or anything like that. If you change ratings of players in rosters and increase them based on "individual or team performance", sometimes the increase as a whole may be too high. College football does not have that much parity. For example, there are only 2 D+ or worse teams under these rosters. Under the other rosters there were at least 5 I believe. That's what I see here. Please note this is not sour grapes over losing the first 2 games: WMU should have blown me out except the CPU does not run the clock out till less than 3 min left in game. A team up 24 in 4th quarter under 7 min left would run the ball. USF, because of their pass rush, if I had thrown more early would probably have scored another 21 on me because their front 4 is excellent led by the impact end. I am fully prepared to go 0 and 12 this season. That is not a negative statement, it's a realistic one. Probably would still feel that way no matter what team I was.