12th Man, Madden has gone out of it's way to appease the online franchise sim community this year. With that said, I think many of you are underestimating just how in-depth they have gone. To put it simply: I've gone through 3 test seasons, and I still am missing valuable pieces of information on how much CCM has to offer. It's incredible how much they have done. Quite honestly, there will be some of you that get left in the dust this year because you did not test the league out. "DO NOT BE THAT GUY." For starters, when you start out and choose between a motivator, strategies, or team builder...you already decide what emphasis you will have on running your franchise. Each coach earns XP through goals and success. You can use your XP to buy packages that boost the XP accumulation of players (by position), swaying players to come back and not retire, swaying FA's to sign with your team, etc...and each type of coach receives a bonus % off a particular package depending on what kind of coach they are. A team builder earns a 25% scouting package, where a strategist earns a 25% player boost (by position) package, and can earn a 25% off package for convincing a player to sign with your team. Again, all this is paid for by the COACH XP earned... Next, there is Scouting XP. You earn (I think) 1000 XP per week to scout players. You can unlock a grade of each prospects attributes, ranging from 25 to 100 points. After that, you can unlock their actual rating per attribute if you want for an additional 500 points. You can pick and choose what attributes mean most to you, and choose how deep you want to scout them. You can also dig into other traits like "Clutch, Consistency, Intangible, etc." which will cost a little more. Or if you want to blow your wad on all of one player, you can spend 10000XP scouting points on the entire overalls of one prospect. To put it mildly, "YOU WILL NOT HAVE A GOOD DRAFT IF YOU DONT SCOUT IN-SEASON." You get absolutely NO attributes for the draft prospects, it's up to you to scout and unlock what you are interested in. Lastly for XP, there is progression. Each player will earn XP based on their production. If they play well, they will earn more XP. Again, there are packages that help a player accumulate XP faster, which is through the coach XP packages (i.e. - CB -XP Progression Boost....or something like that) and that will help move along your CB faster so you can progress them more. You can do this based on what position or players you feel are more valuable to your team and need to progress more. But back to the Players XP earned... Each player can be progressed in any department, yes...even speed. Speed is a costly attribute to boost, and will likely take a lot of production to do so. If you feel your DE needs better block shedding ability, you can handle that. Zone coverage? Sure....How about clutch? Yes, they have a progression package for that. Everything costs something different, but it's up to you to decide how you want to mold you players, your team, your franchise. Even more, you can choose how fast your players will accumulate XP through 3 phases. Each rookie will start at a "Normal" accumulation rate. You can purchase a "quick" XP acculation package at the bottom of the progression list. This obviously will accelerate how much XP is earned. It is pricey though at 50,000....but for a young player it could be worth it. (that's up to you to decide, so I advise you test it out). After the "quick" progression rate, there is Superstar, which will accumulate XP at a maximum rate. I've seen players like MJD, who I can only assume is a superstar, earn up to 75K in XP. Hopefully everyone is wise enough to take a deeper look in CCM by testing it out themselves. If not, I guarantee you will be left behind and kicking yourself once the CCM goes live. There is much to know, and much to test before going live so you can mold and progress your team to the best of your abilities. This league will take more work than previous years, let that be known. If you do the bare minimum and expect your team to take care of itself like in previous years, well.....best of luck to you. I tried to warn you. Any other findings that you may have, or things worth mentioning to hopefully lessen the # of owners who will underestimate how in-depth they have created the CCM for us sim users, please feel free to add, discuss, or elaborate on anything I have discussed.