My take on all this Ok, I thought I would chime in regarding the sliders. First, two of my four games in TDL2 have been down right ridiculous, 70-0 loss to Colorado State and 115-7 loss to BYU. Each game has a story behind it. 70-0 loss to Colorado State â€“ This was not too out of realm of expectations. I lost my QB and RB in the first two drives of the game. Nevadaâ€™s whole offensive success rests on the two star seniors. Once they were lost, my ability to move the ball was seriously hurt. The reason the scores are so high is that the CPU does not pull its starters nor change its play calling at any time regardless of score. 115-7 loss to BYU â€“ This game was plain stupid. We played toe to toe for the first quarter and then things started to spiral out of control. I was still playing without my star RB lost in the first week, but it was really my inability to tackle the BYU RBs that lead to the blowout. It also didnâ€™t help that I turned the ball over 12 times, including 8 fumbles. I will admit that as the game spiraled out of control, I started taking more risks which lead to BYU posting 52 points in the 3rd quarter. In the end, I was going to lose this game, but it was uglier than it needed to be and my biggest issue was that I could absolutely not stop the BYU RBs. While they are decent players, they are not 90+ runners (both are mid 80s). I have now also played two games with these sliders in TDL and am 1-1. My game last night with Air Force was good. My only issue was bringing down their RBs just like it was against UW and my games in TDL2. Their 1st, 2nd, and 3rd string runners were all running through several tackles while ripping off big gains. Ultimately, the game was lost because of my mistakes as I through two INTs that were taken to the house. My biggest issue it the unrealistic ability for the CPU runners to shed two and three tacklers before being taken down. Now, I feel that at the base of the slider issue is the desire for sim games. What we need to be honest, are we really seeing sim style games. The desire for wins and losses (outcomes) in my opinion is irrelevant to the question. If a set of sliders are still beatable (as we see with ND vs. Mich) is that what we want even though to win we must play in a style that is not sim to the team we are using? I would argue that while ND won the game, it took a game plan that was far from sim (20% pass â€“ 80% run) versus how ND (albeit based on only one game) really plays (42% pass â€“ 58% run). Results like that are, in my opinion, not sim and we are getting too hung up on wins and losses. Also, I believe for these games to be sim, itâ€™s not about keeping the yardage and scores in line, but playing as the teams would normally play on Saturdays. One other thing to keep in mind, most of teams in the league are the better teams in college football. The expectation of the top programs is to go undefeated. As Mac Brown stated after Texas beat Rice last Saturday, the goal at Texas is to win all 13 games. The fact that some of the teams in our league are going undefeated (or one loss) until they meet another user in a conference championship or bowl game is not an issue to me. If we start having some of the mid tier teams ripping through their schedules unchallenged, then we might have an issue. Anyway, those are my thoughts. I fear with all this tweaking of sliders that is going on, we are getting away from the purpose of the league, to have fun. If it starts to become a huge bitch fest (as it seems to be headed) I am afraid the league will head down a path none of us want it to go.