NCAA 11: Fixes from Demo to Retail version

Discussion in 'Locker Room' started by RynoAid, Jun 21, 2010.

  1. RynoAid

    RynoAid ..

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    NCAA 11: Fixes from Demo to Retail version

    Per- Gaming Tailgate
    http://www.thegamingtailgate.com/fo...Updates-from-the-NCAA-Football-Demo-to-Retail

    * On Xbox 360, the Reese's Perfect Play of the Game will not always be the final play. As some of you have already speculated, we temporarily save off highlights to the hard drive during the game so you can view them later, however this is not something we are able to do in the demo.

    * The CPU team will now decline penalties.

    * Front four defensive linemen will generate a better pass rush. There are many contributing factors to this that have been tweaked. CPU defensive linemen will rush the pass more aggressively and will not get thrown to the ground as often when "losing" to the blocker. Defensive ends will also do a better job of getting off their blocks at more appropriate angles to help contain a scrambling quarterback. Additionally, you can always tune the pass rush to your liking using the AI sliders if you still feel it is lacking (or overpowered) in the final product.

    * A major issue was fixed where the sound would cut out and eventually cause the game to freeze.

    * Pass defense has been greatly improved, both in man and zone coverage assignments. They will do a better job defending crosses, slants, and the flats in man coverage. Also, deep zone assignments have been improved to defend against the deep pass. Like the pass rush, you can further tune this to your liking using AI sliders.

    * Improved lead blocking by pulling linemen and fullbacks on tosses and sweeps.

    * Fixed an issue where place kickers were getting subbed out for (usually) quarterbacks on kicks.

    * Fixed issue where the commentary would occasionally sound garbled on Xbox 360.

    * Dual Stick Ballcarrier Control has been improved, making R-Stick moves look and feel more responsive. Also made some visual improvements with turning and leaning animations.

    * Fixed some issues that caused receivers to drop catches they should have made. Again, this is also something that can be tuned further using AI Sliders.

    * Quarterbacks will no longer stutter when scrambling and crossing the line of scrimmage.

    * Fixed several situations where the wrong team was celebrating after a big play.

    * Playcall will not suggest going for a 2 point conversion when it shouldn't.

    * In general, we made defenders a little better at getting off blocks. This helps in defending against outside runs and quarterback scrambles as mentioned before.

    * Fixed several camera issues on kickoffs, including the one where the camera would not follow the ball on the ground.

    * Fixed a broken play where the quarterback would get stuck in his handoff animation and just run backwards away from the line of scrimmage.

    * Fixed FB Fake HB Toss play so the quarterback will not toss the ball behind the running back.

    * Improved head tracking for ball carriers, receivers and defenders.

    * Fixed some issues with auto replay cameras where it was too low to the ground and was not focusing on the correct targets.

    * More general tuning was done on option plays to make them run smoother.

    * Fixed an issue with playcall where it was not remembering the last formation you called.

    * Fixed an issue where receivers couldn't make a tackle quickly after an interception.

    * Removed an exploit that would allow for "Rocket Catches".

    * Fixed an issue where the CPU Ballcarrier would continue to cover the ball during long runs, even if no defenders were near.

    * Defenders will now be able to press receivers when they are in preplay motion.

    See the rest at....
    http://www.thegamingtailgate.com/fo...Updates-from-the-NCAA-Football-Demo-to-Retail
     
  2. 1ke

    1ke D.I.L.L.I.G.A.F.

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    Sooo....100% Nothing like what we're playing now. I can dig it! Great stuff
     
  3. Keller

    Keller The enemy of my enemy is my friend.

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    I think its very encouraging. Some of the issues a lot of people had with the demo, they are coming out and saying they will be fixed for retail. Kudos to EA.
     
  4. fordtuff504

    fordtuff504 Walk On

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    i want this game... i want it now!!!!!!!!!
     
  5. Masler

    Masler Moderator

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    only like 3 weeks!
     
  6. Shaun Mason

    Shaun Mason Somebody you used to know.

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    That is about the first time EA has ever been responsive PRE-RELEASE to obvious issues we found.
     
  7. MurkYa21

    MurkYa21 Walk On

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    lol.

    Overall, really good news!
     
  8. GoGators

    GoGators GT: KSherm

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    Sounds good.

    I noticed one other glitch I haven't seen mentioned here. I was playing Mizzou vs Clemson and had the game in hand w/:02 left on the clock. Just decided to run a dive play to run out the clock. CPU came out in dime prevent against my goalline package. When the ball was snapped, everyone on the CPU defense backpedaled for the entire play. My HB took the handoff 80+ yards to the house weaving in and out of CPU defenders who continued backpedaling and paid no attention to the HB. It was hilarious.
     
  9. drowsike

    drowsike Go DAWGS

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    This...Now that is wassup(y)
     
  10. shadowofanubis66

    shadowofanubis66 Walk On

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    That rocket catch thing is huge. Quite a few high level people in my league used the rocket catch and it was nearly unstoppable on third downs.
     
  11. jms493

    jms493 Veteran Member

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    Why in the hell do you release a demo with that many bugs.....jeez
     
  12. Bamaboiking

    Bamaboiking Walk On

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    In the demo not sure if its a rocket catch but anytime the DB is going to intercept the ball and your using controlling wr, if you quick enough you can and time it right you can trigger an animation where the WR will wrestle the ball from the DB hands and they both Fall down and you Wr come up with the catch. Ive been successful with this alot lately.
     
  13. jkhaalis991

    jkhaalis991 Back in The Deuce...been gone too long.

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    NCAA 11 GOT ME.......



    [YOUTUBE]KvRKzgw_p1Y[/YOUTUBE]
     
  14. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Hahah!
     
  15. JerzeyReign

    JerzeyReign #BeatOhio

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    Jk are you fiending or are you.....

    [​IMG]


    really fiendin'??
     
  16. BlyGilmore

    BlyGilmore It's All In The Hips!

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    lol pretty much.

    demos are usually pretty pointless other than to give you a bit of the flavor of the game that is coming out. but they almost always play drastically different from the retail version of the game.

    almost NCAA Football 10.5 if you will.
     
  17. Jayrah

    Jayrah AllCougdUp.com Editor - A.M. avatar Guru

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    Yep, it's been addressed according to the list
     
  18. Jayrah

    Jayrah AllCougdUp.com Editor - A.M. avatar Guru

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    Cause the demo was done prior to CD, where the bugs were found and exploited. This is why the CD being early and 3 days long is so huge. In previous seasons this would basically be our retail game, and a patch would have to be released to fix it all. Unfortunately for us, this many fixes has NEVER come in any past patch, or even multiple patches after release. Fortunately for us, this is a new year. There's a lot of crap here that would make the game unplayable after some time. Whew!
     

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