NCAA 11 Offensive Styles: Spread Offense

Discussion in 'Locker Room' started by Papa Perry, May 28, 2010.

  1. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    NCAA 11 Offensive Styles: Spread Offense

    http://ncaafootball.easports.com/blog.action?blogId=SpreadOffense


    Hey NCAA Nation, I'm Anthony White, Assistant Designer on the Central Football team, and I'm here to bring you a series of blogs about the new offensive styles in NCAA Football 11. The term spread offense is an umbrella term that encompasses a number of offensive systems. Offensive systems such as the Run and Shoot, Air Raid, One Back, even the FleXbox One Triple Option are often identified as being a type of spread offense. For the sake of this blog post I'm going to identify the spread offense as an offensive system that's primarily run from the shotgun, spreads the field with multiple receiver sets, and can be used to both run and pass the ball with equal success.

    Shotgun Read Option
    One can make the argument that the unofficial offense of today's college football is the spread offense. Each week during the college football season you can flip through the various games being played and chances are at least one team in the game you're watching operates some form of spread offense. Whether it's the run first philosophy at Oregon or the soon to be no-huddle aerial attack of Notre Dame, the spread offense is almost synonymous with today's college football.

    Since the spread offense is so popular in college football we felt we needed to get the spread offense in NCAA Football 11 up to par from a schematic standpoint. One of the spread offensive schemes that's most identifiable by fans of college football is the zone read aka "The Read option". The read option, as it implies, simply means the quarterback who's aligned in the shotgun formation will read the defense in an effort to determine which of his options is best as the play unfolds. The quarterback's options are to give the ball to his halfback who'll be going in one direction or keep it himself and run the opposite direction. This is all based on how the defense reacts to the play specifically the end man on the defensive line of scrimmage (usually a defensive end).

    Blocking System
    In order to get a true to life version of the read option working properly in our game we first needed to implement a blocking system that's more in line with how the play is blocked in real life. We basically needed to make sure that our blockers left the backside end man on the defensive line of scrimmage unblocked. In order to accomplish this we developed new zone blocking logic specifically for this play that's based on real life blocking rules for zone blocking. Not to get too technical, zone blocking is simply offensive linemen blocking an area towards the direction the running play is headed. Our blockers up front have specific zone blocking rules they follow based on whether or not they're "covered" by a defensive player or "uncovered". By taking this approach it ensures that our blocking system will be able to dynamically adjust and properly block the multitude of defensive fronts in our game. It also ensures the defender we've designated in each defensive front as the player we're intentionally leaving unblocked, will be unblocked.

    Option Logic Defender
    After getting our blocking system in place the next step had to be putting what we call "Option Defense Logic" in place for the defender we're going to intentionally leave unblocked. What this logic entails is the defender who's designated the "read key" will use option defense logic that will have him either crash inside and chase the halfback or stay at home and spy/watch for the quarterback. The primary factor which determines whether or not the option logic defender will crash or stay at home is based on his Play Recognition rating. Defenders with a higher play recognition rating will more often than not stay at home and spy the quarterback. On the other hand defenders with a lower rating will look to crash and chase the halfback. In either case there will be enough of a changeup from a crash to stay at home that you as the user will have to make sure you're making your reads no matter what the option logic defender's play recognition rating is.

    Figure 1. The defensive end stays at home so the quarterback gives the ball to the halfback.
    [​IMG]

    Figure 2. The defensive end crashes inside to chase halfback. Quarterback keeps the ball.
    [​IMG]

    Animations and Functionality in game
    From the outset when we started working on this feature, our goal was to make absolutely sure that our users, both hardcore and casual, would be able to properly execute the read option play. The first step in this process involved making sure the animations that are used by the option logic defender leave little doubt to what his intentions are. If the option logic defender crashes inside to take away the halfback he will turn his outside shoulder in and will chase the halfback. Once he's made the decision to chase the halfback that is his target, he will ignore the quarterback. If the option logic defender decides to stay at home and spy/key the quarterback, he will take a small initial step forward out of his stance and get into his stay animation and hold his position. This makes it easy for the user to distinguish what exactly this defender is doing.

    The next step in making sure this play is easy to execute by our users involved mocaping (motion capture) and adding new read option specific handoff animations. They were captured with the halfback at the same depth as the quarterback as well as with the halfback slightly behind and offset from the quarterback. These new animations were tuned so that as a user once the handoff animation begins you'll have ample time to make the read as the quarterback places the ball in the belly of the halfback and begin the "ride" phase of the animation. We also put decision making logic in place for the CPU quarterback's so that they will make the proper reads while running the read option play.

    Why the play works
    Now that we've shared some of the technical details on how we got the read option play to function properly, we'll go over why it works and thus is a staple play in the spread offense. It really boils down to a numbers game between the offense and the defense. The play is effective because the offense doesn't have to block the end man on the defensive line of scrimmage (option logic defender). Since the offense is leaving a defender unblocked by "reading" him, the offense can get an extra blocker to the point of attack for the halfback when he get the ball. In a four man defensive front this defensive player is usually a backside defensive end. In some three man fronts like the Nickel 3-3-5 or Dime 3-2-6 this will also be a defensive end, but in some 3-4 type defensive looks the unblocked defender will be a backside linebacker.

    By spreading the field with multiple (three or four) wide receivers, the offense forces the defense to spread out as well so that they're covering each of the wide receivers. With defensive players removed from the core of the defensive front to cover wide receivers, the offense simply counts how many safeties are deep in the defensive backfield. If, for example, there are two deep safeties and four defensive players covering four wide receivers, that leaves only five defensive players in the core of the defensive front to stop the run. The offense has a numbers advantage and can use five offensive linemen to block four defenders and will "read" the fifth defender (end man on the defensive line of scrimmage) who will be intentionally left unblocked. The quarterback essentially acts as as blocker against this defender with his read. (See Figure 1)
    [​IMG]


    Even if the defense in this scenario were to bring an extra safety down to the core of the defensive front to give them six defenders in the defensive front, the offense can still get five blockers on five defensive players and once again the quarterback's read on the sixth defender is just as good as a block. (See Figure 2)
    [​IMG]






    Other enhancements
    The read option isn't the only enhancement we've made to our version of the spread offense. Draw plays from both the shotgun as well as under center are now a much more viable option to utilize in your offensive gameplan. We've revamped our blocking logic on draw plays so that they look more like passes to the defense. You'll notice in NCAA Football 11 that a pass blocking pocket will begin to form on draw plays. Offensive tackles will invite defensive ends/outside pass rushers up the field on a pass rush which benefits the draw play. This displacement of the defensive ends on the pass rush allows for natural voids and seams to appear in the defensive front.




    Bubble Screens are now in place as part of the spread offense (as well as other offenses) in NCAA Football 11. We were able to motion capture new bubble screen route animations for our receivers. These new animations call for the receivers to run "bubble" away from the quarterback and move outwards towards the sidelines while keeping their upper torso turned slightly inwards towards the quarterback. This is so they can receive the pass while in a position to immediately get up field after the catch.




    New Formations
    Now that we've taken a look at some of the improvements that have been made to allow you to more accurately run the Spread offense, let's end this blog by showing some of the new formations that were added specifically for the Spread offense:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    That's it for now. Hope you enjoyed this installment of the Offensive Blog series. Stay tuned next week for our next offensive style.
     
  2. RynoAid

    RynoAid ..

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    paste the text please... some of us are behind firewalls that don't like game sites...
     
  3. Papa Perry

    Papa Perry Leeroy Jenkins!!!

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    Sorry, added it. There are a few pix and vids but I can't get them to paste
     
  4. Shaun Mason

    Shaun Mason Somebody you used to know.

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    Added the pics, can't get the embedded video.
     
  5. RynoAid

    RynoAid ..

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    pics have to be hosted on our site.. websense blocks image links too... (y)

    one good thing is websense hasn't picked up on TF being a gaming site yet..lol
     
  6. MurkYa21

    MurkYa21 Walk On

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    I'm stoked.
     
  7. Iron Mickey

    Iron Mickey I'd take her out for some casadias

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    awesome. I love the new blocking logic
     
  8. runthepound

    runthepound Get on the Bus!

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    I am anxious to see what kind of new defensive things they put in this game. So far it has all been about offense.
     
  9. King_CEPS_11

    King_CEPS_11 Walk On

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    The only thing that worries me is that is sounds like there is only one animation for the DE to take the QB and one for him to take the HB. If this is the case then it will be very simple to read the play, which isn't always the case in real life, the defenders will do a lot of different things. They really need four or five animations for each so that it makes it more difficult, but at least it is better than having the end blocked.
     
  10. MurkYa21

    MurkYa21 Walk On

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    I do love the way they have the play calling screen set up, and those new formations sound cool.
     
  11. GoGators

    GoGators GT: KSherm

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    Bubble screens, read options that work, and 5 wide quad bunch in the UF playbook.......Oh Boy!!!
     
  12. JerzeyReign

    JerzeyReign #BeatOhio

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    I'm going to have so much fun with '11 with Forcier/D.Rob runnin' the spread, lol. I really hope they notched up the defense as well. I was going to post something on OS on how they could fix Run/Pass Commit from the defensive line's point of view. It kind of seems like they might of implemented it based on the way the lineman reacts to this.

    Really don't care about this too much. I know how a spread is ran and kind of figured this would be the case anyway after they said they switched up blocking logic. I want the new dynasty blog.


    OH YEAH THE DEMO COMES OUT JUNE 14TH ON XBOX AND JUNE 15TH ON PS3
     
  13. GoGators

    GoGators GT: KSherm

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    Hopefully locomotion truly works because in `10, even if the DE crashed the HB, he could still pivot 180 degrees (w/o putting his foot in the ground) and get to the QB before he got back to the LOS. I'm thinking you'll see a lot of users playing with weakside OLBs this year to counter the read option.
     
  14. Shino45

    Shino45 Walk On

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    I don't think the DE will be an issue, it seems they are really going to commit to one or the other this year. I would like to see a DE with high awareness be able to quickly adjust if he did commit the wrong way. There should be something to set stud DE's apart from the rest.

    I know they are showcasing the offense and these new blocking features but I am curious as to how they are going to improve the defense in 2011.
     
  15. MurkYa21

    MurkYa21 Walk On

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    Awesome, 360 wins! But not really since we have to pay for live :(
     
  16. fordtuff504

    fordtuff504 Walk On

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    i am extremely overjoyed, now lets get some news on the otherside of the ball (defense)
     
  17. Cimmy24

    Cimmy24 Candy Ass Self

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    I love that Spread! Penn State's Spread HD is going to be unstoppable when I am on the sticks. ;)

    One thing that worries me from watching these vids....is it going to be too easy to run? I hope the defense plays too, like it has been mentioned...everything has been blown up about offensive improvements...

    Another...is if you watch the Draw video with Utah against Air Force...watch the new on field ref...he stands and spins and gets bumped around...I hope they don't get in the way of my HB charging down the field or take a quick slant pass to the skull...although it would make for a nice laugh the first time it happened...
     
  18. Emmdotfrisk

    Emmdotfrisk Working half days on my days off.

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    Penn St running the spread option?! This is the Big 10, this aint the Big 12!

    [​IMG]
     
  19. Hellisan

    Hellisan Schemin 'em up

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    where the hell is OD part 3 that's what I wanna know...
     
  20. jms493

    jms493 Veteran Member

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    July 13 2010...patient you must be!
     
  21. Cimmy24

    Cimmy24 Candy Ass Self

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    The Big12 is more "Air Raid" then Spread. Here's a vid, take note...this is old, but this is Penn State's offense. As a fan of the Big10, I'm surprised you don't know...

    [YOUTUBE]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/zGAr-2wCayw&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zGAr-2wCayw&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YOUTUBE]
     
  22. Jayrah

    Jayrah AllCougdUp.com Editor - A.M. avatar Guru

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    I am of the opinion that defense is going to be MUCH better than we are making it out to be. Not cheap like in the past, but better than it seems. At community day, the guys experienced some lower scoring games in their tourney than in years past. With locomotion making ratings and weight worth a lick this year, and formation subs, the defense will be able to be set up through specialization. In other words "specialty players", that can really be put into specific situational plays.

    I know it sounds like wide open gameplay 2, but there is a bunch of little stuff that has been tweaked to help the defense. Suction blocking fixed, acceleration for D-linemen and Lb's, rocket catching (due to locomotion hopefully), and gang tackling make this a new defensive game too. These are easily taken for granted, with all the offensive updates. I'm hoping for some extra playbook stuff, but so far not too worried about this issue. The EA guys themselves say that the videos are made in Varsity difficulty, because it helps them show the features they are talking about. So I don't think it to be a problem just yet. We will find out more before and after the demo comes out.
     
  23. Drifterbub

    Drifterbub Help me hide a body?

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    I really hope the defense is the same just with realistic physics. I think you will see a lot of guys complaining on other sites (and maybe even this one) because you can no longer control a S or a MLB and pin missle all over the field; causing fumbles, insane interceptions, sacks and what have you.

    My concern is that it could make it an overly offensive game like '09 where the offense was going to do whatever they wanted with your D, despite how good you were. I'm praying that the read offenses and bubble screens aren't overdone. Because then I will have to have a whole other set of arguments with dozens of people on the site as they abuse the ever loving shit out of plays/situations that are successful at an unrealistic percentage.
     
  24. jca312

    jca312 Walk On

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    It is encouraging that the scores at the community day tournaments were comparatively low to years past. I think we are in need of some new information, especially about defensive improvements. The stuff we have now is kind of like the Heisman winning quarterback that comes back for his 5th year and is now having every single flaw picked apart by the NFL Scouts.
     
  25. Jayrah

    Jayrah AllCougdUp.com Editor - A.M. avatar Guru

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    These past two posts are right on point.
     

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