Discussion in 'NCAA Football' started by Shaun Mason, May 24, 2012.
This weeks game play video brings you Maryland vs. Michigan at the Big House.
Wow the Read Option looks real nice
Leading Wr's finally work in Ncaa
Woot Woot i can't wait for Ncaa 13
So..... the bubble screen still sucks?
Depends on the coverage.
What is this woot woot?
Route running seems to be paramount this year, which is a welcomed emphasis for me.
Read option looks great. Can't wait to run it with Everett Golson in my offline.
PUMPED! Can only imagine what's in store for Madden
Yeah, could they have shown that off against a worse defensive playcall?
What sucks about the example in the video?
I wanted them to do a little more work on the screen game in general, but they were strapped for time because of the implementation of the new catch system.
Also, that is not a comeback route. That's a '6' or a hitch.
Was just about to post this
Just that the bubble gets blown up for no gain or a yard...... wish they would have shown an example where it went for say, 6 yards.
He gained 3-4 yards. Which is the purpose of the bubble screen. Short passing game, play in space, open up the mid to long range routes.
Well said. I agree completely. Every so often a shifty WR should break one, but for the most part it is used in the short passing game
Watched it again..... he gained 1 yard at most, he caught it 2-3 yards behind the LOS...... the second angle you see pretty clearly the spot of the ball at the snap compared to where he goes down.
I will say that at least it wasn't picked off and he didnt do some catch animation that made him completely stop, those outcomes seem prevalent in '12 with the bubble
He probably gained 2 yards after watching it a few more times.
The point remains, regardless if it's 0-5 yards, that is what the bubble screen is for. It was broken last year because the DBs never really had a reason to get depth in the field. They could knock down 40 yard bullet passes from 5-10 yards off the LOS. This year the DBs and LBs have to turn and go or they give up large pockets of space behind them that you can drop the ball into.
I'd also like to point out this is the first time I've ever seen a double move work in an EA Sports videogame. Usually results in little separation and/or a sack, as it takes forever to develop
I was molesting secondaries with Justin Blackmon while I was in Orlando. Double moves and comebacks!
Haha, me too.
Do you still lose control of the defensive end on the read option? There is nothing I hated more then to have the CPU decide how I was going to read an option play while I was usering the DE.
So it seems to me most of the vids so far have been positive plays for the offense. I know they have highlighted the DB's needing to "see" the ball and that looked great, but my concern is that games will all be 56-48 shootouts. Did you guys notice any issue with that ? Shaun Mason Drifterbub
I actually thought the defense was powerful because they actually play the ball in the air.
It's the same for the receivers. They can't catch it if they aren't looking for it.
Zone works a little different. Since the players are looking at the QB, they break on the ball a little more than in '12, IMO.
In man coverage, yes the procedural awareness keeps DBs from making plays on the ball unless than position themselves to do so. That doesn't necessarily mean that defense is less effective. The defensive backs do a better job of getting into position to make a play as well. So it's not like they just took the DBs from '12 and made their heads look for the ball.
so basically what you are saying is the defense will play well when it actually "plays well" vs what we have seen in the past when the defense just knows whats coming and makes plays from psychic ability ?
Well, I'm sure there is always going to be some AI logic that allows the to play well. Otherwise, how do you differentiate between the difficulties?
The new defensive alignments are going to throw people off too. You are not going to be able to look at the defense pre-snap and know exactly what coverage they are in. Which means you don't know who to throw it to until you actually make a read.
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