NCAA 13 Patch #2 Info

Discussion in 'NCAA Football' started by Drifterbub, Aug 14, 2012.

  1. Drifterbub

    Drifterbub Help me hide a body?

    Joined:
    Feb 10, 2009
    Messages:
    17,173
    Featured Threads:
    1
    http://www.easports.com/ncaa-football/news/article/upcoming-ncaa-football-13-title-update-details


    Hello NCAA Football fans, I'm Jason French, lead producer for NCAA Football 13. I'm here to give you some additional information on the post-release updates that we are currently working on.

    Once the game was released, we started watching the forums and talking to our EA SPORTS Game Changers community to see what areas needed to be addressed. It came to our attention that there were two big issues that we were facing with the game and I commissioned a quick title update in order to get those two issues fixed as soon as possible.

    The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn't change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony. The first title update in order to fix these two issues was released on July 31st.

    Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:

    • Gameplay
      • Zone Defense has been updated.
        • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
        • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
        • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
      • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
      • Receivers weren’t looking for hot-read passes.
      • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
      • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
      • Route running near sideline was causing issues especially on comeback routes.
      • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
      • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
      • Drive summaries should now reset after each scoring drive.
      • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
      • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
      • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
      • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
      • QB Rushing up the middle from under center effectiveness has been balanced.
      • FG holders are no longer downed by contact.
      • Increased frequency of AI using ball carrier special moves.
      • AI play call tuning: No 4th and long run calls; less draws and screens.
      • Ball Hawk feature implemented for user pass defense.
      • Fixed frozen players after celebration dives.
      • Fixed wildcat Play Action exploit.
      • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
      • Fixed shake blitz exploit.
      • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
      • Fixed defensive hot routes after offensive play flip.
      • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
      • Fixed ‘Jump the Snap’ blitz exploit.
      • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
    • Dynasty
      • Once a promise becomes active, it was duplicating after each week advance.
      • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
      • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
      • In the off-season, post season games were not shown to have been played.
      • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
      • You will now get your points back if a recruit instantly commits during a phone call.
      • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
    • Custom Playbooks
      • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
      • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
      • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
      • Increased the stability of the product by fixing various crashes.
    In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

    After these title updates are released, we will continue to monitor forums and look at our internal telemetry to see if there are additional updates we should release. The NCAA Football Development Team is committed to releasing a fun and stable product for all of its fans.
     
    Last edited: Aug 14, 2012
    • Like Like x 1
  2. Cimmy24

    Cimmy24 Candy Ass Self

    Joined:
    Jul 6, 2009
    Messages:
    8,063
  3. KnightNoles

    KnightNoles Learn to Compete

    Joined:
    Jul 6, 2009
    Messages:
    19,823
    Hello NCAA Football fans, I'm Jason French, lead producer for NCAA Football 13. I'm here to give you some additional information on the post-release updates that we are currently working on.

    Once the game was released, we started watching the forums and talking to our EA SPORTS Game Changers community to see what areas needed to be addressed. It came to our attention that there were two big issues that we were facing with the game and I commissioned a quick title update in order to get those two issues fixed as soon as possible.

    The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn't change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony. The first title update in order to fix these two issues was released on July 31st.

    Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:

    • Gameplay
      • Zone Defense has been updated.
        • We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
        • Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
        • Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
      • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
      • Receivers weren’t looking for hot-read passes.
      • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
      • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
      • Route running near sideline was causing issues especially on comeback routes.
      • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
      • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
      • Drive summaries should now reset after each scoring drive.
      • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
      • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
      • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
      • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
      • QB Rushing up the middle from under center effectiveness has been balanced.
      • FG holders are no longer downed by contact.
      • Increased frequency of AI using ball carrier special moves.
      • AI play call tuning: No 4th and long run calls; less draws and screens.
      • Ball Hawk feature implemented for user pass defense.
      • Fixed frozen players after celebration dives.
      • Fixed wildcat Play Action exploit.
      • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
      • Fixed shake blitz exploit.
      • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
      • Fixed defensive hot routes after offensive play flip.
      • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
      • Fixed ‘Jump the Snap’ blitz exploit.
      • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
    • Dynasty
      • Once a promise becomes active, it was duplicating after each week advance.
      • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
      • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
      • In the off-season, post season games were not shown to have been played.
      • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
      • You will now get your points back if a recruit instantly commits during a phone call.
      • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
    • Custom Playbooks
      • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
      • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
      • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
      • Increased the stability of the product by fixing various crashes.
    In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

    After these title updates are released, we will continue to monitor forums and look at our internal telemetry to see if there are additional updates we should release. The NCAA Football Development Team is committed to releasing a fun and stable product for all of its fans.
     
  4. Bl0ndeRedHead

    Bl0ndeRedHead Official TSO Pothead

    Joined:
    Jul 31, 2010
    Messages:
    7,981
    Those are a lot of fixes, so hopefully the game doesn't get more broken after this is released.
     
    • Like Like x 2
  5. Jolts57

    Jolts57 Walk On

    Joined:
    Jul 3, 2012
    Messages:
    724
    lol so true. I'm looking forward to a working zone coverage. Kinda sick of running man 2-deep every play ><
     
  6. fordtuff504

    fordtuff504 Walk On

    Joined:
    Jan 7, 2010
    Messages:
    1,424
    Ball Hawkfeature implemented for user pass defense.

    HELlo, can anyone shine a lil light on this one? Lol, thanks in advance, oh and i agree with the above poster about fixing alot of things and breaking even more, but i remain very optimistic still!

    HackGolfer
    David
    Shaun Mason
     
  7. KnightNoles

    KnightNoles Learn to Compete

    Joined:
    Jul 6, 2009
    Messages:
    19,823
    fordtuff504

    PIG BOMB: ball hawk = it's a new feature that team added to help users on D. You hold in Y/Triangle to make a play on the ball at its high point... but if you time it wrong, you're giving up a big play

    PIG BOMB: [Regarding Ball Hawk Mechanic] it’s a mechanic. you basically hold the catch button and the defender you’re controlling moves to make a play on the ball. It’s basically like defensive assist … you click on a defender when the ball is in the air and hold Y (XBOX) and it will take you to the highest point (aggressive point) to try and intercept the pass.

    bringbackjimmy: is that to make up for the abysmal user catching/picking

    PIG BOMB: hopefully success is tied to the players ability and just user timing which would turn crappy safeties into ball hawks

    Corey Haggard: Hope so.

    VolPett: If you are supposed to keep the button held in, how can you time it wrong?

    Danthraxxx: Madden talk ?

    HovaTheGodMC: i hate when you dive n fumble untouched

    Danthraxxx: Guys ? Wtf are you talking about

    PIG BOMB: the "ball hawk"feature is what Vol was talking about

    PIG BOMB: its in madden and coming to NCAA tomorrow via the patch... helps you get INTs by timing the button push

    PIG BOMB: apparently burns you if you mess up the timing

    PIG BOMB: catch or swat that will be the question!

    Danthraxxx: Sounds iffy

    HovaTheGodMC: sounds sketchy
     
    Last edited: Aug 14, 2012
    • Like Like x 1
  8. fordtuff504

    fordtuff504 Walk On

    Joined:
    Jan 7, 2010
    Messages:
    1,424
    Thanks x1000000 noles, sounds pretty ehhhh, just like it was last year! Lol i guess we'll just have to wait and see, hell just when i get the hang of user picking and it so happens to be the exact opposite of this new feature (strafe then rapidly tapping the catch button) ow im gonna have to re-reprogram my self lol
     
  9. dj illmatic 23

    dj illmatic 23 Walk On

    Joined:
    Jun 5, 2012
    Messages:
    1,274
    As long as my defender reacts to the ball, I'll be happier than I am now. I have had too many instances where I tried to intercept a pass or swat it, and my defender does absolutely nothing. I've switched early, in case that was the problem. I've watched replays to make sure the defender saw the ball. Defenders just choose to do absolutely nothing sometimes, so even if I miss time it, as long as they actually attempt to make a play I'll be doing better than I am now.
     
  10. Danthraxxx

    Danthraxxx Walk On

    Joined:
    Mar 17, 2011
    Messages:
    8,531
    Kinda sick of NOT running it and giving up big plays more lol
     
    • Like Like x 2
  11. I Peench

    I Peench Caught in the hustle

    Joined:
    Jul 1, 2010
    Messages:
    8,298
    This
     
  12. dj illmatic 23

    dj illmatic 23 Walk On

    Joined:
    Jun 5, 2012
    Messages:
    1,274
    Still no mention of addressing the inept defensive line play. It stands out even more after playing the Madden demo, and seeing d-lineman make plays and pressure the QB.
     
  13. MartyWebb

    MartyWebb C.R.E.A.M.

    Joined:
    Jul 25, 2010
    Messages:
    2,320

    20x this!
     
  14. majesty95

    majesty95 Show class, have pride, and display character.

    Joined:
    Jun 5, 2012
    Messages:
    3,420
    I have to say I'm quite giddy for the release of the patch! I'm really hoping this gets us closer to being an improved version over NCAA 12. Right now I think the last version of 12 played better so hopefully this leap frogs us back in front where it should be.

    I'm defintely excited about the improved DB coverage and the defenders reacted properly on options. I'm also glad were seeing fixes to the squib exploit and jump snap nano I ran into online the other night.

    I think this is the most in depth patch we've had post release that I can remember. The most proactive too. Definitely has me excited about my onine dynasties going forward.

    I know most people are skeptical, and they have reason to be, but I'm going the optimistic route and believing that at least 80% of the issues will be ixed and nothing new, major will pop up. :)
     
  15. majesty95

    majesty95 Show class, have pride, and display character.

    Joined:
    Jun 5, 2012
    Messages:
    3,420
    I can live with it if the rest of the fixes work as they should. I don't actually have a huge issue with the line play. My biggest issues are the robotic nature of the interactions which, like you pointed out with Madde, should be fixed when Infinity makes it way to NCAA. I actually get some sacks with my D-line. They don't necessarily react to the run or scrambling QBs like they should, but I'll live with it for now.
     
  16. Bondzai

    Bondzai Your Mom's Best Friend

    Joined:
    Feb 10, 2009
    Messages:
    10,802
    This one is big.
     
    • Like Like x 1
  17. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
    2,382
  18. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
    2,382
    I started my own online dynasty to test the new patch. Everything worked fine. Some things seemed to be improved. Nothing appears to be broken. I can't get in the uniform store for some reason. It keeps saying its unavailable. So far so good though.
     
  19. bravejaf

    bravejaf Walk On

    Joined:
    Jul 13, 2009
    Messages:
    8,919
    Really glad my first game with the new patch will be against a user, especially one that beats me 80% of the time. :mad:
     
    • Like Like x 2
  20. Fmode11

    Fmode11 MVP

    Joined:
    Jun 13, 2012
    Messages:
    4,484
    This, "Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering" single-handily drove me bat shit crazy.



    Can someone elaborate on this: Ball Hawk feature implemented for user pass defense
     
    Last edited: Aug 15, 2012
  21. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
    2,382
    LOL. It really seems to have improved Zone so that will help.
     
  22. Full Moon Fever

    Full Moon Fever Champion of Standards

    Joined:
    Jun 27, 2010
    Messages:
    3,358
    Yeah that raised an eyebrow with me as well.
     
  23. UNo x Broncos

    UNo x Broncos Walk On

    Joined:
    Jun 13, 2012
    Messages:
    206
    They still haven't fixed Zone
     
  24. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
    2,382
    Just read that the Title update works just fine for current dynasties. So that's good.
     
  25. charter04

    charter04 Walk On

    Joined:
    Jul 30, 2010
    Messages:
    2,382
    Looks fixed to me
     

Share This Page