Discussion in 'Chompion's League' started by Glen Cieske, Apr 5, 2013.
Since its that time again I will post the stuff I find to keep y'all up to date
Here's a short roundtable discussion, a few of the guy have gotten their hands on the game already at a community day event
Under the Code
The first video of "gameplay"; more zoomed in cut scenes then actually gameplay but it shows some cool things
NCAA 14 Playbook Schedule
April 18 - Presentation
EA Sports announcement
May 15 - Ultimate Team
May 28 - Dynasty
June 17 - Play a Season
I try to take this all with a grain of salt because of how many false promises have this company mde about this game that turned to be all smoke in mirrors.
With that being said, things do look really, really good. This could be a really fun game to play. From the sounds of the depth importance, I believe it will decrease the NHL-like momentum in this game that simply does not allow teams to play in some games. It looks like the game will be able to decipher ways to beat you without the feeling of being cheated. Some big runs by the CPU in this game are infuriating because it's not a good move or a block that made the play, it's 6 broken tackles or a CPU running in a zig zag to be only tackled from afar. Timing is likely to be key much like Madden, which I may pick back up to get used to the physicis engine.
I'm impressed so far. They need to fix connection issues and I will be happy. I think Ultimate Team is a waste.
RTG should be addressed, not Ultimate Team added. The life of a HS recruit has tons of RPG elements to it, chosing the school you want to go to based on a ton of different aspects of recruiting and making a good decision instead of a rash decision in which college you pick could be a sweet mode to play in. There is NO reason RTG shouldn`t take you throughout an athletes entire career, HS - NCAA - NFL when imported into Madden. That is argueably the most realistic feature this gam,es ever had not sure why it was removed.
I agree, hence the hype train picture at the beginning. Everything they put in the game is something that is drastically needed but it always seems to be drastically over done, buggy, etc.
But, here we are again and what has been said all looks great in print, I'll trying to hold back my impressions until I see some actual gameplay videos
NCAA Football 14 Preview and Video Interview with Ben Haumiller (IGN)
NCAA 14 Screenshots
I cannot wait for CL next year!
From what I've read (ill post it in a minute) the oline/dline interactions have not changed but the blocking AI has, apparently we will no longer see Linemen and Fullbacks turning around to block guys, they will head forward to block
I have my fingers crossed that they can get the CPU playcalling right. If that happens, along with the other additions, the game will be enjoyable off-line ten fold over what it is now.
EA Sports blog
"Breaking down gameplay"
The Gaming Tailgate
NCAA 14 Q&A: Gameplay
The new presentation stuff EA just announced today, it sounds great, I would like to see some videos of it before I judge it, but as it stands it sounds great.
Go up to where I posted the playbook schedule (fourth post) and I linked the previews under PRESENTATION.
Hands on gameplay review
Dynasty Mode Trailer
Thanks Jandy I haven't been home to post it.
Recruiting battles could get intense this year. I'm excited.
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